I think Bad Ax hit the nail on the head when he said players want a fair chance to win. Strategic resources are a deux ex machina factor that can either make your game easy or hard based on a random dice roll.
Oh, you got all the worlds oil and rubber. Ok, you win the game. May as well stop playing now.
Oh, you got no coal at all, and nobody will trade you any. May as well stop playing now because you've lost.
There's not a lick of control the player has over these sorts of things. They're jsut arbitrary reshufflings of the deck.
With that said, yes, I'm utterly, 100% confident I could win any sub monarch game without a single modern strategic resource by pop rushing cavalry. Lets face it though, cavalry pop rushes are the Civ III equivalent of the old Civ I pre-corruption cover the map with size 1 cities strategy. For that matter, I'd probably win half the monarch games as well unless I got really unlucky.
And, yes, I'm also sure I could choose the iroquous and win the game by pop rushing mounted warriors and never make it out of the ancient era or at worst middle ages.
I'm not saying strategic resource make the game unwinnable. I'm saying they're a randomizing act of god. The turn before oil and rubber pop up, you could be doing well. The turn after, you're a doomed empire. You, as the player, can do nothing about this. As a player, everything that happens should be under my control.
If I don't build a big enough army and I get invaded, ok, sure, *my fault*. If I don't build any culture and my cities all change to babylonian, ok, fine, *my fault*. If I dont' get any oil or rubber, its *not my fault*. Its just the game ruining my plans.
Oh, you got all the worlds oil and rubber. Ok, you win the game. May as well stop playing now.
Oh, you got no coal at all, and nobody will trade you any. May as well stop playing now because you've lost.
There's not a lick of control the player has over these sorts of things. They're jsut arbitrary reshufflings of the deck.
With that said, yes, I'm utterly, 100% confident I could win any sub monarch game without a single modern strategic resource by pop rushing cavalry. Lets face it though, cavalry pop rushes are the Civ III equivalent of the old Civ I pre-corruption cover the map with size 1 cities strategy. For that matter, I'd probably win half the monarch games as well unless I got really unlucky.
And, yes, I'm also sure I could choose the iroquous and win the game by pop rushing mounted warriors and never make it out of the ancient era or at worst middle ages.
I'm not saying strategic resource make the game unwinnable. I'm saying they're a randomizing act of god. The turn before oil and rubber pop up, you could be doing well. The turn after, you're a doomed empire. You, as the player, can do nothing about this. As a player, everything that happens should be under my control.
If I don't build a big enough army and I get invaded, ok, sure, *my fault*. If I don't build any culture and my cities all change to babylonian, ok, fine, *my fault*. If I dont' get any oil or rubber, its *not my fault*. Its just the game ruining my plans.
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