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Originally posted by Rothy
'I'm sure a lot of this was due to the Chieftain level i played at'
Perhaps
Rothy,
There's no need to be mocking or rude. Everyone started as a newbie at some point, whether it was a game in the Civ series or some other TBS game.
As a newbie, I've been posting under the assumption that:
1) other newbies might learn from my limited experience and
2) more experienced players might be able to extrapolate from the information and apply a nugget to their own strategies (i.e. newbie had success with strategy A, but he gets X bonuses on easy level. adjust strategy to compensate = possibly interesting twist).
A few posters in the thread had questioned the viability of a cultural win at all. I posted simply to share what had worked for me.
You edited out the part of my post where I ACKNOWLEDGED that this strategy probably had little merit above Regent ("peacenik builder on a huge pangeia with Religious and/or Expansionist could be a viable strategy for a couple of levels anyway").
So what's your point? The Civ 3 Strategy Forum is actually the Civ 3 Diety Strategy Forum?
Have some class and remember a time when you hadn't mastered every aspect of TBS games at any level you chose to play at.
Originally posted by Patience
Rothy: when the AI builds the UN, it will frequently hold elections.
My experience is that you will lose one of the (many) coming elections if you do not spend insane amounts of cash, tech and whatever else you might have in order to secure votes from the other civs.
That's IF you're powerful enough to be an option for the other civs to vote on.
Rothy: when the AI builds the UN, it will frequently hold elections.
My experience is that you will lose one of the (many) coming elections if you do not spend insane amounts of cash, tech and whatever else you might have in order to secure votes from the other civs.
Cultural and domination are the victory types I haven't got. I find the cultural advisor to be next to useless. "Oh, I should build improvements? Thanks, hon, you're a real help."
I'd like to get a cultural victory, and actually I was going for one my last game, but the opportunity for a diplomatic victory arose and I took it. Which leads me to praise the option of having a diplomatic victory, because it ends the game, but it's not a guaranteed win. In other words, it's the quicker win but there's a bit of risk.
Originally posted by The Eliminator
Why don't you try and click off the Cultural Victory option at start game. Makes a lot more sense than "NOT building wonders..."
But I want a challenge. I'm currently playing a game where I DON'T build any wonder, and see if I can still finish the game (besides world domination).
I'm a Civ Newbie and my first victory was cultural. I think that map and civ choice make a HUGE difference in the type of victory to go for.
I played huge map, pangeia, Iroquois (religious/expansionist). I only missed one wonder and loaded up on culture buildings as early and often as possible. I had a subpar military and only fought one war (I was dragged in by an MPP). I regularly assimilated cities by culture, mostly when the Zulus or Americans would plant a city in a culture gap within my empire. I had a lot of cities (I forget how many), but they weren't jammed together. As for Domination, I was a long way away. No civs of the starting eight had been eliminated and I maybe had 20-25% of the land mass.
I hit victory with over 100,000 culture points before the Industrial Age finished.
I'm sure a lot of this was due to the Chieftain level i played at, but I think peacenik builder on a huge pangeia with Religious and/or Expansionist could be a viable strategy for a couple of levels anyway. Friendly goody huts gave me a nice tech lead I never relinquished and I limited tech-trading.
I tend toward a builder strategy, so it was a fun game for me.
Originally posted by Herr David
Neither one is likely to happen, though... if you're far enough to have 100k culture AND twice as much as your next opponent, you're already big enough and so prosporous that domination shouldn't be far off.
NOT likely to happen? Most of my games end by the year 1900 due to the fact that my culture is so great. I have to start learning NOT to build wonders.
I havent got a cultural victory yet, but i imagine it's more possible than you seem to indicate. In my current game all but 1 cultures are in awe of mine and it's only medieval times, I didnt even get the Oracle.
If you win by the 100,000 total culture points, you clearly were extrememly powerful as well, and could have chosen any of the victory conditions. Because you must have double your nearest competitor's culture to win this way, you need a large empire with lots and lots of cultural buildings. A sprawling civ with lots of temples and libraries is gonna have a better shot at this than a small civ with a few totally built up cities. Playing a religious civ is almost a requirement for this, because of the half-price temples at the start of the game.
The 20,000pt in a single city option is something I think you need to decide upon very early, and I doubt it can be done without quite a bit of luck and one heck of a start position on the highest levels (emp/diety).
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