Ok, help me out here. I've been very frustrated playing Civ III since my purchase. I'm not trying to whine but I need some guidance. I've read most every thread on this board and that over at civfanatics yet I'm still frustrated.
My problem lies mainly in the transition from Despotism to a higher gov't, namely Republic.
A question: What's the point in expanding past your "corruption point?" Everything beyond that point will yield 1 shield and 1 coin regardless of other factors. Building the necessary infrustracture in those outlying towns before a switch to Republic is a huge pain, most notably because of the cash drain. These towns will only be producting 1 coin, thus anything more than one improvement will begin to cut into your revenue.
Every town counts in Despotism, allowing 4 additional support for units and because of the ability to pop rush. Just pop rush that Granary and jack out the troops. HOWEVER , you might as well burn these towns to the ground when trying to switch out of Despotism because there will be unrest, a lack of infrastructure (why should I build infrastructure with no cash flow?), and with no troop support in Republic, each and every one of these towns will drain you because of garrison costs. Unless I plan to stay in Despotism the entire game, why even build these towns? The settler, worker, and garrison demand will only slow down my highly productive cities.
I must admitt that I'm too much of a perfectionist. In fact, I've yet to play a game past the second era. I hate stumbling into that second form of government. I've been trying to perfect my playstyle up to this point before continuing on, but it hasn't happen, thus this post.
I play on Regent - anything less and I needn't use anything but Despotism. And I'd hate to imagine a higher difficulty level.
Any help is appreciated.
My problem lies mainly in the transition from Despotism to a higher gov't, namely Republic.
A question: What's the point in expanding past your "corruption point?" Everything beyond that point will yield 1 shield and 1 coin regardless of other factors. Building the necessary infrustracture in those outlying towns before a switch to Republic is a huge pain, most notably because of the cash drain. These towns will only be producting 1 coin, thus anything more than one improvement will begin to cut into your revenue.
Every town counts in Despotism, allowing 4 additional support for units and because of the ability to pop rush. Just pop rush that Granary and jack out the troops. HOWEVER , you might as well burn these towns to the ground when trying to switch out of Despotism because there will be unrest, a lack of infrastructure (why should I build infrastructure with no cash flow?), and with no troop support in Republic, each and every one of these towns will drain you because of garrison costs. Unless I plan to stay in Despotism the entire game, why even build these towns? The settler, worker, and garrison demand will only slow down my highly productive cities.
I must admitt that I'm too much of a perfectionist. In fact, I've yet to play a game past the second era. I hate stumbling into that second form of government. I've been trying to perfect my playstyle up to this point before continuing on, but it hasn't happen, thus this post.
I play on Regent - anything less and I needn't use anything but Despotism. And I'd hate to imagine a higher difficulty level.
Any help is appreciated.
Comment