'k...I've been quiet for a while. I DID reinstall the game post-patch, as I said I would, and I've played it a few times.
No comments on the patch really....and I'll not go into any criticism of the game in this thread...rather, a new strategy, since my bro Arrian made a comment that my input over here was missed....so...a smallish new strategy to further enhance your game. This works best for Militaristic Civs, but can work for anybody:
Continuous training cycle:
Anytime you get the chance to, you should upgrade your Elite soldier to a better troop type (until you reach the end of that troop type's upgrade cycle, obviously!). When Elites are upgraded, they become veterans. Win a couple more fights with them, and they're right back to their elite status, and even more dangerous than ever ('specially if you have elite warriors suddenly upgraded to swordsmen). More Elites = more chances to gain Great Leaders, and the more dangerous (higher attack/defense values) your Elites, the greater their survivability.
Doing this also reduces your need to mass build Barracks (Militaristic Civs need not worry so much about this point, as their barracks are half price anyway)....so the idea is to structure your attacks in such a way that your sacrificial regulars always go first to weaken the enemy troops, with the veterans (either newly trained from barracks or recently upgraded Elites who have been downgraded to veterans) have a greater chance of winning and gaining promotion.
Do this consistently, and you'll find yourself with a larger than average pool of elites, more Great Leaders, and the very best troops your money can buy.
Combat-Wise, this means that you should NOT focus on the cities of your enemy exclusively, but build combat teams (a mixed force of regulars and veterans) who scour the countryside in search of rogue enemy units to bust up and get promotions from.
Your city attack forces should be comprised of regular/elite forces, again, with the regs serving as cannon fodder to weaken city defenders, and your Elites swooping in when the defenders are tattered and picking up the win/possibly generating another GL.
-=Vel=-
No comments on the patch really....and I'll not go into any criticism of the game in this thread...rather, a new strategy, since my bro Arrian made a comment that my input over here was missed....so...a smallish new strategy to further enhance your game. This works best for Militaristic Civs, but can work for anybody:
Continuous training cycle:
Anytime you get the chance to, you should upgrade your Elite soldier to a better troop type (until you reach the end of that troop type's upgrade cycle, obviously!). When Elites are upgraded, they become veterans. Win a couple more fights with them, and they're right back to their elite status, and even more dangerous than ever ('specially if you have elite warriors suddenly upgraded to swordsmen). More Elites = more chances to gain Great Leaders, and the more dangerous (higher attack/defense values) your Elites, the greater their survivability.
Doing this also reduces your need to mass build Barracks (Militaristic Civs need not worry so much about this point, as their barracks are half price anyway)....so the idea is to structure your attacks in such a way that your sacrificial regulars always go first to weaken the enemy troops, with the veterans (either newly trained from barracks or recently upgraded Elites who have been downgraded to veterans) have a greater chance of winning and gaining promotion.
Do this consistently, and you'll find yourself with a larger than average pool of elites, more Great Leaders, and the very best troops your money can buy.
Combat-Wise, this means that you should NOT focus on the cities of your enemy exclusively, but build combat teams (a mixed force of regulars and veterans) who scour the countryside in search of rogue enemy units to bust up and get promotions from.
Your city attack forces should be comprised of regular/elite forces, again, with the regs serving as cannon fodder to weaken city defenders, and your Elites swooping in when the defenders are tattered and picking up the win/possibly generating another GL.
-=Vel=-
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