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Who Has the Game Save? Part II

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  • Master Zen
    replied
    Originally posted by asleepathewheel
    I've heard that this bug, one way RoP's only happen when moving a large force, say 20 or so units, through the partner's territory. Can you confirm this?
    No wonder our stack of 60 Riders got stuck.

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  • Arrian
    replied
    Ouch. That is a big problem.

    -Arrian

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  • asleepathewheel
    replied
    I've heard that this bug, one way RoP's only happen when moving a large force, say 20 or so units, through the partner's territory. Can you confirm this?

    Leave a comment:


  • GhengisFarbâ„¢
    replied
    To be more specific, ROPs are one way ROPs. Only one civ gets the benefit of the ROP while the other doesn't.

    Trip is assisting in attempting to fix the issue.

    PS when we figure it out I want the info so I can negotiate these one way ROPs in my other civ games.........

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  • Aggie
    replied
    The bug does not allow Rop's to work as they should. That is a big problem.
    Aggie

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  • asleepathewheel
    replied
    any updates on the bug situation? Does the game crash, or something else?

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  • Zayxus
    replied
    This is a game. Even there is war in the the game, I expect civil acquaintance in this forum.

    To take this game with respect, the technical rules of this game controlled by a computer need to be correct and constant over the whole time from the start to the end.

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  • asleepathewheel
    replied
    Originally posted by Aggie
    We'll the problem is that the bug involves movement of units and so it almost has to be solved by nd or GOW. If somebody from a neutral team is interested they could pm me(they just have to not tell anybody involved what they hear, but since they don't have yunits thats easy to do). The problem isn't that I don't trust you all, I do trust the people here. The problem is that once you've seen the situation its hard to ignore and could effect your decisions, even unintentially.
    Aggie
    Most interesting. Haven't seen a bug with movement, at least recently. Completely understand your reasoning on not revealing it to the world, but very interested to see what's up after the game is over, or this part is no longer relevant. Hopefully Trip alone can fix it and we can get this game back on track.

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  • Aggie
    replied
    We'll the problem is that the bug involves movement of units and so it almost has to be solved by nd or GOW. If somebody from a neutral team is interested they could pm me(they just have to not tell anybody involved what they hear, but since they don't have yunits thats easy to do). The problem isn't that I don't trust you all, I do trust the people here. The problem is that once you've seen the situation its hard to ignore and could effect your decisions, even unintentially.
    Aggie

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  • asleepathewheel
    replied
    Originally posted by Panzer32
    nope
    well, uh, are you going to let us know what the problem is, one of us might know how to solve it or have some ideas, or is it some super secret problem that would reveal operational plans of Gow/nd?

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  • Panzer32
    replied
    nope

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  • ZargonX
    replied
    So, uh, is that bug GoW mentioned solved?

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  • GhengisFarbâ„¢
    replied
    Originally posted by vulture
    I vote we string GF up from the nearest tree as a reminder of what happens to those who exceed the time limit in this game
    I vote we make the "string em up" rule retroactive so that all of GS is already strung up and there's no one left to propose they do it to me...............

    Although I actually think the delay is due to another team not responding in a timely manner to an offer we sent them...........

    Leave a comment:


  • Panzer32
    replied
    Originally posted by BigFree
    Has GoW gone over the 24 hour period? Hmm? Perhaps things are not so well in the garden of evil!




    so you mean that we play longer when things go bad?





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  • vulture
    replied
    I vote we string GF up from the nearest tree as a reminder of what happens to those who exceed the time limit in this game

    Leave a comment:

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