The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by Arnelos
The loss of cultural improvements and any other improvements (?) would simply be the cost one would have to consider when deciding to switch civs... that might not be so bad, making a disincentive to switch unless it's really worth it...
it may be worth it if the civ being switched to has $$ rushing and is willing to recompensate you for your switch
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
I've been tinkering and think I'm leaning towards a different setting. More of a Caribbean Spanish Main where we play on a map with LOTS of islands and every one gets a free harbor. That way you can switch your islands allegience between French, English, Spanish, Dutch, or Pirates, etc.
Maybe even placing all the island cities on a predetermined map and having some sort of auction before the game starts so that everyone interested in playing gets to choose their island.
Then the AI civs could be the Aztecs, Incas, and Iroquois.
Wharf - similiar to original Harbor but no prerequiste and no maintenance cost
Harbor - same as old harbor but adds +1 food AND +1 commerce
Shipyard - Requires Astronomy and adds +1 shield AND +1 commerce
Adding Timber as a strategic resource.
I'm leaning towards concentrating on the late Medieval early Industrial Era of the Colonial/Napoleonic time frame with each player being in charge of a colony/island.
Comment