Jshelr, I agree that my start is oddly suitable for my strategy and goals. Plugging the chokepoint slowed the AI settlement onslaught, but even more meaningful is the chokepoint itself, which pretty much meant that only the Romans would even try to pass through it. Even better than that is the Romans being the runt of the AI litter on my continent. Defending myself shouldn't be a big deal at any point, which means I can focus on research (and keep the Romans happy with older tech).
I think I can get the TOE with a well-timed prebuild, well-stocked gold reserves, and researching the democracy branch. If I do get it, I'll trade atomic theory for the techs I don't have, and gpt to finance maxed research. I intend to hang onto electronics to try getting Hoover's, but could easily be beaten to it. And then I expect to do exactly what you advise: turn off the research, and buy my way into the space race.
Why bother with Hoover's? I may not, because I only need major production in maybe four cities to build the SS, and don't expect to need to crank out a major military. One reason to go for it in this game is that it keeps it out of the AI's hands, but in all honesty, I don't know how much their building it would hurt me in a space race. You raise an excellent point in terms of the penalty I'll pay waiting for Hoover's, when I could have built coal plants... but in this game, I wouldn't build the coal plants until after I'd finished most of the essential buildings. I could be wrong about the balance sheet here, but my gut says that putting up cathedrals, libraries and universities should precede coal plants, even though the plants would speed the builds. What do you think?
I think I can get the TOE with a well-timed prebuild, well-stocked gold reserves, and researching the democracy branch. If I do get it, I'll trade atomic theory for the techs I don't have, and gpt to finance maxed research. I intend to hang onto electronics to try getting Hoover's, but could easily be beaten to it. And then I expect to do exactly what you advise: turn off the research, and buy my way into the space race.
Why bother with Hoover's? I may not, because I only need major production in maybe four cities to build the SS, and don't expect to need to crank out a major military. One reason to go for it in this game is that it keeps it out of the AI's hands, but in all honesty, I don't know how much their building it would hurt me in a space race. You raise an excellent point in terms of the penalty I'll pay waiting for Hoover's, when I could have built coal plants... but in this game, I wouldn't build the coal plants until after I'd finished most of the essential buildings. I could be wrong about the balance sheet here, but my gut says that putting up cathedrals, libraries and universities should precede coal plants, even though the plants would speed the builds. What do you think?
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