Sounds fantastic.
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Bye bye PtW
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Originally posted by Soren Johnson Firaxis
I know you already got started, but I would recommend getting rid of the no cities on forests or jungles. The AI will not know to chop down forests/jungles to create a suitable city spot...
I can't stand maps that end up wall to wall cities, so I also have forest and jungle (and desert and tundra) flagged as "no cities". I knew the AI couldn't handle it, so I have a "house rule" that I cannot chop down forest/jungle to create a city site."Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
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Sounds cool, Sir Ralph! The poor Germans being attacked by their aggressive neighbors! Man, I love Civ.
Do give us some screenshots when you have a chance.
Now what would be cool would be if certain civs (Inca, Maya) had civ-specific abilities to settle mountains and jungle, whereas everybody else couldn't settle mountains, and had to chop jungle down first before placing cities.
-Arriangrog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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Eat this, screenshot lovers!
Evil Russia sneak attacks peaceful Germany (almost, except one attack on Carthage in the ancient age to clear a city site - space is precious in this game!), 3rd time in a row and only 2 turns after the latest peace was signed. St Petersburg just had flipped back. <CORACLE>I love culture flipping </CORACLE>
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By the way, permanent warfare has its benefits too. It's 1050AD and I just had my 3rd leader. I used them for:
1) Army (there was nothing else to build), Heroic Epic built
2) FP in Kiev, in result of the 2nd Russian war
3) Adam Smith's in Dresden
I renamed my leader Knights to "Götz von Berlichingen", "Wolfram von Eschenbach" and "Hartmann von Aue". None of them survived their wars. Damn Russkies .
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Originally posted by Sir Ralph
And one more, for the textbook of ring city placement (abbr. R.C.P. in PtW and R.I.P. in Conquests, thank God). A perfect 4-spaced ring. I know I am an evil exploiter, and cheater and all that, but hey, I couldn't help it...
It makes sense for them to do so now that I think of it.badams
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After we consolidated our conquest of St Petersburg and Odessa, we layed Moscow under siege with 11 cannons and about 10 cavalries and finally took it. To push back the Russian culture and to decrease the risk of flipping, we decide not to take Moscow, but to raze it. The Russian capital jumps to Minsk (bottom left). Here is Cathys 3rd chance to keep a peace treaty. Oh well, I'm almost sure that I see her again, when she has Cossacks.
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I just traded for Navigation and sent two Caravels exploring. Found a vast continent, like ours inhabited by 11 civs. Makes 22. The Arabs have been destroyed in the ancient age. One civ is still missing. Hell knows where. I hope I just didn't pay attention, may be it's destroyed too. Anyway, I will look for it in the upper left corner.
Here's a minimap:
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Turns are about a minute. I have combat animations on and all other animations off, but I let display all turns, manual and automatic. It's well playable, but I'm not in the industrial age yet, although it's already close (2 techs to go).
The other continent is awfully backwards and seems to have seen many wars. They are around Education/Printing Press, while the tech leaders at our continent (England, France, Germany) are approaching the industrial age. Don't know what makes the difference. It's hardly my presence, England and France were researching at a nice pace, I could hardly keep it. I slowed down England by deliberately draining her gpt. I didn't want a quick tech race, to live out some nice, medieval wars without seeing the insane infantry slugfest, that starts with the industrial age.
Right now I am on the verge to get a tech lead. With the other continent being so backward, the industrial and modern ages seem to get "Ultimate Power" dimensions. It's about time for me, the only wonder I have so far is Smiths, rushed with a leader.
On a sidenote: There is a fairly silly bug in my scenario: I forgot to make the Rider wheeled. Damn, I somehow knew I forgot one of the Knight level UUs.
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Ok, I lost my bet. Cathy didn't wait till Cossacks. We signed peace in 1250AD. 1255AD she came again with two Knights. I said her to bugger off and she promised to do it. Next turn, the two Knights went deeper in. This time I asked to leave or to declare war. She left. One turn later three Knights came on my territory. And after the obligatory request to leave, this happened:
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