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  • Way too much free information

    In our bugs and cheats thread for CIVII, A lot of space was dedicated to all the free info we could get.
    The closer too city trick.
    Using map clicks.
    Top Five city.
    Wonder city locating.
    Map coordinates.
    Etc.

    Our hopes were that they were eliminate all the free info. It was pretty much a general consensus that these tricks should be removed.

    Unfortunately they didn't listen and went the opposite way. Everywhere you look there's even more free information.

    Click on an enemy stack. details of everyone in the stack.

    You can tell if an enemy unit is elite.

    You can see the best defender in a city.

    While wandering you can use border markers to tell exactly where an enemy city is.

    In the diplomacy screens you can tell every tech they have, and many other things.

    How do you feel about all this FREE information? Do you think like me and it hurts the game? (especially the stack information)
    Should you have the option of turning it off?

    Some might answer that the AI knows everything anyway so why shouldn't we get a little free info also, but it takes a lot of the mystery out of the game. (knowing the strongest defensive unit in a city)

    RAH
    It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
    RIP Tony Bogey & Baron O

  • #2
    Personally, I am not bugged at all by the amount of "free" information. In fact, I like it. It brings some sort of diversity to the game. Of course, you could bring diversity using other methods, but think of it this way:
    There is too much information to understand and remember the first time you play the game. In fact, you (/I/the player) don't even notice it. You only see the important information. Then you start getting used to the game. You don't read the warnings the game shows you any more. You just know where to look for the name of the building and the name of the city, etc. You don't read the "we have built..." stuff. This is all cool, makes the game faster and all. But it gets boring. That's when this "free" information gets useful. No matter how diverse you make a game, by your 20th civilization (or 50th, or 100th, whatever) you start getting bored and noticing the extra info. That is when it comes in handy.

    I agree with you on this, though:
    There should be an option of turning the extra info off.
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    • #3
      I think at the very least with an embassy you should know what techs the other civilizations have.

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      • #4
        it makes deciding what stack to attack way to easy...... let see stack 1 two workers and a swordsman....stack two two warriors.....

        wonder which one i would attack.........capturing free workers IMO makes the game too easy...... i am disappointed with all the free info......

        i like borders , but perhaps borders should only be seen when you have a peace treaty....... otherwise.... seeing them when i stumble across the terrain aimlessly seems.........unrealistic

        Overal i enjoy the game..so far that is...but this free info is making the ai less devious and taking some of the mystery out of the game
        Boston Red Sox are 2004 World Series Champions!

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        • #5
          I don't think its bad to have stack information. You'd be attacking blind without it.
          Any views I may express here are personal and certainly do not in any way reflect the views of my employer. Tis the rising of the moon..

          Look, I just don't anymore, okay?

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          • #6
            I think a lot of the free information is just data that would realistically be available to you in the actual situation or event.

            In a strategic combat situation, you would generally have a rough idea of the size and composition of the armies in your visual or scouting range.

            While exploring, if you entered another civilization, Joe Peasant [or whoever else was the first guy you ran into] would have a fairly good idea of the location of the nearest major city.

            If something is so hot that it's a wonder of the world, the odds are that somebody in your civilization - a merchant, a missionary - would have SOME idea of where that wonder was located. If not, it isn't very "wondrous", now is it?

            Actually, I think the dearth of available information in CivII sometimes made for unrealistic situations - like Ancient scenarios where you start as the Romans but have no idea of the shape of the Mediterranean, or wars where you have no idea of the unit abilities or size of the enemy state you're facing.

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            • #7
              Originally posted by Ludwig
              I think a lot of the free information is just data that would realistically be available to you in the actual situation or event.

              In a strategic combat situation, you would generally have a rough idea of the size and composition of the armies in your visual or scouting range.

              While exploring, if you entered another civilization, Joe Peasant [or whoever else was the first guy you ran into] would have a fairly good idea of the location of the nearest major city.

              If something is so hot that it's a wonder of the world, the odds are that somebody in your civilization - a merchant, a missionary - would have SOME idea of where that wonder was located. If not, it isn't very "wondrous", now is it?

              Actually, I think the dearth of available information in CivII sometimes made for unrealistic situations - like Ancient scenarios where you start as the Romans but have no idea of the shape of the Mediterranean, or wars where you have no idea of the unit abilities or size of the enemy state you're facing.

              Realistic
              Maybe when the troops are next to your city or if you have a unit next to them you would have a clue what you're facing. But here the army is 10 squares away from your city, and you know the entire make up of the attacking force.

              Borders.
              You don't even know the civilization exists but you know their borders. Maybe if you've met them for them to tell you, but not before. Stumbling onto a city in CIV II used to be a surprise and would usually cost you the unit if they decided they didn't like you. I miss that.

              I'll give you the scenario thing but, I'm sure the first Romans had no clue about the size of the complete Mediterranean. And the first army that ever faced a catapult had no idea what it was until it unleashed a little flurry.

              Part of the Fun of previous civs was the discovery. Information is power and something should be expended to get it. At least having to have an embassy with a civ before you know all the techs they have.

              RAH
              All the free info will hurt MP. (If this game is ever fixed for the promised exiting an new concepts for MP)
              It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
              RIP Tony Bogey & Baron O

              Comment


              • #8
                I think that most of this free info is realistic. I might be persuaded on the military stacks issue, but the others are much better this way I believe.

                Borders, of course you would know when you cross a border, that is what a border is. Even if it was in ancient times, and there may not be an actual border post, you would come across people, or buildings, or other signs of civilization, and of course you would know that these belong to a different civilization. You may not know the exact location of a city, but the people would be able to point the way!

                As for the Wonders of the World, everyone should know exactly where these are. If you have contact with the civ, then you should know exactly which city, if you don't have contact with them directly, but a civ you have contact with has contact with them, then you should at least know which civ has it. This is entirely realistic, as the whole point of the culture bonus you get from these is the idea that other civs are in awe of your wonders. You would promote these like crazy, and everyone would know where they were. In modern times this is especially true, but in ancient times it was the same. The Colossus, or the Pyramids, every government of their time knew where they were.

                I believe that techs are the same way. If I am an Iraqi, or an Afghani, I am extremely pissed off, and fully aware, that the United States and Europe are far ahead of me technically. I understand which areas they outstrip me, and I am doing all I can to catch up, buy, steal whatever those technologies. I would be willing to trade money, luxuries, whatever it would take to catch up technically. Of course I know what techs other civs have.

                Now, whether all this realism makes for better game play is another question, and I believe that could make for a good discussion, however I think it does make for better gameplay. Just me. However it is definitely more realistic this way. Just my 2 cents!

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                • #9

                  Maybe when the troops are next to your city or if you have a unit next to them you would have a clue what you're facing. But here the army is 10 squares away from your city, and you know the entire make up of the attacking force.

                  There is a fog of war, so you must have access to it somehow. If they're within your borders, then you would certainly be able to know all about the army.


                  Borders.
                  You don't even know the civilization exists but you know their borders. Maybe if you've met them for them to tell you, but not before. Stumbling onto a city in CIV II used to be a surprise and would usually cost you the unit if they decided they didn't like you. I miss that.

                  Well, you're wrong, realistically speaking. An army would never "stumble" into a city. This is countries, not cities. You're thinking CivII. If you miss CivII, go play CivII. When you reach a country's border, you'd know you were entering another country... borders represent outlying areas "peasatry", etc.


                  I'll give you the scenario thing but, I'm sure the first Romans had no clue about the size of the complete Mediterranean.

                  The first roman armies knew. They knew where they were going before they went there, I'll bet. I'm no history buff, but I'd bet explorers had scouted out the areas long before any invasion forces were even mobilized.


                  Part of the Fun of previous civs was the discovery. Information is power and something should be expended to get it. At least having to have an embassy with a civ before you know all the techs they have.

                  I still think there is alot of discovery in the game. I wouldn't have a problem with the option to turn this "free" info off, but I would never use that option.


                  All the free info will hurt MP. (If this game is ever fixed for the promised exiting an new concepts for MP)
                  how so?
                  kmj

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                  • #10
                    KMJ

                    "There is a fog of war, so you must have access to it somehow. If they're within your borders, then you would certainly be able to know all about the army. "

                    I laugh at your ignorance. Throughout history invading armies have tried and sometimes succeeded using methods to disguise just what is included in invasion armies. Without good intel, the defenders did not know sometimes till it was too late. Yeah a scout may be able to decern an elite unit from conscripts but I doubt it could tell a vet from elite unit and the exact proportions in an army. Who are you kidding?

                    "Well, you're wrong, realistically speaking. An army would never "stumble" into a city. This is countries, not cities. You're thinking CivII. If you miss CivII, go play CivII. When you reach a country's border, you'd know you were entering another country... borders represent outlying areas "peasatry", etc."

                    I disagree. A scout is on a mountain (in CIV III) and at the end of his vision he sees the border line and can pinpoint the city based on the border config. He can't see past the line yet, so how could he have talked to their local peasantry on top of the mountain. He hasn't come near the border yet so how would he know?
                    What does CIV II and your ignorant insult have to do with it?

                    "The first roman armies knew. They knew where they were going before they went there, I'll bet. I'm no history buff, but I'd bet explorers had scouted out the areas long before any invasion forces were even mobilized. "

                    Thanks for proving my point, HAD SCOUTING OUT THE AREAS (in your own words) all I'm asking is that we have to do the same

                    "I still think there is alot of discovery in the game. I wouldn't have a problem with the option to turn this "free" info off, but I would never use that option. "

                    Agreed, but I would always turn on the option. (different stokes for different folks)

                    "how so?"
                    I don't know how much you MP but the free info available IN CIV II was the biggest complaint by MPers. In fact one of the patches gave you the option of turning off all the free info in diplomacy screens. Knowing were a city is of a civ that you've never had contact with and never scouted their territory is kinda silly, and very useful info for planning sneak attacks in MP. Knowing what their best possible defensive unit is critical when deciding the makeup of an attack force. Some people may dissagree and that's there right. But ALL of the people that I MP'd with were in agreement on the info issue. You have to earn that valuable info.

                    RAH
                    It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                    RIP Tony Bogey & Baron O

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                    • #11
                      "I laugh at your ignorance."

                      And I laugh at your arrogance and inability to understand the concept of abstraction. You shouldn't have to manually do everything in the game; some level of intellegence should be taken for granted. That statement sounds kind of like one of the Civ AI quotes... you been spending a little too much time on the computer?? Spend some time in reality, learn about tact, learn some social skills. If you expect anyone to respect your words then you should be a little more careful how you use them.

                      "I disagree. A scout is on a mountain (in CIV III) and at the end of his vision he sees the border line and can pinpoint the city based on the border config. He can't see past the line yet, so how could he have talked to their local peasantry on top of the mountain. He hasn't come near the border yet so how would he know? What does CIV II and your ignorant insult have to do with it?"
                      Firstly, what insult? You're the one who's being arrogant and insulting. Second, the border configuration doesn't necessarily imply the exact location of a city. Is it impossible that two cities borders could expand to form something which appeared similar to the border of one city? My reference to CivII was in reference to your statement that you miss stumbling onto a city, by the way... that's what CivII had to do with it. You're the one who brought it up. Like I said, this is a different game, and if you like the old one better, go play it.



                      "Thanks for proving my point, HAD SCOUTING OUT THE AREAS (in your own words) all I'm asking is that we have to do the same"
                      Again, abstraction... a scout is one single person, and not necessarily a representative of the military, and shouldn't require a concerted effort. There are only so many turns in the game, and it would be a tremendous waste of resources to have to go through creating special units for scouting, in my opinion.



                      "Some people may dissagree and that's there right. But ALL of the people that I MP'd with were in agreement on the info issue."
                      Fair enough; I played very little multiplayer civilization, so I'll take your word for it.
                      kmj

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                      • #12
                        dp
                        It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                        RIP Tony Bogey & Baron O

                        Comment


                        • #13
                          Ok, I read your first post and found it insulting. You were critisizing an opinion. So I apologize for my next post and ignore your insults in the next one since you were just responding.

                          Boarders aren't lines on the ground that can be seen from the mountains. And I don't want to hear about abstract. I'm more concerned with realism on information. (granted realism takes a back seat in this game, but we can still discuss it)

                          Knowing the best defender in a city without expending any resources to do that is something that I don't agree with.

                          Meeting a civ for the very first time and knowing every city/tech/luxury/resource/treasury seems so unrealistic.
                          But that is just my opinion. The designers in II must have agreed since they patched that. So different opinion are just that.

                          I'd be interested in others OPINIONS on this matter. But for now I'll chalk you up on the dissagree side

                          RAH
                          It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                          RIP Tony Bogey & Baron O

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                          • #14
                            I'll guess you didn't care for SMAC Rah. Coming from that my first thought was that there was less info than I was used to.
                            Once you start down the dark path, forever will it dominate your destiny, consume you it will, as it did Obi Wan's apprentice.

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                            • #15
                              OK I'm a little confused by some of the comments.

                              The world is black until you explore it. Once explored, if it is in a unit's "vision" it is bright, if not it is dark but viewable. Anything that happens in the dark but viewable area you don't see because it is not in a unit's vision. That concept, in general, makes sense and I like that elemet of the game.

                              Should a player be able to determine pieces in a stack? I don't have a problem with this because the only time you can is when they are in the piece's sight or the "bright area" That makes sense to me - In real life, if you can see a plain, you can certainly see if/what troops are marching thru even if they are in a group. An interesting twist to add realism might have been to make units in jungles and forests invisible.

                              Should you be able to see city defeders? This to me is similiar to a forest or jungle. I would say unless you have somehow sent a spy in or flew over on a recon mission that you shouldn't have exact info on city defenders.

                              Should you be able to see a civs border? I don't mind borders being seen. Certainly in modern times you know if you are crossing a border and I think in ancient times you probably would have had a good idea that you were entering into someones territory.

                              Should you know luxeries/techs/treasury etc about other civs? On this one I agree 100% with RAH. You should have to earn that knowledge at the very least.

                              Should you be able to tell if a unit is reg/vet/elite? There is an argument to be made both ways on this but in general I would go with RAH on this one and say you shouldn't know that just by looking at them.

                              Should you know if someone is building or has built a wonder? I would say No, unless you did something to proactivley gain that knowledge. (Remeber, in civ ii MP, it told you if the AI was but not if humans were)

                              So if it were up to me, I would make the fixes I recomended before multi-player starts.

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