All right, as promised I am going to post an AAR I wrote for a game on MZO. I particularly enjoyed writing the AAR as I intended it to be an example for both Apolyton University and MZO Boot Camp of the way I like to write my AARs/DARs…not just a collection of what happened, but also why I did things the way I did. It contains a few tips and tricks as well that can hopefully help anyone lurking here who wants to improve their game a bit. This is by no means the only way to play this game, this is just the way I played it. There are several things I could have improved on as well, most notably in the late game when I got a little lazy because I was so close to the win.
Plus the game itself was fun because I like playing the Persians and I achieved a domination victory before 1000ad on a standard size map, before even getting out of the middle ages.
A few things about the game…it was set up by the scenario creator as a standard pangaea with 80% water, with a great deal of jungle in the starting location. All the civs but one were industrious civs and the theme is a goodbye to the industrious trait as we know it (since it appears the industrious trait will be toned down a bit in Conquests). It was set to monarch level, which isn’t my preferred difficulty (I like emperor), so that did play a part in the “relative” ease with which I played the game. I hope that doesn’t sound bad, but while I had a lot of fun playing the game, using “emperor tactics” on monarch level led to it being a little easier than I’m used to right now.
My hope with this AAR is, as stated above, to help out people who may just be lurking here to pick up their game or to see how others play Civilization 3. If anyone would like to comment on my game or provide any suggestions after I’m finished posting my AAR please feel free. I’m always looking to improve my own game too!
Plus the game itself was fun because I like playing the Persians and I achieved a domination victory before 1000ad on a standard size map, before even getting out of the middle ages.
A few things about the game…it was set up by the scenario creator as a standard pangaea with 80% water, with a great deal of jungle in the starting location. All the civs but one were industrious civs and the theme is a goodbye to the industrious trait as we know it (since it appears the industrious trait will be toned down a bit in Conquests). It was set to monarch level, which isn’t my preferred difficulty (I like emperor), so that did play a part in the “relative” ease with which I played the game. I hope that doesn’t sound bad, but while I had a lot of fun playing the game, using “emperor tactics” on monarch level led to it being a little easier than I’m used to right now.
My hope with this AAR is, as stated above, to help out people who may just be lurking here to pick up their game or to see how others play Civilization 3. If anyone would like to comment on my game or provide any suggestions after I’m finished posting my AAR please feel free. I’m always looking to improve my own game too!
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