Ok, help me out here. I've been very frustrated playing Civ III since my purchase. I'm not trying to whine but I need some guidance. I've read most every thread on this board and that over at civfanatics yet I'm still frustrated.
My problem lies mainly in the transition from Despotism to a higher gov't, namely Republic.
A question: What's the point in expanding past your "corruption point?" Everything beyond that point will yield 1 shield and 1 coin regardless of other factors. Building the necessary infrustracture in those outlying towns before a switch to Republic is a huge pain, most notably because of the cash drain. These towns will only be producting 1 coin, thus anything more than one improvement will begin to cut into your revenue.
Every town counts in Despotism, allowing 4 additional support for units and because of the ability to pop rush. Just pop rush that Granary and jack out the troops. HOWEVER
, you might as well burn these towns to the ground when trying to switch out of Despotism because there will be unrest, a lack of infrastructure (why should I build infrastructure with no cash flow?), and with no troop support in Republic, each and every one of these towns will drain you because of garrison costs. Unless I plan to stay in Despotism the entire game, why even build these towns? The settler, worker, and garrison demand will only slow down my highly productive cities.
I must admitt that I'm too much of a perfectionist. In fact, I've yet to play a game past the second era. I hate stumbling into that second form of government. I've been trying to perfect my playstyle up to this point before continuing on, but it hasn't happen, thus this post.
I play on Regent - anything less and I needn't use anything but Despotism. And I'd hate to imagine a higher difficulty level.
Any help is appreciated.
My problem lies mainly in the transition from Despotism to a higher gov't, namely Republic.
A question: What's the point in expanding past your "corruption point?" Everything beyond that point will yield 1 shield and 1 coin regardless of other factors. Building the necessary infrustracture in those outlying towns before a switch to Republic is a huge pain, most notably because of the cash drain. These towns will only be producting 1 coin, thus anything more than one improvement will begin to cut into your revenue.
Every town counts in Despotism, allowing 4 additional support for units and because of the ability to pop rush. Just pop rush that Granary and jack out the troops. HOWEVER
, you might as well burn these towns to the ground when trying to switch out of Despotism because there will be unrest, a lack of infrastructure (why should I build infrastructure with no cash flow?), and with no troop support in Republic, each and every one of these towns will drain you because of garrison costs. Unless I plan to stay in Despotism the entire game, why even build these towns? The settler, worker, and garrison demand will only slow down my highly productive cities.I must admitt that I'm too much of a perfectionist. In fact, I've yet to play a game past the second era. I hate stumbling into that second form of government. I've been trying to perfect my playstyle up to this point before continuing on, but it hasn't happen, thus this post.

I play on Regent - anything less and I needn't use anything but Despotism. And I'd hate to imagine a higher difficulty level.
Any help is appreciated.
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