Good thread! And as to my Aztecs....I'd be happy to!
My prediction is that the Aztec will be among THE most despised civ in all of MP. Only the Greeks will be safe from them, and only then by playing ultra conservative, meaning that the Aztec player can bully his way into dominance via significantly more rapid expansion.
Why?
The Jaguar is one of the BEST UU's in the game.
I can hear detractors now, laughing at me for calling a warrior with an extra point of movement "one of the best," and in truth, the unit does not inspire much in the way of fear for its stats, but it would be a HUGE mistake to underestimate the unit and the capabilities of the civ that produced it.
Advantages of the Aztec:
Religious - One of the best, strongest traits in the game.
Militaristic - With warring, you'll see more than your fair share of leaders.
Jaguar - 2 move unit available at game start is the same thing as having the Expansionistic trait, for all practical purposes, and even barbs from huts are good, cos remember, you're militaristic, so you will likely either get a promotion or retreat before dying (fast unit, 'member?)
Jaguar - 2 move unit available at game start means you can outrun EVERY other military unit in the game. You can, with a proper jaguar building program (which usually means, as fast as you can), uncover the entire continental map, find all your neighbors, deny them contact to each other by blocking, shadowing, and otherwise getting in the way, and capture HORDES of workers/ambush settler parties in the exceedingly early game, when AI settlers are guarded by warriors. This influx of slave labor gives you, almost from the game start, the equivalent of Industrious workers, at least in terms of the total amount of early game terraforming they will accomplish.
Not many civs can lay claim to having effectively four civ traits, and with an aggressive attack pattern, you can be in *firm* control of the continent before your first opponent even starts thinking about horsemen....THAT's power....
-=Vel=-
My prediction is that the Aztec will be among THE most despised civ in all of MP. Only the Greeks will be safe from them, and only then by playing ultra conservative, meaning that the Aztec player can bully his way into dominance via significantly more rapid expansion.
Why?
The Jaguar is one of the BEST UU's in the game.
I can hear detractors now, laughing at me for calling a warrior with an extra point of movement "one of the best," and in truth, the unit does not inspire much in the way of fear for its stats, but it would be a HUGE mistake to underestimate the unit and the capabilities of the civ that produced it.
Advantages of the Aztec:
Religious - One of the best, strongest traits in the game.
Militaristic - With warring, you'll see more than your fair share of leaders.
Jaguar - 2 move unit available at game start is the same thing as having the Expansionistic trait, for all practical purposes, and even barbs from huts are good, cos remember, you're militaristic, so you will likely either get a promotion or retreat before dying (fast unit, 'member?)
Jaguar - 2 move unit available at game start means you can outrun EVERY other military unit in the game. You can, with a proper jaguar building program (which usually means, as fast as you can), uncover the entire continental map, find all your neighbors, deny them contact to each other by blocking, shadowing, and otherwise getting in the way, and capture HORDES of workers/ambush settler parties in the exceedingly early game, when AI settlers are guarded by warriors. This influx of slave labor gives you, almost from the game start, the equivalent of Industrious workers, at least in terms of the total amount of early game terraforming they will accomplish.
Not many civs can lay claim to having effectively four civ traits, and with an aggressive attack pattern, you can be in *firm* control of the continent before your first opponent even starts thinking about horsemen....THAT's power....
-=Vel=-
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