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Strategic Resources and OCC

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  • Strategic Resources and OCC

    Hi,

    I like toplea OCC games every now and then, but Civ3 has proven to make them...unfun (is that a word)...to play.

    If you only have one city or so, you will NOT get the resources neccesary to win the game.

    Now, I know that trading resources is what is needed, but, alot of games and maps end up giving only one of the strategic resources per civ.

    Now, you can't trade if a civ doesn't have more than one, right?

    So, if you are in a game where every civ only has one strat. res., then you are done...tell me where i'm wrong.

    The strategic resource requirements keep me from even wanting to start a OCC game.


    While there might be a physics engine that applies to the jugs, I doubt that an entire engine was written specifically for the funbags. - Cyclotron - debating the pressing issue of boobies in games.

  • #2
    OCC takes alot of diplomacy to attain strategic resources. Not only trading/buying a resource, but getting the right of passage so you can send workers in to connect up a resource that the AI won't bother connecting cause it has one already. It is setting up military alliances so that when you attack a civ to get a resource, you have an ally who can send a settler to the area. You find yourself fighting wars more to get rid of uncooperative civs and to curry favor with other civs. The diplomatic system is such that almost anything can be had for a price, and many of the resources you only need for a short time.
    "The greatest happiness of life is the conviction that we are loved - loved for ourselves, or rather, loved in spite of ourselves."--Victor Hugo

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