Well no more counting on the hordes to go for the town, where you can cope. Better have some units to handle them out on the range now.
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PTW - New Stuff, Mysteries, and Thoughts
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Also, in my first attempt at a Monarch game, the AI actually sent out a pair of spearmen to pillage my roads and improvements during a war. Completely ignoring the forces that were 2 tiles away and approaching a town.
That's new for me, at least the pairing of two spearmen by the AI. I lost 4 swordsmen to those two. And they were regulars against my vets! Damnable RNG."Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos
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Originally posted by Dominae
I have to mention that Jeff wasn't "entirely sure" what changes were made (not his responsibility), he just knew no major changes were on the agenda. Perhaps Soren did some nice tweaking for his own amusement (and ours!).
Dominae- What's that?
- It's a cannon fuse.
- What's it for?
- It's for my cannon.
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Originally posted by Soren Johnson Firaxis
I finally solved the problem of city governors always over-emphasizing food, which means they will switch to super production mode once they hit pre-acqueduct size 6.
Very glad to hear that.
Alexman in particular will love this.If I'm posting here then Counterglow must be down.
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Glad to hear Soren is still around!
However, I think the AI needs to go into super-production mode, building happiness improvements, when it starts using entertainers, not when it can't grow any more. See here for more info.
Actually, this AI problem comes from its refusal to use the luxury slider.
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Originally posted by alexman
Glad to hear Soren is still around!
However, I think the AI needs to go into super-production mode, building happiness improvements, when it starts using entertainers, not when it can't grow any more. See here for more info.
Actually, this AI problem comes from its refusal to use the luxury slider.- What's that?
- It's a cannon fuse.
- What's it for?
- It's for my cannon.
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Originally posted by alexman
Glad to hear Soren is still around!
However, I think the AI needs to go into super-production mode, building happiness improvements, when it starts using entertainers, not when it can't grow any more. See here for more info.
Actually, this AI problem comes from its refusal to use the luxury slider.- What's that?
- It's a cannon fuse.
- What's it for?
- It's for my cannon.
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Thanks for the reply. That makes sense.
Do you agree that the AI would benefit from using the luxury slider (like human players do) instead of entertainers? It would make it irrigate less and have more productive cities until it can build those happiness improvements.
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Originally posted by alexman
Thanks for the reply. That makes sense.
Do you agree that the AI would benefit from using the luxury slider (like human players do) instead of entertainers? It would make it irrigate less and have more productive cities until it can build those happiness improvements.- What's that?
- It's a cannon fuse.
- What's it for?
- It's for my cannon.
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Thanks for your input Soren. A couple of quick questions: what do you mean by "super-production mode"? Will the AI start mining everything once a city reaches size 6, and will it destroy existing improvements in doing this? Will it revert back to "super-food mode" after Construction (or, once the city builds an Aqueduct)?
DominaeAnd her eyes have all the seeming of a demon's that is dreaming...
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Here's a new one: in my first PtW game, the first overseas AI to find me (or one of the first) seems to have actually sold OTHER AIs (with one exception) contact with ME! In the past, I've always been denied contact until I was the one to pay for it. Assuming what I think I saw represents a pattern, this is a giant leap toward the AIs not treating the human differently from each other in their negotiations!
Nathan
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Originally posted by Soren Johnson Firaxis
the luxury slider is very, very tricky. the AI basically only uses it to balance out war weariness, and there is a maximum level it will never go over. the danger was that the AI could get used to the luxury slider and deemphasize acquiring luxury goods and building happiness improvements, allowing a good portion of the treasury to disappear.
Would it be possible to counter such a tendency by having the AI (1) base its luxury aquisitions and happiness improvement building on what the situation would be without the luxury slider and (2) then re-optimize the luxury slider setting as it acquires luxuries and completes happiness improvements? That would keep its main behavior essentially the same as if it weren't using the luxury slider but still benefit from the slider in some situations. (In connection with that, in some situations, it might need to preemptively convert some people to specialists in order to avoid, or at least slow down, growing to a point where it couldn't feed everyone without happiness problems.)
Nathan
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Good idea Nathan. Effective use of the luxury slider would go a long way towards improving the AI.
Since we are talking about the AI, here's another area that could use some help: don't build settlers when their estimated completion comes before the estimated city growth to size 3 (settler pop cost + 1).
The following screenshot is from a standard emperor game in debug mode, and ALL 7 AIs did exactly the same thing: they immediately started building a settler in 4000 B.C. because they had enough units already (the free ones). The result is that the AI wastes several turns of production waiting for the city to grow to size 3. Why not build a temple or granary instead?
This tendency of the AI is exploitable even on lower difficulty levels. You attack a ancient UU civ during their expansion phase, making sure you trigger their Golden Age, prompty sue for peace, and you waste their Golden Age because they try to build settlers, not realizing that their boosted production completes them before their cities are large enough. (Credit goes to Sir Ralph for pointing out this dirty trick).
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