Heh, plus, I think I might screw up my peaceful turn 
Might build walls instead of temples, eh?
BTW, here is an update on my modded game... See how you would like it...
CHANGES:
- Wealth is changed from 1-8 shields per gold coin, to 1-4 shields per gold coin.
- Basic Barbarian is now an Archer
- Advanced Barbarian is now a Swordsmen
- Communism has been weakened down to having unit support changed to 1 per town, 2 per city, and 4 per metropolis. Worker rate increased to 3.
- Democracy has been renamed to Capitalism ( NOTE: Democracy is the political side of a government, and Capitalism is an Economic side of a government. I was pretty annoyed when Firaxis pants this up since it is quite possible to have a democratic communist government )
Capitalism has a unit support of 1 per city, and 2 per metropolis, Military Police has been added up to 1, and assimilation chance has been increased to 6%. Capitalism has also lost its 'Propaganda' Immunity, and has recieved a negative propaganda modifier for almost every other government. Cannot Hurry Production. Cost upkeep per unit is now 2 gold peices a turn.
- Republic has a unit support of 1 per city, 1 per metropolis. Military Police has been raised to 1. Assimilation chance has been increased to 4%
- Monarchy has a worker rate of 3 now. As well as using forced labor to get the job done. Unit support has been changed to 2 per town, 3 per city, and 4 per metropolis.
- Marketplace now has a culture value of 1.
- Temple requires 0 upkeep.
- The Hanging Gardens takes longer to make obsolete ( Motorized Transportation replaces Steam Power )
- The Great Library lets you gain any advances from two civs, as well as gaining 2 advances for yourself.
- The Great Wall places a wall in every city on the continent.
- Magellan's Voyage is a stupid wonder... Added the bonus of having a 8 point culture, plus having the ability to gain any advances from two known Civs.
- Shakespeare's Theatre now has been changed to put 4 happy faces in one city, and 1 happy face in every other city.
- Combat Experience levels are now changed. It is like before, but all experience levels were given an additional point of HP ( Conscript is now 3 instead of 2, veterns are now 5 instead of 4, etc, etc )
- Scientist, Tax Collector and Entertainer are twice as powerful. ( IE, Scientists finds 2 points of science every turn, instead of 1. Entertainer entertains 2 people, instead of 1 ).
- Doubled Optimal amount of cities per map ( Except for Standard, which is doubled + 4 )
- Made English Man-O-War actually useful, by letting it have a carrying capacity of 2, a movement range of 5, and an attack strength of 4.
- Courthouse is actually buildable in some small cities lifetime, plus, it has a culture of 1.
- Temple reduces corruption.
- Cathedrals reduce corruption.
- Gave Civs an extra starting tech.
Rome: Masonry
Egypt: Bronze Working
Greece: Pottery
Babylon: Pottery
Germany: The Wheel
Russia: Ceremonial Burial
Chinese: Alphabet
Americans: Warrior Code
Japan: Warrior Code
France: Bronze Working
India: Pottery
Persia: The Wheel
Aztecs: The Alphabet
Zulus: The Wheel
Iroquis: The Alphabet
England: Bronze Working
Added New Government: Fascism
Prequisite: Nationalism
Draft Limit of 5.
Military Police of 5.
Assimilation chance of 2%.
Corruption and Waste is Minimal.
Immune to Propaganda.
Has a unit support of 2 per town, 4 per city, and 6 per metropolis.
Cannot hurry production.
Worker rate is 1.
Requires Maintence.
Standard Tile Penalty.
Has no war weariness.
Added New Government: Theocracy
Prequisite: Theology
Draft Limit of 8
Military Police of 5
All units are free
Corruption is Rampant
Forced Labor
No War Weariness
Assimilition chance is 0%
Standard Tile Penalty
Worker rate of 2
Requires Maintence
Immune to Propaganda
- Whats the difference between Theocracy and Fascism? Theocracy comes earlier, and is ment for smaller civilizations who are getting on the losing side of the war. Fascism actually allows you to go and take over some cities. Theocracy is ment purely for small civilizations, so they ain't bullied as badly by the larger civs so easily.
Added New Government: Socialism
Prequisite: Communism
Draft Limit of 1.
Communal Corruption
Military Police of 1.
War Weariness is low.
Unit support is 1 per town, 2 per city, and 2 per metropolis.
Assimilation chance of 4%
Paid Labor
Worker rate of 2.
- The difference between Socialism and the Republic is that Socialism uses a different way of handling corruption. As well as having an easier time of upkeeping soldiers. Republic is ment more for trade, and Socialism is a bit more war friendly.'
- Change starting positions for better diversement, instead of having a civ start location just 7 squares away...
***CURRENTLY CONSIDERING***
Changing names and colours and Unique Units for Civs.

Might build walls instead of temples, eh?
BTW, here is an update on my modded game... See how you would like it...
CHANGES:
- Wealth is changed from 1-8 shields per gold coin, to 1-4 shields per gold coin.
- Basic Barbarian is now an Archer
- Advanced Barbarian is now a Swordsmen
- Communism has been weakened down to having unit support changed to 1 per town, 2 per city, and 4 per metropolis. Worker rate increased to 3.
- Democracy has been renamed to Capitalism ( NOTE: Democracy is the political side of a government, and Capitalism is an Economic side of a government. I was pretty annoyed when Firaxis pants this up since it is quite possible to have a democratic communist government )
Capitalism has a unit support of 1 per city, and 2 per metropolis, Military Police has been added up to 1, and assimilation chance has been increased to 6%. Capitalism has also lost its 'Propaganda' Immunity, and has recieved a negative propaganda modifier for almost every other government. Cannot Hurry Production. Cost upkeep per unit is now 2 gold peices a turn.
- Republic has a unit support of 1 per city, 1 per metropolis. Military Police has been raised to 1. Assimilation chance has been increased to 4%
- Monarchy has a worker rate of 3 now. As well as using forced labor to get the job done. Unit support has been changed to 2 per town, 3 per city, and 4 per metropolis.
- Marketplace now has a culture value of 1.
- Temple requires 0 upkeep.
- The Hanging Gardens takes longer to make obsolete ( Motorized Transportation replaces Steam Power )
- The Great Library lets you gain any advances from two civs, as well as gaining 2 advances for yourself.
- The Great Wall places a wall in every city on the continent.
- Magellan's Voyage is a stupid wonder... Added the bonus of having a 8 point culture, plus having the ability to gain any advances from two known Civs.
- Shakespeare's Theatre now has been changed to put 4 happy faces in one city, and 1 happy face in every other city.
- Combat Experience levels are now changed. It is like before, but all experience levels were given an additional point of HP ( Conscript is now 3 instead of 2, veterns are now 5 instead of 4, etc, etc )
- Scientist, Tax Collector and Entertainer are twice as powerful. ( IE, Scientists finds 2 points of science every turn, instead of 1. Entertainer entertains 2 people, instead of 1 ).
- Doubled Optimal amount of cities per map ( Except for Standard, which is doubled + 4 )
- Made English Man-O-War actually useful, by letting it have a carrying capacity of 2, a movement range of 5, and an attack strength of 4.
- Courthouse is actually buildable in some small cities lifetime, plus, it has a culture of 1.
- Temple reduces corruption.
- Cathedrals reduce corruption.
- Gave Civs an extra starting tech.
Rome: Masonry
Egypt: Bronze Working
Greece: Pottery
Babylon: Pottery
Germany: The Wheel
Russia: Ceremonial Burial
Chinese: Alphabet
Americans: Warrior Code
Japan: Warrior Code
France: Bronze Working
India: Pottery
Persia: The Wheel
Aztecs: The Alphabet
Zulus: The Wheel
Iroquis: The Alphabet
England: Bronze Working
Added New Government: Fascism
Prequisite: Nationalism
Draft Limit of 5.
Military Police of 5.
Assimilation chance of 2%.
Corruption and Waste is Minimal.
Immune to Propaganda.
Has a unit support of 2 per town, 4 per city, and 6 per metropolis.
Cannot hurry production.
Worker rate is 1.
Requires Maintence.
Standard Tile Penalty.
Has no war weariness.
Added New Government: Theocracy
Prequisite: Theology
Draft Limit of 8
Military Police of 5
All units are free
Corruption is Rampant
Forced Labor
No War Weariness
Assimilition chance is 0%
Standard Tile Penalty
Worker rate of 2
Requires Maintence
Immune to Propaganda
- Whats the difference between Theocracy and Fascism? Theocracy comes earlier, and is ment for smaller civilizations who are getting on the losing side of the war. Fascism actually allows you to go and take over some cities. Theocracy is ment purely for small civilizations, so they ain't bullied as badly by the larger civs so easily.
Added New Government: Socialism
Prequisite: Communism
Draft Limit of 1.
Communal Corruption
Military Police of 1.
War Weariness is low.
Unit support is 1 per town, 2 per city, and 2 per metropolis.
Assimilation chance of 4%
Paid Labor
Worker rate of 2.
- The difference between Socialism and the Republic is that Socialism uses a different way of handling corruption. As well as having an easier time of upkeeping soldiers. Republic is ment more for trade, and Socialism is a bit more war friendly.'
- Change starting positions for better diversement, instead of having a civ start location just 7 squares away...
***CURRENTLY CONSIDERING***
Changing names and colours and Unique Units for Civs.
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