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Anyone set up a slave trade before?
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In civ2 they went up to size 127, dunno bout civ3. The game will probably crash when you get up to 40
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Originally posted by Kc7mxo
another use for workers would be to see how large a city one could make before the game went all buggy. mmmmmm, size 1000. hmmm, if you could keep up a large enough supply of workers from conquest, it might work. and think of the science beakers you could be getting. . . . . . .. heh heh.
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another use for workers would be to see how large a city one could make before the game went all buggy. mmmmmm, size 1000. hmmm, if you could keep up a large enough supply of workers from conquest, it might work. and think of the science beakers you could be getting. . . . . . .. heh heh.
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Originally posted by Marko Polo
I never sell workers. Instead, I add them to my cities where they produce shields and commerce every turn forever instead of one time lump gold bonus.
That's why I say use, sell them, or "cleanse" the world from that barbaric civ that started the war!
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I always buy workers from other civs when they are available. I will use foreign workers to pop-rush temples and such in my border cities. If you try this with a size 3 city, make sure 2 of the workers in the city are your own. I have added two foreign workers of different nationalities to a size one city before, pop-rushed a temple and wound up with a size one city with a foreign worker in it.
When there are two continents it seems that only the civs on my continent will offer me workers, however I am able to sell workers to civs on the other continent. Strange. Has anyone else seen this happen?
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Diplomacy and Workers
Maybe I'm wrong, but one thing I've noticed is when you build your own workers, the AI sees these guys as military units and it helps to strengthen your "power". When I've set up worker factories, the messages "Compared to these guys, blah blah blah" become more and more in my favor. So, I think it would be great to spend only 30 gold and have a free worker (or 1/2 worker speed-wise) for the rest of the game, but it is also good to have a self-made worker boom to encourage your trade efforts and prevent surprise attacks or declarations of war.
I really like the idea of trading early for the workers ... it always pisses me off in 3750 BC when I walk up to the enemy capitol and see 8 or so units mulling around ... I even had Russia bring all of it's military in a stack right into my capitol city once right after I produced my first warrior!!!! That was like 3600 BC, and game over!
One last thought, with a size 6 worker factory, you could see that as 30 gold/turn if you are trading away your workers, if the AI keeps buying them. AND ... is it good for the AI to have workers of your nationality for any possible culture-flipping? Or if they declare war on you do your citizens in their cities get upset? Does anybody know if they add your workers to their cities?
OR, what if you traded alot of your workers to a civ you are planning to conquer shortly thereafter? You would be capturing your workers back, and draining their economy right before the war ..., or helping them pop-rush ... how does the AI handle pop-rushing?
All the best
- JFB
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I never sell workers. Instead, I add them to my cities where they produce shields and commerce every turn forever instead of one time lump gold bonus.
Best workers to add are those whose home civilization has been destroyed. Then they act just like my own citizens because they can't say "Stop the aggression against our mother country" anymore..
If I am industrious, I usually end up adding all foreign workers to my cities. My own workers gets the job done more quickly anyway and I don't mind the 1 gold maintenance fee per worker. Further, it reduces a bit the tedious micromanagement of workers. Putting them to "auto" just makes them railroad all the useless tundra tiles.
Btw, I also buy workers at the beginning of the game where the expansion is crusial.
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Originally posted by Shaka II
Do purchased workers work at the the full rate, unlike captured workers? Are they now patriots or still foreign workers?
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It's all about QUALITY
Originally posted by Purest Warrior
Speaking of..:
Last night I captured three English workers, and it seemed to me they were working at different levels of efficiency (i.e. one worked a third as fast as mine another one half as fast). I didn't have time to check it, though, so maybe I'm wrong.
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So, if this is about right, then the 30 gold for a worker would seem like a pretty good deal. Now, if they only work half as fast as a native worker, then there is no advantage other than he is available immediately, which of course is worth something also (e.g., 5 turns of improving).
Speaking of..:
Last night I captured three English workers, and it seemed to me they were working at different levels of efficiency (i.e. one worked a third as fast as mine another one half as fast). I didn't have time to check it, though, so maybe I'm wrong.
Did anyone else have this experience or was I high on coffee?
(Maybe it's just the English special unit: Civilly disobedient captured workers.)
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I see that Xin Yu is mostly talking about pop rushing, which I don't do (isn't that sort of a cheat?).
But I did try buying about 10 foreign workers last night, just to help me clear the massive jungles all over my (shared) continent. I didn't really figure out how fast they work, but I will assume as fast as my native workers. So, trying to come up with a reasonable cost estimate for a worker:
Typical Exchange Rate:
1 shield = 3 gold
10 shields = 30 gold (typical foreign worker cost)
Typical Worker Cost:
1 worker = 10 shields and loss of 1 pop
1 pop ~= 5 turns x (1 shield + 3 gold) = 5 shields + 15 gold
Total worker cost = 15 shields + 15 gold ~= 60 gold
So, if this is about right, then the 30 gold for a worker would seem like a pretty good deal. Now, if they only work half as fast as a native worker, then there is no advantage other than he is available immediately, which of course is worth something also (e.g., 5 turns of improving).
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Originally posted by Purest Warrior
If you disband units in cities, you get some of the shield cost of the unit reurned to your new production and I guess this goes for workers, too, though I haven't tried.
If I'm on the map and moving my settler or worker around, and an enemy unit (which I'm at war with) comes close enough, its better to dispand that settler/worker then for the enemy to capture them IMHO.
Late in the game when I have plenty of workers, and if the civ I am at war with really tict me off, I just dispand every worker I get from a razed city. Think of it as mass executions.
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You only get 1/4 of the cost of the unit though, thus 3 shields for a worker (rounded up), selling it would probably be more economical.
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If you disband units in cities, you get some of the shield cost of the unit reurned to your new production and I guess this goes for workers, too, though I haven't tried.
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