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  • But it has a harbor!
    The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

    Duas uncias in puncta mortalis est.

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    • Originally posted by ducki
      Cerberus - Is there perhaps Oil under that city?
      hi ,

      check the patch info , since 1.29 each city gets extra food and shields , and its the same in PTW ,Soren explained it in detail somewhere on this site , ......

      have a nice day
      - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
      - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
      WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

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      • Originally posted by panag


        hi ,

        check the patch info , since 1.29 each city gets extra food and shields , and its the same in PTW ,Soren explained it in detail somewhere on this site , ......

        have a nice day
        my question about oil was to try to explain the founding of the city in the first place, not its continued existence.
        "Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos

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        • Originally posted by ducki


          my question about oil was to try to explain the founding of the city in the first place, not its continued existence.
          hi ,

          why , only for the two shields ? thats why i posted the first message

          have a nice day
          - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
          - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
          WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

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          • No, there never has been oil there. I believe that the two shields is because the Russians were in a GA when I took the screenshot.
            Never give an AI an even break.

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            • Or they could have mobilized.

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              • Originally posted by theNiceOne
                I'm with Gwylim.
                (snip)
                I know that a good AI is hard to program, but what could be easier is separate difficulty settings per age, so that the AI production bonus could be even higher during the later ages and their corruption lower, etc.

                Another possibility, which can be modded without the help from Firaxis, is to make a few new governments - governments that are better than any of the current ones. Like a democracy w/o war weariness and with military police. This government would be a very good boost for the AI during the later stages, but would be illegal for the human player to ever choose.
                Hi theNiceOne, I think these are both Great suggestions. Like you say, the first one would be really easy to program. And it seems that making the bonuses a little lighter in the early game, and better in the later game would make the balance of difficulty thru the ages closer.

                You could even go beyond the normal set of difficulty levels for the late game. The only issue there is that there may be a range of arbitrary advantage for which the game becomes unstable in some ways. I remember fondly some Deity +1, etc games I played in Civ2 way back, but really weird things could happen. . . Cities shooting up to huge populations and such.

                [edit 2nd para for clarity]
                Project Lead for The Clash of Civilizations
                A Unique civ-like game that will feature low micromanagement, great AI, and a Detailed Government model including internal power struggles. Demo 8 available Now! (go to D8 thread at top of forum).
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                • making the bonuses a little lighter in the early game, and better in the later game would make the balance of difficulty thru the ages closer.
                  To best simulate this now play a harder difficulty level, but find a nice sweet starting spot. Not the same thing , but as close as you're going to get for now.

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                  • ...choose Communism for war?

                    Monarchy is almost always the better choice, even if you have terrible FP placement.

                    As an aside (but a very important aside, which I mention here hoping that Soren reads it), the FP increases the OCN by 25% in Communism, not 100% as we previously thought. Increasing the effect of the FP in Communism would certainly go a long way towards balancing Monarchy versus Communism (thus helping the Communism-happy AI) in a future patch (hint, hint... )

                    Comment


                    • ...stop expanding at the OCN?

                      This is not enough to ensure domination on anything except tiny maps, and corruption for larger empires than the OCN is still manageable with courhouses, et cetera.

                      I suspect that the AI was programmed to stop at the OCN before the patches changed couthouses, police stations, and WLTKD to each increase the OCN by +25%. It is now worthwhile to have larger empires, but the poor AI doesn't know this.

                      For an example, see the Chinese in NorMe's game in the AU 203 spoiler thread.

                      Comment


                      • I concur with Alexman:

                        Pre Code of Laws: 1.0 OCN is fine, but
                        Post Code of Laws / Pre Communism: it should stop at 1.25 * OCN
                        Post Communism: It should stop at 1.5625 * OCN.

                        For Commerical civs, the # should be:

                        Pre Code of Laws: 1.25 * OCN
                        Post Code of Laws / Pre Communism : 1.5625 * OCN
                        Post Communism : 1.953125* OCN

                        But there should also be a check for "Do I already own at least half the land tiles", and if so, keep on capturing cities regardless of OCN to acheive Domination.
                        1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                        Templar Science Minister
                        AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

                        Comment


                        • Originally posted by joncnunn
                          But there should also be a check for "Do I already own at least half the land tiles", and if so, keep on capturing cities regardless of OCN to acheive Domination.
                          And perhaps those cities out to be flagged to be treated in a different manner. If I am going for world conquest, I tend to rush a temple there to generate some culture and get the land once the borders expand (we are going for domination here after all) and then set the city to produce wealth, let it grow to size 6 quickly (usually having been starved down) and then set as many citizens as possible to taxmen or scientists, depending on which is more useful. It gets good value out of cities that would otherwise be 95% corrupt.

                          Comment


                          • Originally posted by CerberusIV
                            Further to the harbour comment by Pyrodew, is this a candidate for worst AI city placement ever? Novgorod has no bonus, luxury or strategic resources whatsoever. The patch of forest is recent. A worker came out of the city, forested one tile and then turned into a radar tower.
                            Novgorod is bringing in some commerce and generating some culture, so it can hardly be dismissed as completely useless. I certainly don't see the sanity in building a bomber, and the worker really should have planted a second forest so the city might get a little more production when it reaches its maximum viable size, but the only thing I'd really question about its being built is the fact that it's more or less in someone else's territory. (Then again, the AI does that all the time.)

                            Nathan

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                            • Resurecting this old thread from recent experence on the Emperor level with classic Civ III 1.29f.

                              Why, oh why does the poor Zulu AI attack my Mech Inf with lone Calvary units??? (Zulu most advanced techs are Refinery & Atomic Theory; it's attacks have been completely unsuccessful.)

                              Why, oh why is the poor Zulu AI unwilling to talk after 5 turns where since the war started from them declaring it out of the blue, they have lost on average a city per turn to my combonation of Artertelly and Bomber bombardment, Tanks, Mech Inf, and 4 left over Armies of 4 Calvary each, ensuring that they will lose quicker via being dominated instead of the Space Ship?
                              1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                              Templar Science Minister
                              AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

                              Comment


                              • Originally posted by joncnunn
                                ...
                                Why, oh why is the poor Zulu AI unwilling to talk after 5 turns where since the war started from them declaring it out of the blue, they have lost on average a city per turn to my combonation of Artillery and Bomber bombardment, Tanks, Mech Inf, and 4 left over Armies of 4 Calvary each, ensuring that they will lose quicker via being dominated instead of the Space Ship?
                                (Because they are the Sadam (one of the Sadam's??) of Civ!)

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