We all want a competitive game for as long as possible. Yes I know that no matter what the human will always have the upper hand over the AI. Nevertheless, there are always things we can do to help create more competitive games. Going up in difficulty level is the obvious answer. But even that has its limitations. Besides, for many players the style changes and severe micro-management required to play well at Deity or above are not always welcome For those players that play the mid level difficulties of regent, monarch, or emperor (which is the overwhelming majority of players), good AI opponents are hard to come by. The choice of AI opponents can be a significant factor in having a longer and more exciting CIV game.
All CIV traits and UUs are not created equal, and this certainly affects the competitiveness and lasting power of the specific AI civs. My years of playing CIV have brought me to assess the value, or lack of, my AI opponents. Certain trends have become apparent, and these trends in my opinion are trait related. Some Civs start slow, but if they last are very strong, or they start fast and level out well (THE GOOD). Others are fast starters but usually lack sufficient infrastructure to be mid/late game challenges (THE BAD). Some consistently do neither (THE UGLY).
In essence I contend that the Industrious (even now after the tone down), Scientific, and Commercial traits make an average to strong AI. In combination these traits make the strongest AIs. The other traits make weaker AIs on average. The strongly map dependant traits like, expansionist and seafaring, are either a boon or bust. Lastly, Militarist will continue to be dead last, but joined now by the Agricultural. Every player has his own experiences that have determined his view of a good or bad AI, so feel free to debate or disagree with my rankings and reasons. No doubt some will jump on me and say, “the new traits can not be judged so soon”, - I respectfully disagree. In fact, the C3C games I have played so far already indicate that the AI does not utilize the Seafaring trait well at all, and that the Agricultural trait will be good for a small early game AI boost - but no more than that. One last point, even the CIVs with good AI traits get trashed if they have a high shield early age UU (notice Carthage), they also get a boost with a low shield offensive early UUs. So there are always exceptions.
Here is a sampling (take note of the trait combos and/or UU impact)
The Good: America, France, Russia, China, Greece, Korea, Persia and Mayans
The Bad: Mongols, Arabs, Japan, Egypt, and Babylon
The Ugly: Germany, Netherlands, Carthage, Hittites, and Portugal
PS: Portugal is the biggest ‘boon or bust’ AI Civ.
All CIV traits and UUs are not created equal, and this certainly affects the competitiveness and lasting power of the specific AI civs. My years of playing CIV have brought me to assess the value, or lack of, my AI opponents. Certain trends have become apparent, and these trends in my opinion are trait related. Some Civs start slow, but if they last are very strong, or they start fast and level out well (THE GOOD). Others are fast starters but usually lack sufficient infrastructure to be mid/late game challenges (THE BAD). Some consistently do neither (THE UGLY).
In essence I contend that the Industrious (even now after the tone down), Scientific, and Commercial traits make an average to strong AI. In combination these traits make the strongest AIs. The other traits make weaker AIs on average. The strongly map dependant traits like, expansionist and seafaring, are either a boon or bust. Lastly, Militarist will continue to be dead last, but joined now by the Agricultural. Every player has his own experiences that have determined his view of a good or bad AI, so feel free to debate or disagree with my rankings and reasons. No doubt some will jump on me and say, “the new traits can not be judged so soon”, - I respectfully disagree. In fact, the C3C games I have played so far already indicate that the AI does not utilize the Seafaring trait well at all, and that the Agricultural trait will be good for a small early game AI boost - but no more than that. One last point, even the CIVs with good AI traits get trashed if they have a high shield early age UU (notice Carthage), they also get a boost with a low shield offensive early UUs. So there are always exceptions.
Here is a sampling (take note of the trait combos and/or UU impact)
The Good: America, France, Russia, China, Greece, Korea, Persia and Mayans
The Bad: Mongols, Arabs, Japan, Egypt, and Babylon
The Ugly: Germany, Netherlands, Carthage, Hittites, and Portugal
PS: Portugal is the biggest ‘boon or bust’ AI Civ.
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