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Can captured workers join cities?

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  • DrFell
    replied
    I personally pop rush in despo only - if I have luxuries early on, I can usually manage a temple/barracks rushed in my cities. Otherwise I don't bother rushing much (except when it's really vital).

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  • korn469
    replied
    DrFell

    the only thing that could be unbalancing about it is that as far as i know the AI won't do this, and when you are on the offensive this can really give the player an edge, but like you said it's nothing compared to how it was

    what i wonder though, has anyone tried pop rushing under the new rules under communism in a big city? is it feasible?

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  • DrFell
    replied
    But don't forget that it's pretty much limited to unit pop-rushing, and you can only rush at a certain rate. It doesn't let you rush improvements in other cities and you need to have the workers to add to the city in the first place (from a conquest perhaps?), so it's not particularly unbalancing. It seems to me more creative use of the rules (unintentionally perhaps, slave labour camps have been created).

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  • korn469
    replied
    Soren,

    thanks for the responce
    it seems like it is a loophole to me because you can get around the unhappiness that a city of any greater size would experience without penalty, but as to whether it unbalances the game in favor of the player i'm not sure either way

    but could you check out this thread

    Some qusetions about game mechanic (Soren, you could help)

    something strange is going on with air units, and oh yeah if air units have more than one movement point and you conduct a recon mission it uses all of their movement points up

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  • Soren Johnson
    replied
    Originally posted by Willem


    But that was Brian Reynold's thing. Soren has a definite track record now of plugging loopholes in the game.
    I am undecided about whether this is a loophole or not. Pop-rush was just too easy in the original version, and that has definitely been fixed. I don't want to go too far in the other direction... as long as the current strategy doesn't unbalance the game against the AI, I am not worried about it.

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  • DrFell
    replied
    It's not an overly serious loophole, I'd rather it were left in, as it opens up new strategies (attacking your opponents just for the workers, razing cities and sending off the population to work in the death camps). Not wholly unrealistic.

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  • Willem
    replied
    Originally posted by korn469


    well seeing as how i have been complaining about the same basic rule exploit since 99 with alpha centauri (poor man's punishment spheres) i wouldn't count on it
    But that was Brian Reynold's thing. Soren has a definite track record now of plugging loopholes in the game.

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  • korn469
    replied
    Aah yes, I see. No doubt that situation will be changed in the next patch.
    well seeing as how i have been complaining about the same basic rule exploit since 99 with alpha centauri (poor man's punishment spheres) i wouldn't count on it

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  • Willem
    replied
    Originally posted by korn469

    if you have a size 2 city with a one military unit garrison on emperor and you rush something so it becomes a size 1 city then that person one person is unhappy but the garrison quells them, if you add a captured settler and rush again, that citizen will now be unhappy, but if you switch that citizen to a specialist then the unhappiness doesn't matter, so you can continue to add and rush workers as long as you like, and although massive negative happiness will build up, it won't matter because as long as the citizen is a specialist and you rush before the end of your turn then you can exploit the happiness rules so that your city won't go into disorder
    Aah yes, I see. No doubt that situation will be changed in the next patch.

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  • heidlejohn
    replied
    One warning about using captured workers or rush built settlers.
    I kept two enemy cities as a late game base so that I could attack and raze their bigger cities. I rush built settlers after the war ended so that I could get rid of the cities rather than see them culturally flip. I then transported the settlers to my home cities and used them to join one or two of my cities. The enemy had already used the draft and maybe pop rushing so both of these settlers carried a huge amount of unhapiness with them when they joined my cities.

    Due to the poor 'cities in revolt' information in the game, it took me a while to find that my own city which was only about 10 hexes from a Forbidden Palace was so unhappy. Then it took me forever to get that city back in reasonable shape due to the carryover unhappiness from adding one or two very unhappy settlers. While every other city had a row of happy citizens, this "joined city" had a row of contented citizens with a few unhappy citizens setting up a revolt (despite having marketplace, temple, cathedral, and maybe a colliseum, with Bach & Cure wonders). So while captured workers or "rush abandon city" settlers can be added to a city, they might also add a lot of unhappiness to a city.

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  • DrFell
    replied
    I was going to write a big post explaining it all, but Korn explained it pretty well already I already knew about the negative unhappiness, which is why I despot rush very rarely nowadays. The size 1 rush cities are pretty good in the right situations though (send captured workers from razed cities in, I like to think of them as some kind of concentration camp or something).

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  • korn469
    replied
    Willem

    you are correct, but so is DrFell

    if you have a size 2 city with a one military unit garrison on emperor and you rush something so it becomes a size 1 city then that person one person is unhappy but the garrison quells them, if you add a captured settler and rush again, that citizen will now be unhappy, but if you switch that citizen to a specialist then the unhappiness doesn't matter, so you can continue to add and rush workers as long as you like, and although massive negative happiness will build up, it won't matter because as long as the citizen is a specialist and you rush before the end of your turn then you can exploit the happiness rules so that your city won't go into disorder

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  • Willem
    replied
    No you're wrong there. Unhappiness can now go into the negative, meaning that if you pop rush in a size 1 city 3 times, it will be 3 times harder to make that last person happy. This is how Soren explained it at any rate.

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  • DrFell
    replied
    Not if you only do it in a size 1 city with a taxman as the remaining population.

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  • Willem
    replied
    According to Soren in his chat here, the other civs will look more favourably on you if add the captured workers to one of your cities, rather than use them as slave labour. And the pop rushing doesn't work to eliminate foreign unhappiness. They will carry that memory of their "oppression" if you creat a new city with them. And pop rushing of any kind now has some serious implications on the happiness of a city.

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