Every time I discover a new tech, I always check my tax rates again to adjust the science rate. This is because I sometimes find that I am setting my science rate too high without any benefit given to scientific discovery, while all that commerce could be going into taxes. For instance, say that I could discover printing press in 4 turns while science is at 100%, while I'd be losing a lot of money. At the same time, I could be discovering Printing press in 4 turns while science is at 50% and while raking in a lot of cash. Oftentimes, after cycles like these, I need to raise the science rate again, however.
So, my question is this: in civ2 and SMAC, you could clearly see how many beakers it would take to discover a tech, and if you had any leftover from your previous discovery, it would add on to your new scientific endeavour. Does the same system work in Civ3, simply more covertly? Thus, is it actually NOT advantageous to lower/raise tax rates in accordance with maximisation of profit and research? Or, do the "beakers" always reset to zero after discovering a new tech (which would make this strategy advantageous)?
So, my question is this: in civ2 and SMAC, you could clearly see how many beakers it would take to discover a tech, and if you had any leftover from your previous discovery, it would add on to your new scientific endeavour. Does the same system work in Civ3, simply more covertly? Thus, is it actually NOT advantageous to lower/raise tax rates in accordance with maximisation of profit and research? Or, do the "beakers" always reset to zero after discovering a new tech (which would make this strategy advantageous)?
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