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Can captured workers join cities?

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  • Can captured workers join cities?

    Is it possible to force captured workers to join one of your cities? I've been trying without success.

    I really don't need or want extra slave labourers who work less efficiently. I'd like to have them join my civ, becomes productive members of an integrated society. Offer them citizenship under my benign and munificent rule...
    Proud Citizen of the Civ 3 Demo Game
    Retired Justice of the Court, Staff member of the War Academy, Staff member of the Machiavelli Institute
    Join the Civ 3 Demo Game $Mini-Game! ~ Play the Civ 3 Demo Game $Mini-Game!
    Voici mon secret. Il est très simple: on ne voit bien qu'avec le coeur. L'essentiel est invisible pour les yeux.

  • #2
    Yes.

    Put the worker in a city you own, and press the join city button (or b). Perhaps you can't in your cities as they are at the maximum population at the moment, either 6 (before aqueduct) or 12 (before hospitals).
    I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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    • #3
      Note: the population added is of the same civ as the worker.

      Not handy if your trying to avoid city revolts.

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      • #4
        workers, what to do?

        JeffH, ive played you at mulitplayer at civ on the web and your vicious, id take your workers and then line them up outside one of your cities and kill them off one bye one, I owe you for many defeats..

        anyone heard any news about civ3 multiplayer?

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        • #5
          thanks! much appreciated.
          Proud Citizen of the Civ 3 Demo Game
          Retired Justice of the Court, Staff member of the War Academy, Staff member of the Machiavelli Institute
          Join the Civ 3 Demo Game $Mini-Game! ~ Play the Civ 3 Demo Game $Mini-Game!
          Voici mon secret. Il est très simple: on ne voit bien qu'avec le coeur. L'essentiel est invisible pour les yeux.

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          • #6
            Personally I would keep the free enemy workers rather than my 1 gold/turn workers, and also keep my cities full of pure people.

            The captured workers won't work as fast as native workers, but two enemy workers do as much work as your native worker. Three enemy workers do more work than one native worker and also cost less .

            One 'cost' to be aware of is that other civilizations are not happy when you have their people captive and working in your land. On the other hand, if you have captured lots of their people, they are probably already upset at you for other things.
            I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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            • #7
              Originally posted by Skanky Burns
              Personally I would keep the free enemy workers rather than my 1 gold/turn workers, and also keep my cities full of pure people.

              The captured workers won't work as fast as native workers, but two enemy workers do as much work as your native worker. Three enemy workers do more work than one native worker and also cost less .

              One 'cost' to be aware of is that other civilizations are not happy when you have their people captive and working in your land. On the other hand, if you have captured lots of their people, they are probably already upset at you for other things.
              Good point. For gameplay reasons it seems not joining cities is more useful. Still, I find it personally distasteful to have "slave" workers and I like the idea of having multi-ethnic cities. I think there should be some extra bonus for having those - like a culture bonus or if you have a large population of foreigners, then newly conquered cities won't revolt as much (since there is already a large number of their fellow nationals living happily in your empire they'll feel more at home). It's like the difference between a cosmopolitan city like New York or Montreal, versus Aryan Nations or "Redneck" Central.

              Right now, with this whole assimilation&genocide thing, it's kindof eerie what methods and end results the developers were aiming for.


              *Yes, I know it's a game. Still...
              Proud Citizen of the Civ 3 Demo Game
              Retired Justice of the Court, Staff member of the War Academy, Staff member of the Machiavelli Institute
              Join the Civ 3 Demo Game $Mini-Game! ~ Play the Civ 3 Demo Game $Mini-Game!
              Voici mon secret. Il est très simple: on ne voit bien qu'avec le coeur. L'essentiel est invisible pour les yeux.

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              • #8
                Originally posted by Captain
                Still, I find it personally distasteful to have "slave" workers and I like the idea of having multi-ethnic cities. I think there should be some extra bonus for having those - . . . Right now, with this whole assimilation&genocide thing, it's kindof eerie what methods and end results the developers were aiming for.
                I share your distain for razing and slaving. I liberate cities, never raze them. I honor my treaties, though others will betray me. I have even defended other Civs which were being razed. Sometimes those same Civs have betrayed me later. But that is sometimes the price of righteousness. If being good was easy, then everybody would be good. If being evil was always bad strategy, then no one would do evil things.

                (In the game, it is not cheating to raze or slave. They are legitimate strategies. The good guys just have to be very, very careful and very, very smart to win. In the long run, good will prevail.)

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                • #9
                  Originally posted by Zachriel

                  But that is sometimes the price of righteousness. If being good was easy, then everybody would be good. If being evil was always bad strategy, then no one would do evil things.
                  True, true.
                  There should still be some kind of "reward", not a concrete game bonus, but just something that maybe acknowledges you at the end for having played the game most honourably .

                  You don't win but you get an end game acknowledgement that says something like "Your civilization failed to achieve dominance but was the most honourable. " You know how in the game of Worms, there's all kinds of awards for each worm (most useless worm, MVP, most beat up on, best aim, dealt most damage in a single round) - they could redo the end game so each civ gets a rating like this instead of just a straight WIN/LOSE screen. But I'm not holding my breath for it...

                  In the long run, good will prevail.)
                  I'm not so sure about that one... but I sure hope so!
                  Proud Citizen of the Civ 3 Demo Game
                  Retired Justice of the Court, Staff member of the War Academy, Staff member of the Machiavelli Institute
                  Join the Civ 3 Demo Game $Mini-Game! ~ Play the Civ 3 Demo Game $Mini-Game!
                  Voici mon secret. Il est très simple: on ne voit bien qu'avec le coeur. L'essentiel est invisible pour les yeux.

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                  • #10
                    Captured workers are very useful as pop-rush material. Simply add them to a size 1 pop-rush city (with one shield in the shield box) and hurry out whatever you need. Make sure you only have one citizen left and turn him into a taxman. Using this, you can turn one 10 shield worker into 40 shields pop-rush material, an excellent deal.

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                    • #11
                      According to Soren in his chat here, the other civs will look more favourably on you if add the captured workers to one of your cities, rather than use them as slave labour. And the pop rushing doesn't work to eliminate foreign unhappiness. They will carry that memory of their "oppression" if you creat a new city with them. And pop rushing of any kind now has some serious implications on the happiness of a city.

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                      • #12
                        Not if you only do it in a size 1 city with a taxman as the remaining population.

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                        • #13
                          No you're wrong there. Unhappiness can now go into the negative, meaning that if you pop rush in a size 1 city 3 times, it will be 3 times harder to make that last person happy. This is how Soren explained it at any rate.

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                          • #14
                            Willem

                            you are correct, but so is DrFell

                            if you have a size 2 city with a one military unit garrison on emperor and you rush something so it becomes a size 1 city then that person one person is unhappy but the garrison quells them, if you add a captured settler and rush again, that citizen will now be unhappy, but if you switch that citizen to a specialist then the unhappiness doesn't matter, so you can continue to add and rush workers as long as you like, and although massive negative happiness will build up, it won't matter because as long as the citizen is a specialist and you rush before the end of your turn then you can exploit the happiness rules so that your city won't go into disorder

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                            • #15
                              I was going to write a big post explaining it all, but Korn explained it pretty well already I already knew about the negative unhappiness, which is why I despot rush very rarely nowadays. The size 1 rush cities are pretty good in the right situations though (send captured workers from razed cities in, I like to think of them as some kind of concentration camp or something).

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