The Venerable SSC
I still try for a SSC. In order to get the full-blown one, you need a high-shield, high trade coastal city early in the game. That doesn't always happen.
If I do happen to have such a city, then sure, I'll take a shot at the Colossus early, and then the other Wonders for the SSC. Otherwise, I pick a city with good production and some trade specials and make sure I get Copernicus and Newton there.
Tech is everything in Civ - always has been - and therefore anything to increase your tech progress is valuable. One could argue that having the tech lead in Civ III is even more important than it was in Civ II or I, because you will "see" the resources first, and be able to plan accordingly.
Also, increasing your "beaker" output can actually translate into upping your income per turn. Because of the 4 turn tech cap, building up a SSC may not significantly speed your tech progress, but it will allow you to run a higher tax rate, and thus have lots of cash handy.
-Arrian
I still try for a SSC. In order to get the full-blown one, you need a high-shield, high trade coastal city early in the game. That doesn't always happen.
If I do happen to have such a city, then sure, I'll take a shot at the Colossus early, and then the other Wonders for the SSC. Otherwise, I pick a city with good production and some trade specials and make sure I get Copernicus and Newton there.
Tech is everything in Civ - always has been - and therefore anything to increase your tech progress is valuable. One could argue that having the tech lead in Civ III is even more important than it was in Civ II or I, because you will "see" the resources first, and be able to plan accordingly.
Also, increasing your "beaker" output can actually translate into upping your income per turn. Because of the 4 turn tech cap, building up a SSC may not significantly speed your tech progress, but it will allow you to run a higher tax rate, and thus have lots of cash handy.
-Arrian
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