Tiny maps, huge maps, few civs, many civs -- it works on all, though it will take longer on bigger maps. Thanks to many people here, notably DanS and David Weldon, for contributing to the thinking in this "Vassal State" approach. The basic principle is to use the AI's strengths, judo-like, against it: 1. The AI adds cities and develops land much faster than you can. 2. It is very aggressive about building cities near your borders to hem you in. 3. It aggressively trades science, making it impossible for you to get a huge science lead. 4. Corruption in large empires slows your perimeter cities to a crawl.
The Vassal State approach solves all of these problems and/or turns them to your advantage:
1. Rush, rush, rush your enemies. Build whatever units you need to wage war on your particular neighbors. If you can use veteran warriors, great; if you need archers, horsemen or even swordsmen (if Greeks as neighbors), build those. Renege on treaties. Don’t worry about your reputation since no one powerful will be left near you in the early game, and you’ll do so much trading in the middle game that it will recover. Don't stop to build anything else, even temples, until you have reduced all of your immediate neighbors to Vassals: 1-2 cities each on tiny maps and 5-10 cities each on huge maps. Build settlers very rarely and only to fill in key gaps. Let the AI civs build your cities for you; you cannot compete with them. Follow the AI settler/warrior pairs around the map with vet archers or 2 vet warriors, then attack as soon as they form a city. By the end of the first age you should have the largest empire. By the end of the second age your empire should be 3-5 times larger than that of your nearest competitor.
2. Your Vassals will ask you to renew peace every 20 years. Decline, then before the negotiation ends make your own peace proposal. In the early game, they will give you everything they can each time: lump sum, gold per turn, techs, world maps, luxuries, and communications. In the middle game, they will give you not quite everything they can, but still a lot. Their remaining empires suffer little or no corruption and are thus still proficient at generating cash and tech. In this way you have, in essence, multiple capitals or Forbidden Palaces. Your "empire" (in fact if not in name) will be much more efficient. Congratulations, you've just licked corruption.
3. Get communications for everyone you can. If you have to build a ship early, do so; that investment will pay off when these new trading partners are giving you gold by the thousands. By midway thru the 2nd age, you should be getting to a sweet spot where you are always researching the cutting-edge techs and your rivals are paying you 20-40/turn to get them from you. Their resources are being siphoned off to pay you, which solidifies your advantage. Now you like that the AI civs trade tech so aggressively. In a huge map with many civs, expect to have 3-6 Vassal States and 3-6 other, relatively advanced civs. The advanced civs will give you between 20-40 gold/turn for each cutting-edge tech; with lesser civs paying a little under that when they catch up. That’s 4000+ gold per tech. By the start of the 3rd age, you should have science at 100% and still be netting 500-1000 gold/turn between your Vassal States paying you off for peace and everyone else paying you off for tech and resources. You’ll be behind in city improvements, so start rushing them with your newfound wealth. Be on top of the diplomacy game: get everything you can from your Vassals. Don't sell other civs techs for nothing; when they can't afford more, wait until they can and a few turns later that same civ will be offering you 10 gold/turn more than they were for the same tech. Don't be lazy and forget to contact the civs regularly; you don't want the other advanced civs selling weaker ones the same techs that you should be selling them (unless they weren't in position to offer anything anyway). Don't research oddball techs unless you must, as your vassal states will eventually give them to you when they periodically sue to extend the peace treaty. By mid-late game, you’ll have a commanding enough lead that you can go for whatever style of win you that want.
If you go back and look at the 4 major problems in Civ3, you’ll see that under this approach, all 4 now are working for you rather than against you. Even corruption is now your friend, because you have cracked it in a way that the AI never can, and hence it is a relative strength of your empire.
The Vassal State approach solves all of these problems and/or turns them to your advantage:
1. Rush, rush, rush your enemies. Build whatever units you need to wage war on your particular neighbors. If you can use veteran warriors, great; if you need archers, horsemen or even swordsmen (if Greeks as neighbors), build those. Renege on treaties. Don’t worry about your reputation since no one powerful will be left near you in the early game, and you’ll do so much trading in the middle game that it will recover. Don't stop to build anything else, even temples, until you have reduced all of your immediate neighbors to Vassals: 1-2 cities each on tiny maps and 5-10 cities each on huge maps. Build settlers very rarely and only to fill in key gaps. Let the AI civs build your cities for you; you cannot compete with them. Follow the AI settler/warrior pairs around the map with vet archers or 2 vet warriors, then attack as soon as they form a city. By the end of the first age you should have the largest empire. By the end of the second age your empire should be 3-5 times larger than that of your nearest competitor.
2. Your Vassals will ask you to renew peace every 20 years. Decline, then before the negotiation ends make your own peace proposal. In the early game, they will give you everything they can each time: lump sum, gold per turn, techs, world maps, luxuries, and communications. In the middle game, they will give you not quite everything they can, but still a lot. Their remaining empires suffer little or no corruption and are thus still proficient at generating cash and tech. In this way you have, in essence, multiple capitals or Forbidden Palaces. Your "empire" (in fact if not in name) will be much more efficient. Congratulations, you've just licked corruption.
3. Get communications for everyone you can. If you have to build a ship early, do so; that investment will pay off when these new trading partners are giving you gold by the thousands. By midway thru the 2nd age, you should be getting to a sweet spot where you are always researching the cutting-edge techs and your rivals are paying you 20-40/turn to get them from you. Their resources are being siphoned off to pay you, which solidifies your advantage. Now you like that the AI civs trade tech so aggressively. In a huge map with many civs, expect to have 3-6 Vassal States and 3-6 other, relatively advanced civs. The advanced civs will give you between 20-40 gold/turn for each cutting-edge tech; with lesser civs paying a little under that when they catch up. That’s 4000+ gold per tech. By the start of the 3rd age, you should have science at 100% and still be netting 500-1000 gold/turn between your Vassal States paying you off for peace and everyone else paying you off for tech and resources. You’ll be behind in city improvements, so start rushing them with your newfound wealth. Be on top of the diplomacy game: get everything you can from your Vassals. Don't sell other civs techs for nothing; when they can't afford more, wait until they can and a few turns later that same civ will be offering you 10 gold/turn more than they were for the same tech. Don't be lazy and forget to contact the civs regularly; you don't want the other advanced civs selling weaker ones the same techs that you should be selling them (unless they weren't in position to offer anything anyway). Don't research oddball techs unless you must, as your vassal states will eventually give them to you when they periodically sue to extend the peace treaty. By mid-late game, you’ll have a commanding enough lead that you can go for whatever style of win you that want.
If you go back and look at the 4 major problems in Civ3, you’ll see that under this approach, all 4 now are working for you rather than against you. Even corruption is now your friend, because you have cracked it in a way that the AI never can, and hence it is a relative strength of your empire.
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