In both of the 2 minitourneys (monarch and emperor) I had a so called Killer-AI in my game, meaning a very powerful AI civ, and I had to struggle greatly to break even in tech. I don't know if this depends on Theseus' map settings, but it seems so. 3 billion years make very rough terrain, and industrious civs have a big advantage. Both Killer-AI's were industrious (Chinese, French), while I was not. Now, what's the best way to break even in tech and get a lead?
There are several ways possible. The "beat the AI up" strategy works great in the ancient and medieval age, but as soon as the AI gets Nationalism, it fails. The AI builds big stacks of good defenders, and winning an aggressive war with cavalries (no inf/arty yet) is almost impossible, and yields big own casualties. To research a tech out of the AI's beeline, and then trade, is also a good approach, and it works good in the industrial age, because the AI puts low priority to Medicine. But this tech I give away only after I have built the Theory of Evolution, which is also a must have. But the AI remains powerful.
As soon as I nearly broke even, in both games I used another approach to secure my further advance. First I thought about beating the AI up. But this would mean big military spendings, long unit production (in a time where I want to industrialize) and awful casualties. Plus the risk to lose the war to the big AI stacks. No, I remembered the Master's voice, Love thy enemy. Instead of fighting the Killer-AI (which means awful losses), I allied up with it and went to beat somebody else. As we all know, the AI's love MPPs and eagerly seeks them in this time. And there's nothing better for me than an AI, that goes Communist after a few turns, due to war weariness. The AI loses time for 2 anarchies (neither the French nor the Chinese are religious) and the Communist government does quite poor in research. I do all possible to remain a Republic or Democracy. I take unfair trades for luxury resources, or I sell an outdated tech to a vassal for a luxury, I increase the luxury spending up to 30-40%, I let my own research suffer and sometimes my people even starve. Only to survive the 20 turns. Then I cancel the pact and go out of the war. The AI usually allied up with other AI's and has to stay in war a tad bit longer and is not a killer AI anymore. In both games I secured a pretty good lead by this way.
How is your approach to break even in a situation like this and to secure a tech lead?
There are several ways possible. The "beat the AI up" strategy works great in the ancient and medieval age, but as soon as the AI gets Nationalism, it fails. The AI builds big stacks of good defenders, and winning an aggressive war with cavalries (no inf/arty yet) is almost impossible, and yields big own casualties. To research a tech out of the AI's beeline, and then trade, is also a good approach, and it works good in the industrial age, because the AI puts low priority to Medicine. But this tech I give away only after I have built the Theory of Evolution, which is also a must have. But the AI remains powerful.
As soon as I nearly broke even, in both games I used another approach to secure my further advance. First I thought about beating the AI up. But this would mean big military spendings, long unit production (in a time where I want to industrialize) and awful casualties. Plus the risk to lose the war to the big AI stacks. No, I remembered the Master's voice, Love thy enemy. Instead of fighting the Killer-AI (which means awful losses), I allied up with it and went to beat somebody else. As we all know, the AI's love MPPs and eagerly seeks them in this time. And there's nothing better for me than an AI, that goes Communist after a few turns, due to war weariness. The AI loses time for 2 anarchies (neither the French nor the Chinese are religious) and the Communist government does quite poor in research. I do all possible to remain a Republic or Democracy. I take unfair trades for luxury resources, or I sell an outdated tech to a vassal for a luxury, I increase the luxury spending up to 30-40%, I let my own research suffer and sometimes my people even starve. Only to survive the 20 turns. Then I cancel the pact and go out of the war. The AI usually allied up with other AI's and has to stay in war a tad bit longer and is not a killer AI anymore. In both games I secured a pretty good lead by this way.
How is your approach to break even in a situation like this and to secure a tech lead?
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