Yep - the counter only counts... it is possible that the teams play faster only because there is a counter and only because it will become a little game to be not the slowest team... that would be the best solution...
the counter (with his "log file") also will show us what every team needs ("green hours" idea)
@Shiber: yes, if there are problems with sending files, with an ISP... then we will find a solution...
for example if team A writes "file sent" then the next team B (if they dont have green hours) have to post "file not here!" or "file corrupt!" as soon as possible and they also have to write a message to the team A... if team B protests like this then their own clock will stop (or be resetted?) and the clock of team A will start to run again...
But probably the counter will stop counting as long we dont know exactly what we want...
the counter (with his "log file") also will show us what every team needs ("green hours" idea)
@Shiber: yes, if there are problems with sending files, with an ISP... then we will find a solution...
for example if team A writes "file sent" then the next team B (if they dont have green hours) have to post "file not here!" or "file corrupt!" as soon as possible and they also have to write a message to the team A... if team B protests like this then their own clock will stop (or be resetted?) and the clock of team A will start to run again...
But probably the counter will stop counting as long we dont know exactly what we want...
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