RE: army composition
I have seen a few people make remarks about saving their leaders to create armies with Mech Infantry. In my experience, a far more potent army consists of two tanks and one mech inf.
The tank hits harder than the mech inf so the punch delivered is quite a bit higher and adding in one mech inf ups the defensive value to a level where I have never lost an army. I have been tempted to wait just a bit longer and build using all Modern Armor, but have never been able to make myself resist...
In last night's game I saw a serious weakness in the AI strategy. Mother Russia and I were allied in a war against Hammurabi. Cathy was getting leaders about every three turns, whilst I got none. But, they battles were far away from Russian land so as soon as she produced a leader she formed an army with whatever was at hand. End result: every third turn Russia had a new army, every second turn beyond that said army was killed. And this was in the medevial and industrial periods, not modern.
I have seen a few people make remarks about saving their leaders to create armies with Mech Infantry. In my experience, a far more potent army consists of two tanks and one mech inf.
The tank hits harder than the mech inf so the punch delivered is quite a bit higher and adding in one mech inf ups the defensive value to a level where I have never lost an army. I have been tempted to wait just a bit longer and build using all Modern Armor, but have never been able to make myself resist...
In last night's game I saw a serious weakness in the AI strategy. Mother Russia and I were allied in a war against Hammurabi. Cathy was getting leaders about every three turns, whilst I got none. But, they battles were far away from Russian land so as soon as she produced a leader she formed an army with whatever was at hand. End result: every third turn Russia had a new army, every second turn beyond that said army was killed. And this was in the medevial and industrial periods, not modern.
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