The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by BigFree
If he reloaded the save sent to him instead of the turn that was half played it would prevent any problems; is that what happened?
What do you mean by "....from the 'error moment' on"?
Yes, he just triggered the "extra production" load bug - the whole turn was replayed from scratch and that of course fixed things... just that the whole round needed to be replayed, since I have found out only a turn later, when my Lego summary tables were out of order... I brought up the issue here, everybody stepped back a turn (starting with us, replaying the offending turn with no intermediate saving, of course) and things were fixed. As if it never happened.
EDIT: it was a turn we planned to pop a hut able to give us a free settler - he was so anxious to see if we were going to get that settler that he played just that part of the turn despite being very short of time and unable to play the whole turn - after really popping a settler, he "saved for sure"... and reloaded this interim save later on to play the rest of that turn. He did not know about the bug and that it was a no-no to save mid-turn.
We have not had anything weird happening in our game until the unlucky crash... actually, just once, long time ago, but that was easily explained... our own fault - our former Prez saved midturn, then reloaded, and finished turn, not being aware of the extra production load bug. That was easily fixed by replaying the round from the 'error moment' on. Other than that (and that was no mystery eventually), everything was just fine - and I am paying VERY close attention... every single food, shield, and commerce must match 'expectations'... you know me and my summary tables...
Has anyone seen any wierd stuff happen in their saves ?
I recall GF posting that when he opened a save a while back, one of our workers had "moved" from its original tile. In fact, he had crossed a river tile between our last save, and the save we received back.
We did not think much about it....other than renaming the worker "moses" because it was funny... but maybe its something that can be checked.
I dont recall which save it happened...but it wasnt too long ago. Maybe the worker finished whatever it was doing, and therefore caused the crash.
It's a long shot.... but perhaps trip can check it...and see if moses moves again, if he replays the saves.
GF knows more about it...and I have posted this in the GoW forum. The next time he comes lurking, he may provide more info.
Trip, should you need any savegame from Lego, grab it from the "The Chronicle of Legoland" thread in our private forum. All incoming saves are there and most outcoming ones, too.
I have one from 570 BC I've been testing, but when I play the GOW turn Vox declares war on me then crashes.
See, I think the main problem is with Vox. If we reset the game back a few turns and allow GS to take their cities, I think the problem would be gone. They are a menace, this is proof
Received response from Firaxis. They are very busy, but may be able to help. We should not wait up nights though. They are very busy (very) with a major show coming up soon and rumours of a major announcement at that show. I suspect they are already burning midnight oil getting ready.
In the meantime, Trip now has the admin password (I found it after ripping my desk apart) and can poke around quite a bit. Rumours are that some others (Gramphos) might be alerted. Good. If Conqueror is correct then maybe this can be resolved by us relatively quickly.
Either way, what we need most is to find out what exactly triggers the crash - once we know that, it will be easy to fix that... through fixing the save - either to some "correct" state (if it is corrupted somehow) or to a state game will be able to handle properly (if it is the game to blame). Either way, we do not need a new patch.
Building a scenario would be too much of a time investment and I would resort to that only in case nye's Firaxis contact says he will not help. It should take someone having the sources and debugger not more than few hours to find out why the game crashes... if it is because of a save, he will then simply fix that part (should be easy), if it is the game, I hope it will be easy to take out that bit of the savegame that is causing the crash (like deleting an "offending" unit or whatever).
I could try my hand at figuring it out. I'd prefer to stay in the game though, so was waiting to hear if Firaxis or Gramphos (Both of whom would be more qualified to do it than I) are going to do it.
I'd agree that there is probably a simpler solution than rebuilding a scenario. There is also the #2 on your list where a scenario might have the same problem anyways.
Leave a comment: