Originally posted by CygnusZ
Yes... I'm also certain there is a cap. Poking around the editor I found that:
Bronze Working has a "cost" of 3
Monarchy has a "cost" of 24
Literature has a "cost" of 10
Pretaining to the issue of cost... it either is the integer itself (unlikely), or a multiple of it. The other possibility is that it is the base integer multipled by set constant and then some more added on by each technology learned.
Here's my guess:
Technology rate= Cost*10+# of techs
Yes... I'm also certain there is a cap. Poking around the editor I found that:
Bronze Working has a "cost" of 3
Monarchy has a "cost" of 24
Literature has a "cost" of 10
Pretaining to the issue of cost... it either is the integer itself (unlikely), or a multiple of it. The other possibility is that it is the base integer multipled by set constant and then some more added on by each technology learned.
Here's my guess:
Technology rate= Cost*10+# of techs
This is not a solution yet, but there is also a built in tech stagnation based on the size of your map. The Normal map size has a tech stag of 120. This is confirmed by the editor help file. The Large map is at 160. So techs come 33% slower on Large. Not sure how this all works, but you need to consider it for your formula. For the record, all my 32 numbers came from Large maps.
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