Announcement

Collapse
No announcement yet.

Size DOES Matter!

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #46
    ...forever will it dominate your destiny.

    Comment


    • #47
      Originally posted by Arrian
      I'd just like to point out that the above post is an excellent illustration of why warfare is best done in the first 2 ages. Once you start running into infantry in metropoli, bad things happen.

      -Arrian
      I love infantry warfare.

      Comment


      • #48
        Especially when my MA is mowing them down

        Comment


        • #49
          Originally posted by dawidge
          Especially when my MA is mowing them down
          I love burning poorly placed enemy cities to the ground and repacing thiem with 6 tile apart cultural masterpieces with tons of wonders and choked full of improvements.

          HAHAHAHAHAHAHAHAHAHAHAHA


          Comment


          • #50
            Just a little borg story. Last couple of games I've been experimenting with packing cities with just one square between, or sometimes two, with lots of grassland mines and irrigated plains. Building no buildings but barracks after awhile. While I'm not using up much turf, the AI goes crazy expanding toward me. The result has been an overly extended AI neighbor ripe for plucking by, in this case, Persian immortals, who can be produced with pretty decent frequency by these packed cities. The moral -- rather than rush out to block the AI expansion, let them use up all their shields making settlers and escorts. I'm beginning to think this technique works very often at higher levels regardless of how lousy your starting point is (within reason).
            Illegitimi Non Carborundum

            Comment


            • #51
              Theseus, what's your "great idea?"
              -Arrian
              Originally posted by Theseus
              Not yet, not yet.
              Is it "yet" yet, Theseus??

              Comment


              • #52
                Just tried a close-packed start - on a tiny map. Built the second city 3 squares south, and the Russians turn up & declare war.

                Why? I wonder. A few turns later I trade for Iron working from the English, and there's the Iron next to my second city. So the AI will start a war within 20 turns for a resource 3 squares from my own capital that neither of us could yet see. Hmmm, I hate that AI resource cheat

                Comment


                • #53
                  Jaybe,

                  I admitted the lack of great-idea-ness in the AU102 thread... the idea was to pack cities in at a 2-tile spread, and culture bomb with temples.

                  1. I didn't do it very well... Sir Ralph did.
                  2. It didn;t work.

                  Next.
                  The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                  Duas uncias in puncta mortalis est.

                  Comment


                  • #54
                    @ Theseus. I've had my share of not-so-great ideas too. And some shockingly stupid omissions (failure to build an explorer wall in AU102).

                    -Arrian
                    grog want tank...Grog Want Tank... GROG WANT TANK!

                    The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                    Comment


                    • #55
                      Hey Arrian... I've got a quiet night at home too.

                      Yeah, it was a momentary flash of non-brilliance.

                      Your story was tragic though; I never got attacked even once, but I can feel the pain, definitely.

                      I thought AU102 was an interesting, albeit artificial, test. Some good lessons.

                      Are you gonna try MT V? You gotta at least check out the opening turn... Vel and the others created the Civ3 equivalent of the first scene of "Saving Private Ryan."
                      The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                      Duas uncias in puncta mortalis est.

                      Comment


                      • #56
                        Re: Size DOES Matter!

                        Originally posted by Velociryx
                        If you want to excel, you need both. You need "killing fields" of lossa little towns that exist for four reasons: Temple, Barracks, Library and Troops. The two cultural builds will ensure that they're not easy flip targets, the barracks and troops are for obvious reasons.
                        -=Vel=-
                        And thus do small cities on Tundra terrain come into their own.
                        None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?

                        Comment


                        • #57
                          This thread's been dead a while, but I'm new, so I gotta throw in my own thought, newbie-tainted though it may be.


                          Take a look at our real world.
                          There are cultural, productive, and scientific powerhouses...often surrounded by "bedroom communities".
                          There are - all over - epicenters that grow to massive size, often surrounded by suburbs for 50 miles or more...

                          ...and odds are, they grew up much like some of you mentioned - as a bundle of smaller towns, that eventually "grew up".

                          It seems that a mixed approach would be more "natural" and organic, allowing for maximum flexibility, assuming you're willing to "delete" a town or two for the greater good, so to speak.
                          "Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos

                          Comment


                          • #58
                            Yes, but you have to balance placing cities close with competing for resources. First, the major cities are founded, then you have to fill in what is left. I have seen the AI do this, especially Babylon. They placed a city only 5 or 6 spaces from my capitol, but my culture actually was higher, and it eventually flipped to me. In the industrial era, I found that the city was founded on coal.

                            Although you can't see all resources like the AI can, you should still try to establish a border first. Just make sure you keep it well defended.
                            Wrestling is real!

                            Comment

                            Working...
                            X