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Can captured workers join cities?

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  • #16
    One warning about using captured workers or rush built settlers.
    I kept two enemy cities as a late game base so that I could attack and raze their bigger cities. I rush built settlers after the war ended so that I could get rid of the cities rather than see them culturally flip. I then transported the settlers to my home cities and used them to join one or two of my cities. The enemy had already used the draft and maybe pop rushing so both of these settlers carried a huge amount of unhapiness with them when they joined my cities.

    Due to the poor 'cities in revolt' information in the game, it took me a while to find that my own city which was only about 10 hexes from a Forbidden Palace was so unhappy. Then it took me forever to get that city back in reasonable shape due to the carryover unhappiness from adding one or two very unhappy settlers. While every other city had a row of happy citizens, this "joined city" had a row of contented citizens with a few unhappy citizens setting up a revolt (despite having marketplace, temple, cathedral, and maybe a colliseum, with Bach & Cure wonders). So while captured workers or "rush abandon city" settlers can be added to a city, they might also add a lot of unhappiness to a city.
    John Heidle

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    • #17
      Originally posted by korn469

      if you have a size 2 city with a one military unit garrison on emperor and you rush something so it becomes a size 1 city then that person one person is unhappy but the garrison quells them, if you add a captured settler and rush again, that citizen will now be unhappy, but if you switch that citizen to a specialist then the unhappiness doesn't matter, so you can continue to add and rush workers as long as you like, and although massive negative happiness will build up, it won't matter because as long as the citizen is a specialist and you rush before the end of your turn then you can exploit the happiness rules so that your city won't go into disorder
      Aah yes, I see. No doubt that situation will be changed in the next patch.

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      • #18
        Aah yes, I see. No doubt that situation will be changed in the next patch.
        well seeing as how i have been complaining about the same basic rule exploit since 99 with alpha centauri (poor man's punishment spheres) i wouldn't count on it

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        • #19
          Originally posted by korn469


          well seeing as how i have been complaining about the same basic rule exploit since 99 with alpha centauri (poor man's punishment spheres) i wouldn't count on it
          But that was Brian Reynold's thing. Soren has a definite track record now of plugging loopholes in the game.

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          • #20
            It's not an overly serious loophole, I'd rather it were left in, as it opens up new strategies (attacking your opponents just for the workers, razing cities and sending off the population to work in the death camps). Not wholly unrealistic.

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            • #21
              Originally posted by Willem


              But that was Brian Reynold's thing. Soren has a definite track record now of plugging loopholes in the game.
              I am undecided about whether this is a loophole or not. Pop-rush was just too easy in the original version, and that has definitely been fixed. I don't want to go too far in the other direction... as long as the current strategy doesn't unbalance the game against the AI, I am not worried about it.
              - What's that?
              - It's a cannon fuse.
              - What's it for?
              - It's for my cannon.

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              • #22
                Soren,

                thanks for the responce
                it seems like it is a loophole to me because you can get around the unhappiness that a city of any greater size would experience without penalty, but as to whether it unbalances the game in favor of the player i'm not sure either way

                but could you check out this thread

                Some qusetions about game mechanic (Soren, you could help)

                something strange is going on with air units, and oh yeah if air units have more than one movement point and you conduct a recon mission it uses all of their movement points up

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                • #23
                  But don't forget that it's pretty much limited to unit pop-rushing, and you can only rush at a certain rate. It doesn't let you rush improvements in other cities and you need to have the workers to add to the city in the first place (from a conquest perhaps?), so it's not particularly unbalancing. It seems to me more creative use of the rules (unintentionally perhaps, slave labour camps have been created).

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                  • #24
                    DrFell

                    the only thing that could be unbalancing about it is that as far as i know the AI won't do this, and when you are on the offensive this can really give the player an edge, but like you said it's nothing compared to how it was

                    what i wonder though, has anyone tried pop rushing under the new rules under communism in a big city? is it feasible?

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                    • #25
                      I personally pop rush in despo only - if I have luxuries early on, I can usually manage a temple/barracks rushed in my cities. Otherwise I don't bother rushing much (except when it's really vital).

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