Originally posted by Arrian
Well, the civs you (and others) will find easiest to play will generally be the ones that fit your playstyle.
For me, the easiest have been:
Babylonians
Egyptians
Iroquois
Persians
The hardest for me would probably be:
Zulu
Romans
Americans
English
Also, keep in mind that the type of map will also greatly influence this. A huge, pangea, low # of civs map will suddenly make the English a good civ to play. A small, 'pelago map would make playing them very challenging. I usually play on Normal/Continents, for the record.
I think you place too much emphasis on UU's. Frankly, I couldn't care less about what a civ's UU is. It's all about the civ attributes. So the Babylonian bowmen suck - I don't care, the attributes (rel/sci) are awesome.
The Russians, I think, get screwed because of the way the upgrade path works... you cannot upgrade to a UU. Therefore, they must build all of their Cossacks from scratch... and since horse units do not upgrade beyond Cavalry/Cossacks, it's a "dead end" unit. Now, take the Egyptians. Their UU is at the beginning of the upgrade path, so they can build some w.chariots and later upgrade them... all the way to Cavalry.
-Arrian
Well, the civs you (and others) will find easiest to play will generally be the ones that fit your playstyle.
For me, the easiest have been:
Babylonians
Egyptians
Iroquois
Persians
The hardest for me would probably be:
Zulu
Romans
Americans
English
Also, keep in mind that the type of map will also greatly influence this. A huge, pangea, low # of civs map will suddenly make the English a good civ to play. A small, 'pelago map would make playing them very challenging. I usually play on Normal/Continents, for the record.
I think you place too much emphasis on UU's. Frankly, I couldn't care less about what a civ's UU is. It's all about the civ attributes. So the Babylonian bowmen suck - I don't care, the attributes (rel/sci) are awesome.
The Russians, I think, get screwed because of the way the upgrade path works... you cannot upgrade to a UU. Therefore, they must build all of their Cossacks from scratch... and since horse units do not upgrade beyond Cavalry/Cossacks, it's a "dead end" unit. Now, take the Egyptians. Their UU is at the beginning of the upgrade path, so they can build some w.chariots and later upgrade them... all the way to Cavalry.
-Arrian
Egypt is my overall favorite civ, and probably the easiest to play. They are extremely flexible: you can build and warmonger.
Persia remains strong because of their industriousness and their powerful UU.
The Iroquois have at least 1 strong trait (rel) and possibly two if playing on the right map settings, plus what is probably the best UU in the game (one could argue for the Rider).
China and Japan are each excellent warmonger civs that have militaristic + a strong trait, and a mobile medieval UU. Solid. Honorable mention goes to the Mean Green Machine (Aztecs), though GA timing issues can make them more difficult for some.
The Babs have a weak, poorly timed UU (though that can be a blessing in disguise) and are not industrious, but they do get a TON of building discounts.
The French are pretty solid, and I think they are easier to play than Carthage, because Carthage has a very problematic 30-shield ancient age UU. That requires some fancy footwork.
The Ottomans are probably tougher to play than Persia, because you cannot rely on Immortals to give you an advantage early on, but later you get these crazy SOBs with a revolver in each hand who mow down musketmen like grass (I recently took 4 cities with Sipahi before losing a single unit, they were all size 7 or bigger, had musketmen, and 1 or 2 were on hills. The total campaign, in which I took more than 20 cities, cost me 5-10 Sipahi).
Basically, I think that any civ that has at least one of the top 2 traits (which IMO are Religious and Industrious) and either a good 2nd trait OR a powerful or well-timed UU qualifies as relatively easy to play. Egypt wins by virtue of having both top traits and a very effective, if not powerful, UU.
-Arrian
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