Every civ3 player has gone through the crisis of war. Hopefully this will help newbies on the topic mentioned above.
Lets work on the first one: How.
First of all, Let me point out that Im new to Apolyton.net, so if any of this has been written before, i just haven't got around to reading it.
Before going to war, make sure that you MUST go to war. I mean for a good reason. Like taking an important resource/luxery/strategic choke point.
let's say that the americans have horses and iron. You have iron but no horses. Should you attack? Yes. No question about it . Yes. Horses will be your only ticket to fast non UUs through the first two ages. You have iron. all those useless warriors can be turned into valueable swordsmen. [even more valueable in the expansion pack.] if america is your neighbor,send about 4 swordsmen and 4 spearmen with them. Have the spearmen move in front front of the swordsmen like this:
Sw-1 move-sp
do this four abrest. move the spearmen around the city you want to conquer so they can cover the swords men who can attack the next turn.
Optional: land another group with only spear men on the other end of the empire a turn or 2 earlier as a decoy. The tips in the thread Surgical Wars can work in any era if used properly.
Also, decide what cities you want to gain and set yourself a time limit to perform.
When:
Some civs are better at warfare in different ages than others[i think each civ should have1UU per age]. this is my theory on this.
Aztechs: If your going to go to, do it right away.
Greek:Hopolites are a tough nut to crack, and make great Swordsmen escorts.
Egypt: I Dunno, maybe the middle ages. Their UU isn't to great.
French: You're goig to go to war as the French?!! maybe prehistoric, with a lotta luck
Germans: Those Panzers kick serious butt and are great with marines and infintry. Definetly industrial age
Zulu: Ancient No question.
Japanese: Those Samouri rock. Attack in the middle age before cavelry.
Chinese: I've heard the rider acclaimed, but I thik it should be used as a roads worst enemy in the middle ages
Persia: Immortels rule Hands down[thumbs up]. Don't even think about fighting them unless you have cavelry[just to be safe ] If you are persia cripple your foes in the prehistoric age.
Russia:Cavelry rule the late middle ages and cossacks provide the bost to a attack at that time.
America: F-16s are too little too late Try to avoid war with america
English:A UU boat ? get real! you better off throwing marshmellows at your enemies use knights/pikemen to destroy your foes.
Rome :Leigons are worth building from scratch. Nail your target once you get them
Iriquios: Mounted warriors are so-so hit em hard in the prehistoric age
Indians: What is the point of war elephant? Wait until cavelry
Babylon: I personally think you should avoid war with them
I know i'm missing one I just can't remember which one.
Where:
I touched on this earlier and now i'll dwell on it some more. namely Decoy attacks.
A decoy of four defenceive units[ie spearmen, pikemen, infintry,mech infintry] landed on the opposite end of the ai empire a turn or so before the main assult[ in a far away location] can be a very good well decoy. Once again I will reccomend Surgical Wars thread for more info.
Sorry about the typos and spell mistakes and remember try to stay out of war if possible.
Feel free to post or reply
Lets work on the first one: How.
First of all, Let me point out that Im new to Apolyton.net, so if any of this has been written before, i just haven't got around to reading it.
Before going to war, make sure that you MUST go to war. I mean for a good reason. Like taking an important resource/luxery/strategic choke point.
let's say that the americans have horses and iron. You have iron but no horses. Should you attack? Yes. No question about it . Yes. Horses will be your only ticket to fast non UUs through the first two ages. You have iron. all those useless warriors can be turned into valueable swordsmen. [even more valueable in the expansion pack.] if america is your neighbor,send about 4 swordsmen and 4 spearmen with them. Have the spearmen move in front front of the swordsmen like this:
Sw-1 move-sp
do this four abrest. move the spearmen around the city you want to conquer so they can cover the swords men who can attack the next turn.
Optional: land another group with only spear men on the other end of the empire a turn or 2 earlier as a decoy. The tips in the thread Surgical Wars can work in any era if used properly.
Also, decide what cities you want to gain and set yourself a time limit to perform.
When:
Some civs are better at warfare in different ages than others[i think each civ should have1UU per age]. this is my theory on this.
Aztechs: If your going to go to, do it right away.
Greek:Hopolites are a tough nut to crack, and make great Swordsmen escorts.
Egypt: I Dunno, maybe the middle ages. Their UU isn't to great.
French: You're goig to go to war as the French?!! maybe prehistoric, with a lotta luck
Germans: Those Panzers kick serious butt and are great with marines and infintry. Definetly industrial age
Zulu: Ancient No question.
Japanese: Those Samouri rock. Attack in the middle age before cavelry.
Chinese: I've heard the rider acclaimed, but I thik it should be used as a roads worst enemy in the middle ages
Persia: Immortels rule Hands down[thumbs up]. Don't even think about fighting them unless you have cavelry[just to be safe ] If you are persia cripple your foes in the prehistoric age.
Russia:Cavelry rule the late middle ages and cossacks provide the bost to a attack at that time.
America: F-16s are too little too late Try to avoid war with america
English:A UU boat ? get real! you better off throwing marshmellows at your enemies use knights/pikemen to destroy your foes.
Rome :Leigons are worth building from scratch. Nail your target once you get them
Iriquios: Mounted warriors are so-so hit em hard in the prehistoric age
Indians: What is the point of war elephant? Wait until cavelry
Babylon: I personally think you should avoid war with them
I know i'm missing one I just can't remember which one.
Where:
I touched on this earlier and now i'll dwell on it some more. namely Decoy attacks.
A decoy of four defenceive units[ie spearmen, pikemen, infintry,mech infintry] landed on the opposite end of the ai empire a turn or so before the main assult[ in a far away location] can be a very good well decoy. Once again I will reccomend Surgical Wars thread for more info.
Sorry about the typos and spell mistakes and remember try to stay out of war if possible.
Feel free to post or reply
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