Originally posted by nato
LordAzreal, I really like the way you consider the civ traits in combination rather than seperately. This makes so much sense since they of course always come in combos, not seperately.
I've thought a lot about civ traits, but I always thought of each one seperately ... good work!
One question I have ... you state several times that expansionist will lead to a larger empire. Do you really find this to be the case? I admit I don't play expansionist civs much, but I never really saw that they were getting more or faster cities than other civs. I just thought they explore and get early techs faster. How many settlers from huts can they really get?
Anyway, cool analysis.
LordAzreal, I really like the way you consider the civ traits in combination rather than seperately. This makes so much sense since they of course always come in combos, not seperately.
I've thought a lot about civ traits, but I always thought of each one seperately ... good work!
One question I have ... you state several times that expansionist will lead to a larger empire. Do you really find this to be the case? I admit I don't play expansionist civs much, but I never really saw that they were getting more or faster cities than other civs. I just thought they explore and get early techs faster. How many settlers from huts can they really get?
Anyway, cool analysis.
I've found that when the AI uses expansionist civs, they expand beyond their defensive capability (especially the Americans), and that makes them easier to wipe out (even if it does take longer). The only exception to this is the Zulu, who build more military than settlers, being militaristic, and at full aggression and programmed to pump out offensive land units.
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, but your game has a lot parallels to my game described in the changes-in-1.21f thread. Also Iroquois, also alone on a continent, also 10% luxuries (in a 2-luxury-republic), and also leaderless wars. I took a big effort in a free palace jump, remember I told you about building lots of workers. In fact, it was about 100 or even more. Half of them got readded to the cities after the jump (and after they improved my terrain very quick). It seems to be the only way to get the best out of this situation. Now, after 1.21, the free palace jump is even easier, because you can disband a city at will, no need to adjust a settler production just to the right moment. Just disband your capital, when all your cities are size 3- and the target city is size 6+. Done. I never failed with that method.
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