As I posted elsewhere, my 'problem' is not the features of Civ3. I think we got the game we wished for and quite of few folks are not happy that they got their wish. Civ2 was far, far too easy and the AI ludicrous, but that's how some wanted Civ3 to play and they complain that it is not too easy to win (which means it becomes 'work'); thus winning is fun, work is not. Having said that, the criticism that I have is not with the game, but in the way that I play it. I am a very meticulous, anal retentive strategy gamer. Each and every turn, I analyze all of the city's productions to see if they need to be adjusted. I carefully track each and every unit's movement to ensure maximum success. Therefore, features like governors and goto are absolutely the most asinine elements I can ever think of for strategy games. But I fully recognize that many like them and therefore, there must be a place for them.
What this means is that while they purposely made the game longer by stretching out each age (again, another one of those wishes), they made a standard game impossibly long for my style of play. So instead of whining about it (or calling Firaxis names because my way should be the only way), I will 1) play other games more suited to my playstyle, 2) wait for the scenarios or 3) adjust the maps, number of AI civs and make editor changes to help me play the game faster. That was what I meant in changing the approach to playing.
And specifically regarding the point about strategic resources allocation predicting the end results, either 1) you think of ways to change your predicament, or 2) don't expect to win every game and start a new game (that's the key difference between Civ3 and Civ2, the rest are details).
What this means is that while they purposely made the game longer by stretching out each age (again, another one of those wishes), they made a standard game impossibly long for my style of play. So instead of whining about it (or calling Firaxis names because my way should be the only way), I will 1) play other games more suited to my playstyle, 2) wait for the scenarios or 3) adjust the maps, number of AI civs and make editor changes to help me play the game faster. That was what I meant in changing the approach to playing.
And specifically regarding the point about strategic resources allocation predicting the end results, either 1) you think of ways to change your predicament, or 2) don't expect to win every game and start a new game (that's the key difference between Civ3 and Civ2, the rest are details).
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