The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Announcement
Collapse
No announcement yet.
2nd Apolyton Civ3 Tournament : 1-15/December/2001 (results are in!)
Originally posted by Nimbus
It said the file was too big to upload to the forum that it had to be 500k or less. my saved game is like 1.4 MB. how do i upload it here?
Use WinZip (or a similar utility) to compress the file. It should become 10 times smaller (mine was 2 MB and became 200K).
Wouldn't it be better to disallow diplomatic victories from future tournaments? Its kind of lame...you could be the least powerful civ (example OCC) and still win. Getting rid of the diplomatic victory would also limit the number of submissions from mediocre players like me who win "cheaply" like this. Just my opinion, though.
Regarding diplomatic wins: you still have to build the United Nations yourself. If the AI builds it, they are quite intelligent about not allowing a vote if it's not in their interest. I don't see anything wrong with the diplomatic win. In fact, I quite like the option, as it allows you to do something beside expand like wild. The Spaceship win is a similar event. Both are peaceful wins. Some tourneys may be appropriate to disable the option, but certainly not across the board.
For those of us who like the occ, banning diplomatic wins would be a nightmare - it is hard enough to get into space or a culture win in occ (harder than it was to get space in Civ II, now there is no wonder rushing) so give us a break here!
No entry this time - the Germans took my OCC London in 1790 last night...
Nah, keep the diplomatic victory. Just dump the spaceship. It's the spaceship victory that seems wrong to me. Seems like you've failed in your attempt to gain a position of power by force of arms or diplomatic means, so you pack your bags and run off to another planet, and that's somehow considered a victory? Bah, humbug
Okay, so I know Civilization has always had a spaceship victory condition, and the diplomatic alternative is something new, but still....
Hmm, yea maybe you guys are right - you still have to build the United Nations, which is still kind of hard sometimes. (at least for me) Still, it seems kind of weird that a super weak civ can "win" by getting the vote..hehe imagine Singapore (OCC) achieving dominance over the United States in real life. hehe
Just wondering, is there any good way to ensure that YOU build the United Nations and not the comp?
Ensure the UN? The only possibilities are to have a leader sitting around, waiting to rush it, or to have another larger project timed to provide you a head start on shields, as you switch it to UN. The new deal with the Palace ensures that any city besides your capital can "store shields" virtually indefinitely, if you have a lot of cities. That won't help you if you are playing the OCC, though. (OCC isn't likely to yield you any leaders, either. Heh.) On the up side, by that time, there should be no more Wonder Cascade, as runners up on some other wonder all cycle over to the next wonder in the AI priority queue, and jump the gun on the UN. If you are starting from equal or near equal footing, you stand a decent chance.
These conditions were almost perfect for my style of play, which is the Trader/Broker. Could and did trade everything and anything as fast as I could. Because of the islands, trade among the civs was minimal. I believe the AI doesn’t seek out trades independently but relies on a percentage chance (somewhat low) every time a unit sees a unit from another civ. With some minor conflicts in the ancient area most of the islands were monolithic but trading blocks occurred where multiple civs existed on one island.
I had played on this type of mapboard before and knew that a beeline to mapmaking/tireme and settle on other islands fast was mandatory. Watching the replay my first off island city was 1150BC which was 300 years before the AI (Germans who were my next closest rival.)
Wanted and could have built the Lighthouse but wanted a late Golden Age so built the Great Library.
For me it was mostly a peaceful game. (Small short altercation in the medieval period started by the Russians!) Until the modern area 1695AD when I believe the AI noticed I could have diplomatic victory in 2 turns and decided to have the Russians attack me. (Totally dumb by the way) Since I had Agreements with everyone it was time for the world to crush the Russians. It was then that I found out I suck at modern warfare. I seem to forget all about strategy and want to see my tanks roll over them and make my first leader. It didn’t happen and I got my ass handed to me. I shook my head and went back to the trading game. Russians got wiped but did lose half their land to the Germans (Their tanks don’t suck as bad) Now I had a serious competition.
Other Notes:
Gave the Americans a City on the north of the east island. Wanted to turn them into a vassal. Didn’t work. They never did much. Corruption I guess due to the distance to a non-existing Palace.
My Culture wasn’t great, as London produced nothing but settlers for quite awhile. Didn’t lose or gain any cities of any size or location.
Used Lumberjacking and Pop rushing very sparingly and messing with temporal timeline (saved games) was kept to a minimum.
One interesting restore occurred when my son wanted to see me kill one of those big elephants. The fictitious war with India went really badly and fast. Three turns later, “What happened to the cities Daddy? Gee... That’s a lot of elephants maybe we should make friends?” “No Son, I will make them disappear”…Restore.
Used the privateer glitch in a unique way. I put my one and only MAN OF WAR on the privateer to kick off a late Golden Age without war and when I wanted it. This is only use for it!
Courtney was my manufacturing Hub after a painful slow FP build (No war =No leader) had Factory/Coal Plant/Ironworks/Golden Age/We love the Queen Day to an all time high of 168 shields per turn Wow!
If I did it again I could probably shave 30 years off of this, but I want the patch and I need to start thinking early war = Leaders = FP. More practice at modern war would be useful too. This style of play would be very boring in MP.
Comment