Massilia well be the arbiter nation, unless someone really wanted to be them.
To fit them to that role, this city state is considered the world's spiritual compass and is universally respected, not unlike Vatican City. Even barbarians will not attack them, out of respect for their spiritual authority (Pope Leo/Attila the Hun). I don't want to step on anyone's toes or offend anyone, so we'll describe their faith as being the worship of the cosmic principle of "good" and each individual can decide what that entails exactly.
Massilia is ruled by a council of 12 High Priests. Senior Priests occassionally act as temporary advisors to other nations. This is considered an honor. Massillia never aligns itself with other nations, however. Their kingdom is "not of this world." Crimes against the priests of Massilia are considered unforgivable sins, and we live in an age where that sort of thing still controls even the most ruthless people.
Game stats
No Army or Navy, nor is there any need for one.
Right of Passage agreements with all nations. Sanctuary is occasionally granted to people fleeing punishment, assuming the punishment is viewed as unjust.
Middle Ancient. Does not research, although the priests are well educated. Techs are given out of respect for the priests from other nations.
Government: Theocratic Oligarchy. Zero corruption, no science, limited trade.
Neutral in all dealings, occasionally gives advice or censure.
To fit them to that role, this city state is considered the world's spiritual compass and is universally respected, not unlike Vatican City. Even barbarians will not attack them, out of respect for their spiritual authority (Pope Leo/Attila the Hun). I don't want to step on anyone's toes or offend anyone, so we'll describe their faith as being the worship of the cosmic principle of "good" and each individual can decide what that entails exactly.
Massilia is ruled by a council of 12 High Priests. Senior Priests occassionally act as temporary advisors to other nations. This is considered an honor. Massillia never aligns itself with other nations, however. Their kingdom is "not of this world." Crimes against the priests of Massilia are considered unforgivable sins, and we live in an age where that sort of thing still controls even the most ruthless people.
Game stats
No Army or Navy, nor is there any need for one.
Right of Passage agreements with all nations. Sanctuary is occasionally granted to people fleeing punishment, assuming the punishment is viewed as unjust.
Middle Ancient. Does not research, although the priests are well educated. Techs are given out of respect for the priests from other nations.
Government: Theocratic Oligarchy. Zero corruption, no science, limited trade.
Neutral in all dealings, occasionally gives advice or censure.
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