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  • Having a railroad to cross that mountain range for 0 movement cost would be useful.
    Useful for me. The Persian border is 6 tiles away from there.

    Are the two cities in the picture connected by railroad by a different route already?
    Yes, and more importantly neither city has land that even borders Persia. North & West of Mauch Chunk is sea. The only way to Persia is South-West. Persia never owned any territory near there at any time.

    an army out of three infantry attack a lone infantry and get defeated , ...... the regular defending infantry survives with two hitpoints , ....... okay Soren you did a nice job but , huh , is this normal
    Not normal, but possible. I recently had an Army of 4 Veteran Modern Armors die to 1 Veteran Modern Infantry & leaving it at 3 hps. Another time I had 2 pikemen survive an assault of 10 swordsmen. Those are just the odds and luck. What is most entertaining is seeing a longbowman hurt a tank with his arrows.
    Attached Files

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    • Originally posted by panag
      ahem , here is something new ;

      an army out of three infantry attack a lone infantry and get defeated , ...... the regular defending infantry survives with two hitpoints , .......
      That's not really new(there's plenty of threads bemoaning the combat model and the RNG), and not really anything to do with poor AI(it's about the RNG and the combat model), but here goes.
      okay Soren you did a nice job but , huh , is this normal
      Yep, pretty normal. We've all run into the Uber Spearman from time to time, and I've personally beat down a steady stream of Immortals(4/2/1) with a small band of Horsemen(2/1/2) and Archers(2/1/1).
      Since you didn't mention terrain bonuses, city bonuses, river bonuses, fortification bonuses, etc, it's difficult to really talk about your case in detail.

      there is the posibility off course , but what are the chances of seeing that , ........
      This is the important part - "what are the chances" - it's all about "chance", probability, odds. Even a stupid gambler will eventually hit his number on a roullette wheel if he tries long enough - though there's a chance he won't, too. It's random.
      If you were regularly seeing this result, it would be worrisome, but once or twice is in line with randomness.
      is this a good thing or is it a no so good thing
      I think it's good. Everyone wants to see the underdog win once in a while. Think of the American Revolution, the war for Texas' Independence, etc.


      It's normal.
      It can happen. It should happen infrequently, but it should happen. Otherwise, if there's no risk, where's the fun?
      "Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos

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      • hi ,

        it just felt so strange , ......

        well its nice to see these things , there are definatly somethings that should occur more , .....

        have a nice day
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        WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

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        • Re: …refrain from building harbors?

          The harbor problem is bad in 1.29. The screenshot below is in the modern age. The AI even built a university in this 2 person city & is building a cathedral now, yet refuses to build a harbor at all. If there are more than x coast/sea tiles in a city's screen a harbor should be built. And as I mentioned earlier, many AI Civs will go into the Industrial Age unable to trade with other Civs because they have no harbors anywhere.

          Is the harbor problem fixed in a PTW patch?

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          • >>>
            Attached Files

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            • I HATE THE AI

              Perhaps THIS is another example of this braindead AI.

              I have taken absurd reputation hits for the most minor of things, and even for alleged stuff I NEVER DID. These hits would last virtually FOREVER, and civs I would newly meet would refuse FREE resources thrown into a deal even as a bonus, and the civ would insult me too. Ridiculous.

              However. . .

              Many, many times I am at war against someone with, say, the Romans as an ally. Before the the 20 turns are up, before any renegotiation, the civ allied to me cuts its own separate deal with our mutual enemy. But the AI civ never seems to take any rep hit.

              Just another Screw the Human trick courtesy of Soren.

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              • Just another Screw the Human trick courtesy of Soren.
                I was under the impression that the AI does not know which civ is the human, and therefore cannot "screw" them. I also thought that the AI still has "moods" and reputation to keep up.

                OT: Why are all of your posts so negative??

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                  • Originally posted by BRC


                    I was under the impression that the AI does not know which civ is the human, and therefore cannot "screw" them. I also thought that the AI still has "moods" and reputation to keep up.

                    OT: Why are all of your posts so negative??
                    You have to forgive Coracle. He's had this game for over a year, and still hasn't grasped the basic strategies required to beat even Warlord. So, he figures it must be a problem with the game, and not his playing style. Pay no attention to his unfounded, ridiculous accusations about the AI ganging up on the human. It is simply not true.
                    Wadsworth: Professor Plum, you were once a professor of psychiatry specializing in helping paranoid and homicidal lunatics suffering from delusions of grandeur.
                    Professor Plum: Yes, but now I work for the United Nations.
                    Wadsworth: Well your work has not changed.

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                    • Originally posted by panag
                      an army out of three infantry attack a lone infantry and get defeated , ...... the regular defending infantry survives with two hitpoints , .......
                      Assuming the Army is composed of three Veterans and the Regular Infantry defender is fortified on open terrain, then the odds of victory are 85%. If the defender is fortified in a city across a river, the odds are only 66%.

                      Now replay the position with Artillery, leaving the defender with one hitpoint fortified in the open, the odds of victory are now nearly 99% (but not 100%!).

                      Historically, Infantry units are much better on defense than offense.

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                      • Further to the harbour comment by Pyrodew, is this a candidate for worst AI city placement ever? Novgorod has no bonus, luxury or strategic resources whatsoever. The patch of forest is recent. A worker came out of the city, forested one tile and then turned into a radar tower.
                        Attached Files
                        Never give an AI an even break.

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                        • Cerberus - Is there perhaps Oil under that city?
                          "Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos

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                          • Originally posted by ducki
                            Cerberus - Is there perhaps Oil under that city?
                            No, the game has reached the modern age and I have Rocketry and Fission so can find all resources. There are absolutely NO strategic resources under Novgorod or within the city radius. It is just a patch of totally useless tundra.

                            One also has to ask why the AI is prepared to spend the next 88 turns building a bomber in this city
                            Never give an AI an even break.

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                            • Maybe it's a prebuild.
                              "Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos

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                              • All the more reason not to allow city building on tundra.
                                ... And on the pedestal these words appear: "My name is Ozymandias, king of kings: Look on my works, ye Mighty, and despair!" Nothing beside remains. Round the decay of that colossal wreck, boundless and bare, the lone and level sands stretch far away ...

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