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  • #31
    I wrote something about this a week ago. It was in my observation of my latest monarch game thread. My concept of core cities, specialist cities, and resource cities are quite close to what vel is talking about here. You can check it out if you have time to find it.
    "Everything for the State, nothing against the State, nothing outside the State" - Benito Mussolini

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    • #32
      I look at that last post of mine... and I can't help but laugh. I haven't done any such thing. I remain a "purist" - building cities with minimal to no overlap.

      -Arrian
      grog want tank...Grog Want Tank... GROG WANT TANK!

      The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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      • #33
        I am a complete purist on any game with just a little room. That overlapping blocked out square irritates me to no end. But this may be why I'm having issues and have yet to win at Emperor and above. I've actually gone to the extent of abandoning my own city when improperly placed, losing the settler I had just plopped down...it's kind of sick really.

        On really cramped areas I will overlap, but I minimize overlap as much as possible, which on a large portion of those games I lost shortly into the Medieval ages. So it seems I have something to learn from the Borg mentality.

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        • #34
          If anything, I've gone even further over to the Borg side....these days, my first four cities are built with a potential archer rush (and sometimes Warrior rush) in mind, and to that end, they're three tiles out from the capitol, in every cardinal direction. After that, I expand to four tiles out to take advantage of starting border sizes, but there's always at least a bit of overlap in my cities.

          -=Vel=-

          EDIT: Often, the cities I found immediately following my core four around the capitol are indeed five tiles out, simply because my borders have expanded before the next settlers get built, and I can enclose more territory that way.
          -V.
          The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

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          • #35
            Boy, re-reading this thread just give me a great idea...
            The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

            Duas uncias in puncta mortalis est.

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            • #36
              I'm really beginning to think that any game which requires this kind of level of complexity probably isn't worth it unless you REALLY enjoy subjecting yourself to this kind of mental repetition for hours on end.

              In fact, I think this thread has killed all final doubts in my head - this game is better off uninstalled from my computer and the CD put in some dark place where I will never be able to find it again, lest I be tempted.

              c'est un piece de merde!

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              • #37
                Yeah, chess sucks too.
                The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                Duas uncias in puncta mortalis est.

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                • #38


                  Theseus, what's your "great idea?"

                  -Arrian
                  grog want tank...Grog Want Tank... GROG WANT TANK!

                  The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                  Comment


                  • #39
                    Not yet, not yet.
                    The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                    Duas uncias in puncta mortalis est.

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                    • #40
                      Hey, sorry to intrude with a basic question but these strategies cause me ask.

                      What are the pop numbers for town, city, metropolis and how does the defense bonus change?

                      Very excellent thread. This game is getting really nice.
                      Gumby Tech

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                      • #41
                        Town: Below 7 pop, no defense bonus (but you can build walls)
                        City: 7 and above, 50%
                        Metro: 13 and above, 100%
                        The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                        Duas uncias in puncta mortalis est.

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                        • #42
                          I'd just like to point out that the above post is an excellent illustration of why warfare is best done in the first 2 ages. Once you start running into infantry in metropoli, bad things happen.

                          -Arrian
                          grog want tank...Grog Want Tank... GROG WANT TANK!

                          The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                          • #43
                            Your journey towards the dark side is complete.
                            The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                            Duas uncias in puncta mortalis est.

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                            • #44
                              Time to turn him back. Give peace a chance!

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                              • #45


                                I intend to, Sir Ralph. AU102 should be fun. I'm excited to see if I can beat the AI to some wonders. Building nothing but workers, settlers and improvements, it may well be possible.

                                But now that I've seen the Power of the Dark Side, I will most often choose to smack the AI around.

                                -Arrian
                                grog want tank...Grog Want Tank... GROG WANT TANK!

                                The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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