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  • #16
    Don't overlook Tundra!

    I had about 35-40 squares at the southern edge of my continent in a recent game. About 15 of those had forest. I built 2 cities on it (they were slow growers on the coast just to cut off the area from the Gremans). As the game progressed 2 Oil and 2 Rubber appeared in the area and these 2 cities went from obscure outposts to vital cogs in my civ. I later traded Oil and Spices to the Babs for his Uranium (I got cut off from the 'Sahara' in this game and had few Mountains) to build my Fuel Cells and finish my Spaceship for a Space Race Victory.
    Beer is proof that there is a God and he wants us to be happy. - Benjamin Franklin

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    • #17
      I just finished reading this review:


      The reviewer whines about never getting needed resources. I don't think that he gets the point. He probably only built his cities on the great plains and river basins.

      I find the need to secure resources one of the more interesting aspects of the game. Between trade, conquest and planning, I almost always get what I need.

      In the first game that I won on regent, I stopped my development on the edge of a large jungle. The game was very stable for hundreds of years, with no war and lots of diplomacy. I was mostly pressing enter each turn and building wonders. It was getting a little boring. Then, I got the steam engine and found that I had no coal. but my neighbor who settled the jungle did. So, I negotiated access to coal from another civ at an outrageous price so I could RR while mobilizing for war. When I went to war on my neighbor, it triggered a whole series of mutual protection pacts and the whole world plunged into war that lasted into modern times, changing the map drastically.

      This incident left an impression on me. In hundreds of games of Civ I and Civ II, I never got the feeling that I was "controlling a nation," (vs. playing a game) but when I triggered this massive war in my quest for resources, I did get that feeling.

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      • #18
        I'm playing on a large Archpeligo(sp) 60% water, and I am #1 in land area, yet I have no uranium, spices, silks, incense, dyes, or wine. I had to get the oil I have by conquering a French city, and I have a fort with garrison on my one and only source of coal to keep it safe. It's actually been the best game I have played to date. Worrying about resources makes it all the much better. Sythetic fibers should do away with the rubber requirement though.

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        • #19
          If you can, try to cross the desert early on (when you see one) and find out what's across, then try to settle on the other side if it's not way too far.
          In my current game, I colonized all of the plains around a rather large desert. After a little cultural expansion, that left a single square in the middle outside my border. Of course, the AI settled on it. Didn't they notice that my capital was 3 squares away? 3 turns later, it defected to me. 6 turns after that, my only source of saltpeter spawned directly under it.

          It should be noted that you don't have to expend valuable early settlers on desert outposts for late game resources. If you encircle the lousy terrain and let your neighbors do the dirty work, it'll just fall into your hands.

          b

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          • #20
            Similar problems in current game

            In my current game (60% water, continents, warlord level, 5 other civs), I have seen each of these features on my continent. I started fairly far north on my continent, but on a branch that didn't have much tundra. South of me (Romans) was the Sahara, beyond that, the Iroquois, then the Alps, then the Amazon (???) and finally the Greeks.

            I had no horses and no iron in the vast north, with a decent number of hills, and scattered mountains, mostly grassland though. I expanded through the Saraha (remembering to drop a city smack in the middle) and crushed the Iroquois (took all their cities and forced them to relocate... sound familiar?)

            I found 2 iron (1 since depleted), 1 horse, 2 dyes, and 1 incense within a 10 square radius of the western edge of the former Iroquois nation. When I got gunpowder, I saw *4* saltpeters arrayed almost symmetrically around the city I left in the desert. Later, all of the coal I found was in the jungle, but the Greeks had beaten me to it.

            Not wanting to start a war against fortified hoplites in the jungle, I set out with my galleons to explore the world. I found that I was on, by far, the biggest continent. I took over the smallest continent (which had no civs on it) and found iron and horses, but no luxuries at all (it's big enough for 7-8 cities total). Eventually, I accidentally stumbled across a 6 square island in the middle of the ocean to my east, and what do you know... all jungle with 1 coal right in the middle!!!

            In short, there are no SRs or luxury resources within 25 or more squares of Rome, so I'm thinking starting off near a cluster of luxuries is more chance than by design. Sure, they appear highly clumped, but your likely as not to end up far from anything good.

            Eric

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            • #21
              One other thing that I have found. Every cities original hex produces 2 food 1 shield and 1 commerce no matter what tile type you build a city on. So When it comes to building cities in deserts or tundra areas to build up a city. I like to go to the edge of a the desert and tundra and build my city on the first desert square on the edge. That way you can still have a city that can grow, but you get 1 more productive tile for your new city.

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              • #22
                Here's an example of the concepts from this post from my current Monarch game as Egypt.

                I started at south end of large oblong continent. Start on a so-so--and small--patch of Heartland grasslands/plains. I could only get five cities on it. North of that was the Sahara, many contiguous plains and desert tiles that went from sea to sea. North of the Sahara was the Amazon and north of that was a beautiful Heartlands occupied by English. East of Amazon was Heartlands that Romans occupied. North of England and Rome was large expanse of Alps (w/ gems in far north).

                I had no choice but to expand into Sahara as there was no where else to go and I claimed the whole thing easily. So I had about 8-9 cities, half of which were on arid land and pretty unproductive. I had the early iron and horses I needed in one city, but only had one wine lux. I had an early stone age fight with Romans for a city they placed on 4 Amazon spices. Other than the spice war, it wasn't looking too great for my expansion with half my cities in desert. Meanwhile, Rome and England are sitting on almost nothing but grassland squares w/ river veins everywhere and are growing like mad.

                But when I discovered gunpowder my fortunes completely changed. The Sahara was sitting on 6 of the world's 9 saltpeters! I had a virtual monopoly on the stuff. The English and Romans, with all Heartland type squares, had none. Nada. They had great growing cities, but my Sahara gave me the fuel to make guns.

                So let's see, I have generally crappy land, but can make musketmen and cavalry. They have luxury rich grasslands, but can only make pikemen. Hmmm, what should I do in this situation??

                Yeah, cavalry rush. I had to take advantage quickly before the industrial age where saltpeter would be obsoleted by riflemen. England was first because they had 2 furs and 3 wines that I wanted. I mowed down their pikes and spearmen easily and claimed all of their luxuries. Also, by taking England, I incorporated the entire Amazon into my domain. This later produced two coals and a rubber as well as great grasslands once my English slaves cut down the jungle. After England was reduced to almost nothing I built the Forb Palace in the middle of their great Heartlands and this area ended up being my best growing and producing area.

                I then turned on Rome. Their once mighty legions were no match for gunpowder fueled units. I took their Pyramids and Leo's workshop. I was eventaully able to claim the whole of the continent. I got the Alps gems and even had a city in the mountains that had iron and coal, thus enabling me to build Iron Works.

                The Sahara ended up giving me two oil when refining came. The Roman plains gave me aluminum. I'm still playing this game in the modern era and I currently have: 10 iron, 7 saltpeter, 5 coal, 5 rubber, 3 oil, 3 aluminum, 3 uranium, 5 wine, 4 furs, 4 spice, 3 gems, and a silk. Needless to say there's no trouble w/ resources in this game. I'm the king of trade and have virtually bankrupted the world selling my wares to them.

                I immediately took advantage of an early resource mismatch to strengthen myself further by taking out weak rivals and claiming their land. By doing so I had Heartlands for growing cities as well as an entire Sahara, Amazon and Alps for complete resource dominance.

                e

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                • #23
                  As for the clumping of Strategic Resources; I have a sneaking suspicion that the clumping is actually intended.
                  Geologically, resources stick together. The North-Sea oilfields are an example, as are the middle-east fields. Diamonds in South Africa as well.
                  When you strike a vein (or well) of just about any resource, you can be sure there is more around because the geological setting enhanced the forming of just such a resource.
                  It's what I like about this game.

                  Merlijn

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                  • #24
                    Resource clumping

                    I'm sure you all know this, but the "clumping" is most pronounced on "3 billion" and most spread out on "5 billion."

                    I think the clumping is extremely important for trading purposes, and after, it's a fair approximation of the world as we know it. Personally, luxury resources are the most valuable, as they never run out and they make your people happy. You can survive without various strategic resources (I've dealt with the lack of iron just fine).

                    -Arrian
                    grog want tank...Grog Want Tank... GROG WANT TANK!

                    The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                    • #25
                      You're right, Arrian, the lux resources are just as important and maybe more so. I'm finding this out more each game. In cases where I didn't have a strat resource I've often been able to get it by trading a lux item for the SR. In fact, I've had very few cases where I traded for SR that I didn't have to give up at least a lux for it.

                      Merlijn, it's definately intentional in the design for luxuries. I see things more spread out for SRs. The programmers here have said as much (Soren in his chat?), I mentioned it earlier in this thread. Not just the clumps, but the fact that a given lux can only be found in a given part of the world, though not always in tiles next to each other. So, you usually won't find ivory on every continent. Just on one and only in one general area.

                      Which brings me to another important concept I've tried to use; gaining a complete monopoly on a given lux. As stated, Lux are generally unique to a given part of the world. There'll be clumps of it in one contiguous spot, but there's usually even more of the same resource in the general area. You can claim a clump w/ a single city and that may be enough for your trading purposes. But often there's some more of that same resource around in the area. I try to get that, too, if I can. I strive to get a true monopoly. If you have 4 fur clump and your neighbor claims the 5th one, well that's a civ you won't be able to trade that lux to now. Especially important in the early game where you're only trading w/ your continental neighbors. I've had games where I had 3 of a given lux, but my two immediate neighbors each got one more of that same lux. Well, I couldn't trade my extras to them then and my surplus stood idle until I established contact w/ overseas civs.

                      So try to get a monopoly if you can and you'll have a captive market. Now if you have 4 incense and see a 5th, but also see an available ivory you don't have, by all means get the ivory first. But if there's only one of a given resource in your area, it really pays to get it all to yourself, if just to ensure you'll be able to sell it to your neighbors who are w/o it.

                      Note: in my latest game I claimed the entire small "Sahara" of my continent, except for one Persian city. Guess who got the saltpeter. Persia, just one tile from by border! So, of course, the concepts presented here don't always work and you don't catch a break. This was a Deity game and w/o saltpeter the Persians ran me down like a freight train w/ their cavalry v my pikemen.

                      e

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                      • #26
                        Monopolizing a lux. resource is great, if you can pull it off. Mostly luck, of course, but if you can do it... as Mark says, wow, it's useful, particularly early on.

                        My personal test of how a game is shaping up:

                        By the end of "peaceful expansion" I survey my empire and...

                        Access to 1 type of luxury - restart
                        Access to 2 types of luxury - not a good start, but if I have monopolies on those lux. items and/or a good setup (iron, horses) to beat on a neighbor who has some stuff I want, I'll keep going

                        Access to 3 lux resources - could be a good one, depending on if I've monopolized any and what my strat. resources look like, and how I've done with wonders and such.

                        Access to 4 lux. resouces - ok, this one's lookin' really good. If I've got a monopoly on any of them, it's a DAMN good start. Strat resouces can be bad and it may not matter. A perfect example was a recent Monarch game as the Babs where I had no horses or iron, but 4 luxuries... I ended up incredibly powerful in that one, and never missed iron and horses (I eventually nabbed some iron by building a city in some neutral land that appeared as a result of a AI v. AI war, and I traded for horses).

                        Access to 5 or more... the start of ultimate power. I'm ROCKIN' I've never done this on Monarch (again, at the end of peaceful expansion... later on is another thing).

                        -Arrian
                        grog want tank...Grog Want Tank... GROG WANT TANK!

                        The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                        • #27
                          Two questions for the general populous:

                          1. Are all of the resources on the Huge Earth map predetermined (i.e. built into the map)?

                          2. I'm currently playing on said map and am in the modern era and searching desperately for aluminum. I have recently exchanged world maps with most every race and have thoroughly scoured the earth for aluminum - finding NONE in the entire world. This, by the way, puts a kink in my plans for modern armor.

                          Any responses would be much appreciated.

                          Coinich
                          "I don't have a personality conflict - I get along with all of myselves."

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                          • #28
                            Originally posted by Coinich
                            I'm currently playing on said map and am in the modern era and searching desperately for aluminum. I have recently exchanged world maps with most every race and have thoroughly scoured the earth for aluminum - finding NONE in the entire world. This, by the way, puts a kink in my plans for modern armor.

                            Any responses would be much appreciated.

                            Coinich
                            I am not sure about the specifics of the map, but sometimes resources get hidden directly under cities. You can turn on the clean map, which will allow you to see everything easily. Also, you can right-click on cities and choose Terrain Info to quickly see any resource on a specific square.

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                            • #29
                              Originally posted by Coinich
                              Two questions for the general populous:

                              1. Are all of the resources on the Huge Earth map predetermined (i.e. built into the map)?

                              2. I'm currently playing on said map and am in the modern era and searching desperately for aluminum. I have recently exchanged world maps with most every race and have thoroughly scoured the earth for aluminum - finding NONE in the entire world. This, by the way, puts a kink in my plans for modern armor.

                              Any responses would be much appreciated.

                              Coinich
                              Unfortunately in patch 1.17f aluminum & oil are removed from plains (althogh aluminum is added on Tundra).

                              BUT, since that Huge map (standard also) has all aluminum stored on plains, you won't get any aluminum.

                              Send this to bug list, or PM to Firaxis members.




                              P.S.
                              There is one possibile fix (for new game)
                              Alter rules for that map by addinig Aluminum & oil to plains (rules chage) and removing aluminum from tundra.

                              P.P.S.
                              When next patch comes out you should do same thing again.

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                              • #30
                                Ahhh - that explains my problem. I'll look into how to perform those modifications, unless someone can explain it to me quickly.

                                Thanks to all,

                                Coinich.
                                "I don't have a personality conflict - I get along with all of myselves."

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