Guess I'll toss in my two cents...
The Civs I have the most success with (standard maps, 8 civs, random terrain) have been the Persians and the Babylonians. My top ten list is a mass of red and green with a splash of yellow for
Egyptians.
I am an early builder/late conquerer, so these infrastructure civs suit my style very well. My first main war is generally not until knights are showing up. For early minor conquests I am on record stating my preference for swordsmen over horsemen. Yes I know I am alone here, but I just don't understand the facination with retreat on 2/1 units... Becomes unbelievably powerful on knights, and it's wonderful on Impi and JW's, but I find I lose almost as many horsemen to 1hp spearmen than I do to a losing 3 or 4 power attacker. As for the non-upgradability of swordsmen, I find they are usually all dead long before they outlive their welcome. The AI makes liberal use of longbowmen late into the game, and a swordsman can take down even a fortified longbowman in mountains with reletive ease.
Since my early game is mostly spent building Pyramids and if possible collosus... I don't find these ancient era UU's to be critical at all in my winning of the game. They are nice, but 4 swordsmen do just as well as three Immortals, and it takes just as long to pop rush a war chariot as it does a horseman.
The traits of Industrious, Religious, and Scientific are exceptional for the hybrid builder/warmonger. I will not build military units if at ALL possible unless I have built all the cultural upgrades I can in that city. All military units are if at all possible built veteran. These three civs are exceptional as they allow me to build my infrastructure to my heart's content while still having time for the excessive wonder building and at times neglect of my military.
I've played all civs now (except the French, pink sucks), and for my playstyle these three are head and shoulders above the rest. For players who can stand passing on early wonders and seek to conquer the contient before 500ad, I can see how UU's can be a great boon... but to the builder they tend to be a nice bonus, but in no way critical to success.
This list from builder perspective only
Top Three
1) Persians
2) Babylonians
3) Egyptians
The Dregs
1) English
2) Zulu
3) Romans
The Civs I have the most success with (standard maps, 8 civs, random terrain) have been the Persians and the Babylonians. My top ten list is a mass of red and green with a splash of yellow for
Egyptians.
I am an early builder/late conquerer, so these infrastructure civs suit my style very well. My first main war is generally not until knights are showing up. For early minor conquests I am on record stating my preference for swordsmen over horsemen. Yes I know I am alone here, but I just don't understand the facination with retreat on 2/1 units... Becomes unbelievably powerful on knights, and it's wonderful on Impi and JW's, but I find I lose almost as many horsemen to 1hp spearmen than I do to a losing 3 or 4 power attacker. As for the non-upgradability of swordsmen, I find they are usually all dead long before they outlive their welcome. The AI makes liberal use of longbowmen late into the game, and a swordsman can take down even a fortified longbowman in mountains with reletive ease.
Since my early game is mostly spent building Pyramids and if possible collosus... I don't find these ancient era UU's to be critical at all in my winning of the game. They are nice, but 4 swordsmen do just as well as three Immortals, and it takes just as long to pop rush a war chariot as it does a horseman.
The traits of Industrious, Religious, and Scientific are exceptional for the hybrid builder/warmonger. I will not build military units if at ALL possible unless I have built all the cultural upgrades I can in that city. All military units are if at all possible built veteran. These three civs are exceptional as they allow me to build my infrastructure to my heart's content while still having time for the excessive wonder building and at times neglect of my military.
I've played all civs now (except the French, pink sucks), and for my playstyle these three are head and shoulders above the rest. For players who can stand passing on early wonders and seek to conquer the contient before 500ad, I can see how UU's can be a great boon... but to the builder they tend to be a nice bonus, but in no way critical to success.
This list from builder perspective only
Top Three
1) Persians
2) Babylonians
3) Egyptians
The Dregs
1) English
2) Zulu
3) Romans
Comment