Arrian
Well, I know better than to assume that you screwed the pooch on leader generation by military mismanagement or letting a leader sit idle.
My last game was with the Babs and they generated plenty, more, I'm sure than I've generated some games with militarists. However, the only games I recall that never generated a single leader were with non militaristic civs.
Cheap barracks, harbors and airports might be small comfort when having trouble generating leaders as a militarist, but it's better than the big fat zero expansionists get if the early game hut lottery goes badly, IMO.
And I knew better than to assume because you're a true afficianado, IMO.
General comment,
Of the starting techs, I most favor bronze working. It gives access to iron working and allows building defensive units early. I may not build spearmen right away, but it's good to be able to if the neighbors are troublesome types.
Well, I know better than to assume that you screwed the pooch on leader generation by military mismanagement or letting a leader sit idle.
My last game was with the Babs and they generated plenty, more, I'm sure than I've generated some games with militarists. However, the only games I recall that never generated a single leader were with non militaristic civs.
Cheap barracks, harbors and airports might be small comfort when having trouble generating leaders as a militarist, but it's better than the big fat zero expansionists get if the early game hut lottery goes badly, IMO.
And I knew better than to assume because you're a true afficianado, IMO.
General comment,
Of the starting techs, I most favor bronze working. It gives access to iron working and allows building defensive units early. I may not build spearmen right away, but it's good to be able to if the neighbors are troublesome types.
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