When I started with civ3, I was happy that at least the science city was still there, but it seemed not as strong than in Civ1/2.
(If someone has still missed the concept: build possibly colossus, copernicus, isaac etc. in a city with potential good commerce, usually your capital, develop this city, library university etc. and you get plenty of tech)
- In civ1/2 the science wonders worked exponential, now cumulative. In Civ2 I normally made more than half of my tech of my SC.
- The SC was excellent for caravans, you could make all your cities rich, by trading with SC. Also you got much cash from caravans from the SC itself to other civs.
- The SC was the only city you really needed to develop, other cities just building caravans, settlers and wonders - nearly zero maintenance
- science specialists in SC gave about 20 tech beakers in late game, growing beyond 20 was useful.
- highway is gone, you can't substitute colossus
That were my thoughts after first games, but I couldn't kick the habit. I tried, but next game on monarch I couldn't get a single early wonder - but colossus! (No AI cap on coast - lucky me). And SC was really useful that game, because I couldn't spread like in regent game before. Advantages in Civ 3:
- Colossus on higher levels more likely to get than other early wonders
- SC usually your capital or near - little corruption makes the wonders more powerful, the smaller the map, the more important
- chance for good starting position, there is usually a luxury nearby (hopefully near coast)
- if you head for single cultural victory, you gotta build your capital, why not make the SC
When I look at this points, it seems pretty obvious that the SC was more powerful in the predecessors, but still okay, not that overwhelming advantage anymore.
Am I the only one still using it or is it still common?
(If someone has still missed the concept: build possibly colossus, copernicus, isaac etc. in a city with potential good commerce, usually your capital, develop this city, library university etc. and you get plenty of tech)
- In civ1/2 the science wonders worked exponential, now cumulative. In Civ2 I normally made more than half of my tech of my SC.
- The SC was excellent for caravans, you could make all your cities rich, by trading with SC. Also you got much cash from caravans from the SC itself to other civs.
- The SC was the only city you really needed to develop, other cities just building caravans, settlers and wonders - nearly zero maintenance
- science specialists in SC gave about 20 tech beakers in late game, growing beyond 20 was useful.
- highway is gone, you can't substitute colossus
That were my thoughts after first games, but I couldn't kick the habit. I tried, but next game on monarch I couldn't get a single early wonder - but colossus! (No AI cap on coast - lucky me). And SC was really useful that game, because I couldn't spread like in regent game before. Advantages in Civ 3:
- Colossus on higher levels more likely to get than other early wonders
- SC usually your capital or near - little corruption makes the wonders more powerful, the smaller the map, the more important
- chance for good starting position, there is usually a luxury nearby (hopefully near coast)
- if you head for single cultural victory, you gotta build your capital, why not make the SC
When I look at this points, it seems pretty obvious that the SC was more powerful in the predecessors, but still okay, not that overwhelming advantage anymore.
Am I the only one still using it or is it still common?
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