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Machiavellian Geopolitiking

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  • Machiavellian Geopolitiking

    I've been reading a fascinating thread on Strategy for Huge Maps and on a few occasions people have mentioned their strategies of managing the world through shrewd diplomacy.

    Let's hear some of those strategis here. How would you start a war without going to war yourself? How would you manage 2 Civs who are nipping at your heels?
    AI:C3C Debug Game Report (Part1) :C3C Debug Game Report (Part2)
    Strategy:The Machiavellian Doctrine
    Visit my WebsiteMonkey Dew

  • #2
    It's very difficult to do so... much more difficult than it seems to be in real life. The best way that I've found to do so is to give civ A the resources/tech they need to build their UU (or just a great offensive unit), and see what happens. Obviously, this is easier with agressive civs than with milder ones. Also, it's easier with civs who are "boxed in," i.e., they have nowhere to build new cities.

    But you can't pull any Iran-Contra in Civ I'm afraid.
    You can't fight in here! This is the WAR room!

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    • #3
      Every 4 turns or so, I auction off my World and Territory maps to each country, usually over 10 countries on a huge map, usually they can give up to 10 gold for them.. sometimes they'll give maps of their own. That's a nice source of income.
      I contend that we are both Atheists. I just believe in one fewer god then you do. When you understand why you dismiss all the other possible gods, you'll understand why I dismiss yours.

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      • #4
        I don't know of any good ways to consistently spark wars among foes, but playing the shrewd diplomat once you are involved in a conflict is pretty fun and relatively easy once you get the hang of it. Particularly effective is diplomacy relating to those wars occasioned by an overseas civ declaring war on you after you reject a demand for tribute -- military alliances can then be freely entered without ever worrying about war weariness during the first 20 turns (after which you can cancel the MA and make peace), and, should such an opportunity present itself after Nationalism, the cascade of triggered MPPs just adds to the fun.

        Catt

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        • #5
          Machiavellian Geopolitiking is no fun in SP Once you do it in MP diplomacy in SP is a true joke.

          Anyways, only under the most extreme cases do I actually care about reputation in SP so I usually don't go to great lengths on provoking wars although it is always fun to start a world war and you on the sidelines watching the rest of the world kill each other off.
          A true ally stabs you in the front.

          Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

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          • #6
            It's more than just starting wars IMO.
            AI:C3C Debug Game Report (Part1) :C3C Debug Game Report (Part2)
            Strategy:The Machiavellian Doctrine
            Visit my WebsiteMonkey Dew

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            • #7
              The only drawback to Machivellan Geopolitiking in SP mode is your potential creation of superpowers.

              If you involve too many allies in wars simply to weaken a target, you must remember that there's a good possibility that your ally will become more powerful, and from that point forth an enemy!

              This happened to me as Rome... I thought, "What chance do the Babylonians have? I'll constantly engage them in far-off wars on my behalf to weaken their culture!"

              Well, Babylon took Greece, the Iroquois, and much of America, leaving it the sole superpower other than myself against whom I waged 3 very expensive wars.

              This has happened many a time to me... it's happening now, as Persia (me) faces off against formerly weak ally China, now empowered and coming upon Chivalry... and there's always my (still ally, still powerful, wanted to conquer them by now) neighbor Zululand...

              So just be careful!
              You can't fight in here! This is the WAR room!

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              • #8
                I'd argue it's not just a problem in SP, it's a problem in real life as well.

                The unintended consequences issue.

                Part of the trick is not relying on one lackey, but several. And if possible, pit them against each other through alliances at different points in time.

                I can't say I've actually pulled the latter off, but part of the fun of Civ3, with its ability to involve so many civs, is the manipulaiton potential.

                The AI is pretty shrewd too. They can play you against other AIs and against each other. In my recent huge map game, it looks like Korea is about to take advantage of my ill concieved and ill planned attempt to take out the Romas by attacking me. They have troops in my borders and I am almost sure they will declare war when i ask them to leave.
                AI:C3C Debug Game Report (Part1) :C3C Debug Game Report (Part2)
                Strategy:The Machiavellian Doctrine
                Visit my WebsiteMonkey Dew

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                • #9
                  The Koreans are among the craftier AIs, and tend to do very well keeping up in tech and trading. I don't know why... another Civ flaw, when Korea consistently out trades and REXs China...
                  You can't fight in here! This is the WAR room!

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                  • #10
                    China is a solid civ, and looks to dominate in my current game since it is on a different continent (not yet found by my grouping of nations) -- I am playing 16 civs on a huge map. 160X160

                    I expect an interesting game later on when all civs are discovered and we will more than likely have a face-off between multiple (at least 2) superpowers.

                    As for Korea getting the tech edge, it is scientific and gets bonus techs at the beginning of each era. I was genuinely puzzled when I saw them having Monetheism and another tech at the beginning of the middle ages. My first instinct was to suspect an AI cheat, or that they had somehow made contact with another Civ, but somehow kept it secret in the diplo screen. Then it struck me that I have two scientific civs on my continent and they likely went for 2 different middle age techs and traded. The sum result was that Korea, Baboylon, England and India very quickly pulled a TWO tech lead. Just like that.

                    I go the lead back though, thanks to the Great Library. But alas, that Wonder won't help me the next time around.

                    An interesting sidenote. A lot of people have bemoaned how AI to AI trades are somehow unfair (well, it is unfair with the defualt 110 trade rate) but I think it is a small handicap to encourage AIs to trade amognst themselves and not become too dependent on the human player. I've also seen on successive games that AI civs trade fairly and only trade to civs that can afford it. Rome is 8 techs behind me, and Carthage, is a little slow on the tech curve, although right now, it has pulled about even with the other civs.
                    AI:C3C Debug Game Report (Part1) :C3C Debug Game Report (Part2)
                    Strategy:The Machiavellian Doctrine
                    Visit my WebsiteMonkey Dew

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                    • #11
                      Sometimes I will be deliberately un-Machiavellian in my diplomacy.

                      If I'm in a very strong position and doing some warmongering, but would like to get into republic or demo to do some serious building & researching, what is the best thing that can happen? My next target declares war on me, probably via alliance with the current target! Then I have the best of both worlds: republic for a government, while continuing my warmongering without war weariness (not much anyway).

                      -Arrian
                      grog want tank...Grog Want Tank... GROG WANT TANK!

                      The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                      • #12
                        The only real "Machiavellian" politicking I've ever been able to do concerns the rather blunt instrument of war. My standard tactic when attacked in the early (up to middle Middle Ages) part of the game is to get every other Civ on the continent to monkey-pile the offender so that he'll either A) Leave me alone, or B) Be so distracted that he won't be able to keep me from picking off a vulnerable city or three.

                        I have had much less success in trying to construct alliances around my wars of aggression; usually, there are one or two holdouts that wind up coming in on the other side when I try to make alliances after I've attacked another country. Does the AI take into account who declared war on whom in figuring out which side to come in on? It certainly seems that way to me.

                        The other thing I routinely do (that I'm sure everyone else does as well) is to outright donate excess resources, money and techs to civs that are getting beaten up on by AI superpowers. My theory is that the longer I can keep the weaker civs fighting my enemies, the more effort it will take my enemies to wipe out those civs and therefore the less fire they'll be able to direct at me, or the longer I can put such fire off. I'd rather have a minor civ continue to distract the enemy superpower for an additional 20 turns with the use of the iron or saltpeter that I gave them than get the 10 or 20 gpt that such things get in the late game. I've even given minor civs thousands of gold to allow them to rush units when they were getting whomped on.
                        Better living through tyranny

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                        • #13
                          Giving them the resource alone never seems to do the trick for me - if a civ is going to die, it's going to die. UNLESS you give it gold AS WELL. Yes, it's expensive, but if you've got the money and nothign else is pending it's a worthwhile investment, especially if you're slowing down a "superpower".

                          Plus, don't you always cheer the underdog?
                          You can't fight in here! This is the WAR room!

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                          • #14
                            Giving aid should be considered part of the intrigue and backstabbing that occurs. And hence, very much part of the Machiavellian Geopolitiking aspect of the game.

                            I've donated 1,000 lump sum gold when I can afford it.

                            Industrial age + Golden Age for an industrious civ (like the Americans) can make you rich very very fast.

                            Anyways, In the mid game, when you have espionage and have planted a spy in the recepient's capital you can watch as they rush build or mass upgrade their units.

                            In a recent game where I was worried the surging Babylonians, which was at this point a continental power owning a good 2/3 of the continents it shared with Carthage and the now dead Egypt would turn on Carthage and wipe them out.

                            I was in my estimation, somewhat successful in helping Carthage develop a defensive army. Up to this point, they were still relying on Numidian Warriors with a sprinkling of riflemen. Having no source of rubber, I gave them the resource and replacable parts. After about five -eight turns, they had only ONE infantry unit to show. Impatient, I dug into my treasury and donated 2,000+ gold spread over 2 or 3 turns.

                            In successive turns after the donation, I saw the ranks of their Numidian mercinaries shrink and their Infantry units surge from 1 to 20. Not overwhelming by any means, but a sufficient defensive army given the territory and # of cities they need to defend.
                            AI:C3C Debug Game Report (Part1) :C3C Debug Game Report (Part2)
                            Strategy:The Machiavellian Doctrine
                            Visit my WebsiteMonkey Dew

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                            • #15
                              In a recent game, the other continent had India being overrun by the Koreans in the late Industrial age. Over a period of three turns I donated 10,000 gold to Gandhi, in addition to rubber, horses, saltpeter and iron, and I watched as the Indians actually turned the tide on the Koreans and drove them back long enough to earn a peace treaty.

                              I should note that I play on huge maps with continents and 16 civs, so there's a lot of land and a lot of civs running around on it. I never even take over my own continent in entirety, and that's certainly beyond the AI's capacity as well. So there's always several minors I can support with donations in the later game, even in the face of huge AI empires. I don't know how well this strategy would work on smaller maps, though, or in games with fewer starting civs.
                              Better living through tyranny

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