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My game's pollution would have started to decrease around 5000 AD
Ah what was again the command for automatic forest planting/pollution removal?
I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.
Originally posted by Datajack Franit
My game's pollution would have started to decrease around 5000 AD
Ah what was again the command for automatic forest planting/pollution removal?
SHIFT P for automatic pollution removal
SHIFT F for automatic forest removal
SHIFT J for automatic jungle removal
there is no command to automate forest planting
Nym "Der Krieg ist die bloße Fortsetzung der Politik mit anderen Mitteln." (Carl von Clausewitz, Vom Kriege)
Many thx- moving workers by yourself is fun in the modern times btw
I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.
Shift + A, which is "automate but don't change existing improvements" will prioritize pollution cleanup, by the way. Once I have my cities all set up, I will shift A the bulk of my slav... err... workers, and pollution typically won't last a turn (without nuclear holocaust, that is).
Originally posted by Arrian
[...] pollution typically won't last a turn (without nuclear holocaust, that is.
Yes, it's easier without nuclear holocaust. With nuclear holocaust it is impossible, pollution last at least one turn (as there is no more road to polluted tiles).
Nym "Der Krieg ist die bloße Fortsetzung der Politik mit anderen Mitteln." (Carl von Clausewitz, Vom Kriege)
So pollution can decrease after a while? Of course, tiles cannot reverse from desert to their previous status
I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.
I love ICBMs. If I am the most powerful and the only one to have them then I will use them. Of course all the other AI civs declare war whenever I launch one. It is weird that the AI declares war on me when I am the only one to have ICBMs. Their capital will be next and they are basically digging their own grave but whatever floats their boat.
I will not use nukes unless absolutely necessary. If the AI uses them against me then I may return them. I normally avoid them and prefer conventional wars. It saves my enviorment and I get a better score and do better in the end. But sometimes nukes may become necessary and then I will use them.
IIRC, the global warming stops once you've cleaned up the pollution from the nuclear weapons. Takes a long time though. You could look on the bright side...All those rivers eventually will run through deserts producing flood plains!! Some cities will shrink in size, some will grow. I had a 20+ city turn into a 37 city after a nuclear war.
And if you wanted to reduce the effect of pollution on the cities, for the coastal cities, make the warhead detonate over the ocean with the city still in the blast radius. The units will still take lots of damage, but the city will keep it's large population and the surrounding terrain won't be nearly as polluted. I often used nukes in civ 2 to destroy enemy ships without the adverse pulluting effects!
I too thought hills and mountains are unaffected by global warming, but there must have been a bug since one of my hills deevolved and turned into flood plains with an iron resource!
IIRC, the global warming stops once you've cleaned up the pollution from the nuclear weapons.
I thought that pollution on the ground has no impact on warming, it wil ony damage the tile and improvements?
Warming will not stop unless cities are no longer polluting. All cities, not just yours contribute to world wide warming. At least that is my understanding.
Well, so I basically have to crush every single enemy city? Consider it done
I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.
I thought that pollution on the ground has no impact on warming, it wil ony damage the tile and improvements?
Warming will not stop unless cities are no longer polluting. All cities, not just yours contribute to world wide warming. At least that is my understanding.
I stand corrected. After further testing (nuking the ocean over 50 times), it seems that the pollution on the ground does not affect global warming. I don't know if there is a way to decrease the global warming effect from nukes unless it just takes time. After about 10 turns, I was still getting 5-10 global warming terrain alterations per turn. Just too much to worry about!
But I did find out that if you nuke the ocean over 50 times you will cause yourself and the AI cities much grief with global warming. If you want to decrease your opponents city size, you could nuke the ocean.
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