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Who Has the Game Save? Part II

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  • nbarclay
    replied
    It would be useful if we had some idea of how often the bug bites when the mandatory portion of peace treaties comes to an end. Next time a treaty gets near the twenty turn mark, we probably ought to have Trip play ahead (if he's willing) in order to see if it looks like the bug will bite again so we can have the teams involved do what they need to do in order to work around the bug.

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  • Jon Shafer
    replied
    Well, now that the problem has been solved, we're going to have to set some new rules around here.
    • Teams are no longer allowed to declare war on each other.
    • If a team violates part I of this rule, then that team is hereby forbidden to make peace with the team it is at war with.

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  • Conqueror
    replied
    Damn, Trip beat me about an hour in solving this I figured out too this morning that renegotiating peace with the Romans fixes the Pandora PBEM.

    Very good thing if that solves PtWDG too so we can continue

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  • vondrack
    replied
    OK, gentlemen, time to get back to "work"...

    We need GoW to replay their last turn, re-offering peace to Vox (and Vox shall accept on their turn). Hopefully, our "time lapse" will finally be over then.

    EDIT: And btw, before we move on - I repeat that as far as I am concerned (I hope other Legos would agree, too), I do not request that asleepathewheel is banned from GS - just that he remains an observing (non-posting, non-voting) member of GS only.
    Last edited by vondrack; May 11, 2003, 04:26.

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  • Jon Shafer
    replied
    Problem solved.

    Thanks for the hints, NYE and Vondrack. I had figured something was fishy with the GOW turn before, but had never bothered to mess with it...

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  • vondrack
    replied
    Originally posted by notyoueither
    I don't know for sure if this is it, but I have confirmed there is a DoW bug which causes PtW to crash at the end of the last player's turn at the expiry of the normal 20 turns enforced peace. Anyone should be able to verify this by creating a scenario (I used 4 players) and cycling through the game with the continue button until it crashes 20 turns after peace being made.

    The way around it that I have found is for the last possible player involved to renegotiate peace, causing war and avoiding the crash. They can immediately offer peace, so no 'real' war need take place. It would be a bugger for trades though.

    Is this the bug cousing this crash? How long ago did Vox make peace with... ?? Who were they actually at war with?
    This sounds very interesting - earlier in this thread, Trip reported he was getting the crash if replaying the turn, receiving a message related to GoW/Vox DoW. Can we try replaying the last turn from GoW - with GoW and Vox doing something "different" about their mutual relation? Either "manually" declaring a fake war (this is what nye suggests, I believe) for one turn or "manually" making a new peace treaty?

    20 turns sounds just right for the "first" GoW-Vox peace, I think.

    nye,

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  • Master Zen
    replied
    ND declared war on Vox after the Operation MacArthur.... was that 20 turns ago??

    EDIT: at least they said so in the forum. I don't know if they actually did it in-game

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  • notyoueither
    replied
    Originally posted by Panzer32


    Glory of War?? That would be the first time, as the second time we couldn't declare war without attacking a unit.
    If this is it, then Vox should be able to rengotiate peace with GoW(?) and whoever else (RP?, ND?) they may have enforced peace with which expires this turn. We should not have to redo more than their turn and Lego's.

    Lux doesn't count because they are out.

    Is it worth a try?

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  • alva
    replied
    Lux, or was that too long ago

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  • Panzer32
    replied
    Is this the bug cousing this crash? How long ago did Vox make peace with... ?? Who were they actually at war with?
    Glory of War?? That would be the first time, as the second time we couldn't declare war without attacking a unit.

    Leave a comment:


  • notyoueither
    replied
    I don't know for sure if this is it, but I have confirmed there is a DoW bug which causes PtW to crash at the end of the last player's turn at the expiry of the normal 20 turns enforced peace. Anyone should be able to verify this by creating a scenario (I used 4 players) and cycling through the game with the continue button until it crashes 20 turns after peace being made.

    The way around it that I have found is for the last possible player involved to renegotiate peace, causing war and avoiding the crash. They can immediately offer peace, so no 'real' war need take place. It would be a bugger for trades though.

    Is this the bug cousing this crash? How long ago did Vox make peace with... ?? Who were they actually at war with?

    Leave a comment:


  • Shiber
    replied
    Another innocent PBEM falls at the mercy of the dreadful bug.

    Conqueror, did this happen to your PBEM at the end of turn 100 like it did to the PTWDG?

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  • Conqueror
    replied
    Now this is getting interesting:

    I experienced _exactly_ similar error in Pandora PBEM what we are playing with Hot_Enamel and Soltz;
    everytime i try to end turn, i get a message "The Romans declared War on us!" and CivilizationX.exe performs illegal operation and the game crashes.

    The Romans are played by Soltz so they cannot declare war on me just like the AI would

    I'll try to look at the Pandora PBEM savegame closely tomorrow, incase some help from there to this game could be found. Very tired at the moment, need some sleep.

    Leave a comment:


  • FrustratedPoet
    replied
    Judging from the response NYE got it seems like we're gonna have to wait until after E3 (May 13th-16th) for any kind of response from Firaxis.

    Maybe we should pester Dan and Mark into getting them here for a chat about Sid's new game (that will be announced at E3)? That'd be a way we could get our hands on them...

    Leave a comment:


  • DeepO
    replied
    Originally posted by Aeson
    I could try my hand at figuring it out. I'd prefer to stay in the game though, so was waiting to hear if Firaxis or Gramphos (Both of whom would be more qualified to do it than I) are going to do it.
    Aeson, please wait before you do something like that, asleep leaving was a loss, even if he also have other activities he needs to spend time on, and can't be active here. I realize you have more experience then average in looking at saves, but unless we're really stuck for over two weeks or so, there is no need to leave our team. You certainly would be missed as well.

    No, let's wait until we at least get an answer from Firaxis, which could take some time... if I read it correctly, they only had mere hours to look into this problem, I'm sure they also have other things on their minds. If we hear back that they don't want to help (or can't find it), we need to start looking into other options, not before.

    DeepO

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