What are you talking about???
I really don't know what you people are talking about. I play only home-made large maps (about 70-75% land mass - I don't like too much water... it's too ...wet ) and random XL maps and I rarely use more than 8 civs (above that number the AI turns take AGES, so I stick to 8 when L-XL) so I end up with a vast amount of cities, between 60 and 120 (depending on the map).
Well, with only two tweaks in the editor, I am able to enjoy quite a corruption-less empire: The city limit goes up to 56-72 (again, depending on the map size) and Police station get an adittional flag "reduce corruption".
That's it.
Even with this tweaking, the very far away cities produce didly, so what I am doing is rushbuilding every single improvement there is!
Are you people telling me you are deep into the modern times, have 60-100 cities available and don't have the cash to rushbuild everything??? In my current game I am making 3500 gold per turn (at average) and I barely - while rushbuilding every single improvement - am spending 70% of that sum.
So, gimme a break. If you don't mind some extra micromanagement, corruption is not an issue. If you do some tweaking to the optimal number of cities, that is. It's not hacking, silly. It's tweaking
I really don't know what you people are talking about. I play only home-made large maps (about 70-75% land mass - I don't like too much water... it's too ...wet ) and random XL maps and I rarely use more than 8 civs (above that number the AI turns take AGES, so I stick to 8 when L-XL) so I end up with a vast amount of cities, between 60 and 120 (depending on the map).
Well, with only two tweaks in the editor, I am able to enjoy quite a corruption-less empire: The city limit goes up to 56-72 (again, depending on the map size) and Police station get an adittional flag "reduce corruption".
That's it.
Even with this tweaking, the very far away cities produce didly, so what I am doing is rushbuilding every single improvement there is!
Are you people telling me you are deep into the modern times, have 60-100 cities available and don't have the cash to rushbuild everything??? In my current game I am making 3500 gold per turn (at average) and I barely - while rushbuilding every single improvement - am spending 70% of that sum.
So, gimme a break. If you don't mind some extra micromanagement, corruption is not an issue. If you do some tweaking to the optimal number of cities, that is. It's not hacking, silly. It's tweaking
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