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Overseas Conquests in the Middle Ages

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  • Overseas Conquests in the Middle Ages

    During the Industrial, and in paricular, modern ages, it becomes quite feasible to expand overseas, conquering already developed empires. During the ancient or early medival eras, it is easy to colonize overseas, building cities in whatever location is availible to use as bases for conquests of already-established civs.

    But what do you do if you've no place left to expand at the end of the Middle Ages? I refer to the time post-astronomy but pre-magnetism, perhaps right before MT.

    Attached I have a saved game of India. Nearby is Babylon, which I covet much, not only for their incense, but also as a "super base" from which to invade Arabia. I want to take Babylon before Arabia is too well developed for cavalry to be of much use. I am 4 turns from MT and another 4 from Magnetism. Still, I have no ships whatsoever, and only about 15 War Elephants, waiting to be upgraded.

    How should I handle this situation? Should I build cavs galore, and then some galleons, and invade? Or will this lead to disaster?

    Please, if you can, take a look at this saved game and tell me what you think the best option is. And NO, giving peace a chance is NOT an option, thank you.
    Attached Files
    You can't fight in here! This is the WAR room!

  • #2
    And NO, giving peace a chance is NOT an option, thank you.
    The force is strong with this one.

    I can't check it out now, and I'm busy tonight, but I think I can give some general advice w/o seeing the game.

    1) Build WEs/Cavalry. 25-30 is probably a good number to have for an invasion, unless the Babs are especially strong.
    2) I know from the other thread that you have lots of muskets. Excellent, you can cover your invasion force. I'd say 1 musket for every 4 Cavalry.

    So that's approximately 36 total units. Which means 9 galleons if you want to get them all there at once (I like to do that - it totally overwhelms the AI).

    If you have money to spare (I bet you do, you commercial civ you), just rush the boats out of a coastal city/cities near to the intended victim.

    I figure you're looking at a ~12 turn prep period (you need to build 10-15 more WE/Cav, rack up 9 ships, and move all your troops to load the ships). You could speed it up some by launching the attack with only some of the troops, and ferrying the rest over as the attack proceeds, of course.

    -Arrian
    grog want tank...Grog Want Tank... GROG WANT TANK!

    The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

    Comment


    • #3
      Well, 9 ships would probably be fine... the Babs have about 10-12 cities. Some are totally unimpressive, but Babylon itself is size 12 already (!) and as I recall from previous the Babylonians are capable of putting on quite a show, defense wise (unlike, say, the Mongols).

      I'll probably build the nine ships... with 3 cavs and 1 musket in each, that's only 27 cavs... but, say, 6 cavs per city with a 2 mukset defense? That gets me 4 cities, at which point I can begin to bring the reinforcements...

      ...actually, the Babs' southernmost city will make a great launching pad... I just need to take that and then shuffle a grotesque amount of cavs over, and take Babylon... the rest of the empire ought not be too hard.

      Anyhow, though, if anyone can take a look at the game and tell me what they think of my position/strategy, I'd greatly appreciate it.
      You can't fight in here! This is the WAR room!

      Comment


      • #4
        What are their cities defended by? Pikemen or musketmen?

        Also, aside from Babylon itself, are many of those cities larger than size 6? That's all that matters. If it's a 6 with pikemen in it, you're facing a defense of 3.75 with an attack of 6.

        If it's a 7+ with muskets, now you're dealing with a defense of 7 against your attack of 6. Which means more casualties.

        -Arrian
        grog want tank...Grog Want Tank... GROG WANT TANK!

        The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

        Comment


        • #5
          Use a battle caculator (there are several) to estimate the number of WE you will need. I would be conservative and assume there are 3 defenders (regular rank).

          If cities are right at 7 (or 8), than bombarment units (esp. if you have cannons are nice. For the initial invasion, it would be nice to target a size 6 or less city. Than bring in cannons/catapults with reinforcements.

          I'm looking at the same situation in my SP game. I'm about to launch an attack on the Celtics. I hope my attack goes well.

          Comment


          • #6
            I'm almost certain there's no muskets yet. There will be soon, most likely. And probably plenty of veteran pikes already.

            I can't recall offhand and I don't have Civ at work, but I think that, aside from Babylon itself, most of their cities are size 4-8. They do have the Pyramids.

            The main advantage (for me) is that Babylon itself is small. The Arabs have about 30 cities I believe; they're about the same size as me. Backwards, but with multiple iron, horse and saltpeter sources; all they need are Ansars to be a major hassle.

            Still, they're on "my list".
            You can't fight in here! This is the WAR room!

            Comment


            • #7
              Originally posted by lmtoops
              I'm looking at the same situation in my SP game. I'm about to launch an attack on the Celtics. I hope my attack goes well.
              I wish you the best of luck. You should upload it here so that this thread can expand. I promise to look at it, not that my advice is worth much.
              You can't fight in here! This is the WAR room!

              Comment


              • #8
                Some Thoughts

                Yahweh, I know you only asked for some advice on inter-continental invasions, but after looking at your save I feel compelled to throw in everything else that came to my mind too. Ready?

                Disclaimer: I'm pretty critical when it comes to reviewing other peoples' games. Just ask BRC!

                1. Your core (non-border, non-coastal) cities are way too heavily defended. These cities will never see "action", but are nontheless all garrisoned with 3 units. I assume this is because you want to use the full complement of Military Police since you're in a Monarchy. This is wasteful. Military Police should only be used if you're fearing disorder. But this is not a problem for you since you do not have one unhappy Citizen in your entire empire. Move those units towards the front where they'll do some good.

                2. Your cities are too happy. I know that sounds dumb. Unless your goal is to make all your cities celebrate WLTKD (I see no point at this stage of the game), there is simply no need to have all your Citizens Content and/or Happy. All you need is to ensure that your Happy Citizens outnumber your Unhappy ones. Imagine all the damage you could be doing if you decided to build military units instead of all those Cathedrals. You're warmongering spirit is admirable, but your execution still needs some work (i.e. your Builder side is still too much in control).

                3. Your city placement is, ah, erratic. You're using very wide spacing around your capital. Too wide, in fact; there are many tiles (mostly Forest) around your core that will never be used unless you backfill. That's a huge waste, since Corruption is at its lowest around your Palace (under Monarchy/Republic). Surprisingly, in other locations you city-spacing is rather dense (sometimes going as low as 2-spacing. But these areas are all far from your core! What you want is a high concentration of cities around your cores (since they suffer less Corruption there), and a lower concentration in the outlying areas. In this game, you've got this pattern reversed.

                4. You've got too much Irrigation. Delhi is size 12 and has a surplus of 9 Food! Most other cities are in the same situation. You might be looking toward Sanitation to get all those babies into pop heaven, but that's still a while away. By building more Mines you get Shields which you can actually use (say, to build even more military units, you bloody Warmonger you!). The Food surplus you have is all going to waste in your size 12 cities, and that's not making very good use of your land.

                5. There is simply no point in being in Monarchy. I know you want to be a Warmonger, but even Warmongers can dip into Republic. This is especially true since you're a Religious civ, and can switch back and forth almost without cost. Being a Republic will throw your empire into the stratosphere economically speaking, which will give you the tools to warmonger to you heart's content for the rest of the game. With Republic, you could have saved up even more cash than you have now, and upgraded a zillion Cavalry. Who cares if the enemy has Musketmen or even Riflemen when you outnumber them 5 to 1? With those kinds of numbers, you should be able to conquer every civ before War Weariness brings you down.

                6. You're looking at the wrong target if your eye is on Babylon. There's a perfectly good Chinese empire right next door just waiting to be conquered. Why go overseas when you can just ride your forces across land into another civ's territory? Your quest for another Luxury (Incense) is fine, but as I said before, you're empire is happy enough as it is. The Chinese are five or more techs behind you technologically. Just get Military Tradition, upgrade every Horse-type unit you have, and overrun them with Cavalry. The Babylonians and Ottomans will be easy enough no matter their technological level. But you do not want China to get to Military Tradition because they've got enough land mass to become a thorn in your side.

                6. You've built too many defenders. A quick look at the F3 screen shows: 90(!) Pikemen and 10 Musketmen, but only ~30 offensive units (War Elephants, Medieval Infantry, etc). I thought you were the Warmonger here! Your Pikemen will simply not conquer your enemies for you. Imagine if you had only 30 Pikemen but 60 Horsemen: with Leonardo's Workshop, you could upgrade almost all of those Horsemen to Cavalry immediately! Would the game be "over" then? You betcha.

                7. Finally, regardless of all my criticisms, you should pat yourself on the back that you're dominating this game so convincingly. Maybe it's time you move up from Regent to get more of a challenge?


                Anyway, that's my (harsh) two cents. Feel free to do with it what you will.


                Dominae
                And her eyes have all the seeming of a demon's that is dreaming...

                Comment


                • #9
                  Re: Some Thoughts

                  Holy crud! Looks I just got schooled! Oh well, I deserve it. To respond, I would say that MUCH of my planning is dictating by sloth rather than cogent thought. Yes, I am aware that Dehli is running a ridiculous food excess, and yes, I am aware that I'm in no threat of disorder. I just want everything to be in place for the Industrial Era so I can cut back on the micromanagement come that time. When I do move up difficulty levels, I know that I will not have the luxury of having all these military police units.

                  As for my city placement, though, which forest tiles am I missing? I can't see any that aren't being used (or won't be used once I have hospitals). Some of those cities were placed there to flip outlying enemy cities... hence the silly density near the formerly Chinese city in the South, for example...

                  As for China... really, get involved in the war now? I can see your point, but I was experimenting with "border deterrence," and I really wanted that incense overseas.

                  Maybe I should do both at once? I am playing regent...

                  ...ha ha, well, if I seem defensive, forgive me... I do think you're right on in your commentary (except for the city placement, which I don't understand). As for moving up difficulty levels, I will do it soon... I've only got a few more civs to play out on Regent level.

                  So, while rebutting your words publicly, I am taking notes.
                  You can't fight in here! This is the WAR room!

                  Comment


                  • #10
                    90(!) Pikemen and 10 Musketmen
                    Wow. That is a lot.

                    I echo Dominae's warning about China - take 'em down now. In fact, wipe your continent clean before you start messing around on others.

                    You've got too much Irrigation. Delhi is size 12 and has a surplus of 9 Food! Most other cities are in the same situation.
                    Once your cities hit size 12, mine until you have zero surplus food (or close to it). Think about how much production power you're wasting until hospitals. You can always go back and change your terrain improvements - this is why it's good to have lots of workers. Plus, getting your cities to grow in the industrial age is a snap, because you will have RRs, and RR + Irrigation = population boom.

                    I understand your desire to cut back on MM later, but if you plan on moving up in difficulty, you will find that you will have to be a better MMer. That's just the truth: at the higher levels (moreso Emperor/Deity than Monarch), every gold piece, every shield, every food is precious.

                    -Arrian
                    grog want tank...Grog Want Tank... GROG WANT TANK!

                    The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                    Comment


                    • #11
                      Below is a screenshot of one of your cores. The tiles with red dots on them are unreachable by any city.

                      Another thing: the Game tiles are much better after being chopped. Not only do you get more food early on, but Railroads does nothing for Forest tiles.

                      I can understand about being "lazy" concerning micromanagement; you can bet that if I were playing a Huge map game I would let things go too! But putting Mines on Grassland is pretty fundamental, and therefore something you should learn to do automatically (only under rare circumstances should you have Irrigation there). Remember that the cities around your cores are the best ones you'll have, so putting that extra little effort to micromanage just those is worth it. You can "let yourself go" on the outer cities, and those you conquer overseas.

                      Hope this helps.


                      Dominae
                      And her eyes have all the seeming of a demon's that is dreaming...

                      Comment


                      • #12
                        That image:
                        Attached Files
                        And her eyes have all the seeming of a demon's that is dreaming...

                        Comment


                        • #13
                          Wow, that's wider spacing that I use.

                          Though I still space my cities wider than Dominae does, I typically have nearly every tile fall within the full radius of a city. This still results in tiles lying unused until hospitals, but even with hospitals you empire is losing the use of some really nice tiles (many of them on rivers!). Edit: and Dominae even missed a tile

                          I'd have 2-3 more cities in that screenshot (with some others moved accordingly), and I'd bet Dominae would have more like 4-5 extras.

                          -Arrian
                          grog want tank...Grog Want Tank... GROG WANT TANK!

                          The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                          Comment


                          • #14
                            Holy Irrigation!!!
                            One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
                            You're wierd. - Krill

                            An UnOrthOdOx Hobby

                            Comment


                            • #15
                              Arrian beat me to it, but I forgot to mention that every tile but one that I put a red dot is River-adjacent. That's a big waste of the gift the map generator gave to you. Rivers are simply too good to pass up.

                              Now...let's all lay off Yahweh for a while!


                              Dominae
                              And her eyes have all the seeming of a demon's that is dreaming...

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