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  • Another really stupid idea from GF

    Another really out of the blue idea I had.

    What if we played a PTW Democracy game where there were 2 AI civs (say at Diety level) and all the rest were human civs.

    Each player gets one city, that is the players city and the player sets its build queu and whatever. The first city for each civ is the capital of that civ and is under the control of the elected leader of that civ.

    Sound normal? Here's the twist. Any player can switch civs at anytime if the new civ will have him. All military units, treasury, techs, are civ property and stay with the civs. There would be a "safe civ" where you stay between switching from one of the other 5 civs to another, but you can only stay in that "safe civ" for a specified period before you have to join the new civ that accepted you.

    It would be a sorta Citystate Democracy game.

    There's a lotta rules and guidelines that still need to be hashed out, but I thought I'd see if anyone finds it interesting.

    I'm not 100% sure that your city improvements go with a city when you give it to another civ though, can someone enlighten me on that?

  • #2
    Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
    Then why call him God? - Epicurus

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    • #3
      you cant trade units.
      cultural building are destroyed (temples, libraries, etc)
      no.
      "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
      - Ender, from Ender's Game by Orson Scott Card

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      • #4
        No one can argue false advertising about this thread The title is exactly what you get

        j/k your idea sounds....interesting....not sure it would work.


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        • #5
          It would be interesting to do this, just not THIS game
          Long-time poster on Apolyton and WePlayCiv
          Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
          7th President of Apolyton in the 1st Civ3 Democracy Game

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          • #6
            Originally posted by UberKruX
            you cant trade units.
            cultural building are destroyed (temples, libraries, etc)
            So to get around that we would have to make Wonders that offered them in every city which could be built by the civs capitols. Is it JUST cultural buildings? Are there some buildings that do transfer?

            The idea is to have something similiar to medieval Europe where wars were fought by groups of lords not necessary one single all powerful warlord.

            I also thought we could change the palace build cost to 1 and the original civ capitols would posesses the Forbidden Palace while the player elected to serve as King over each civ would move the palace to his city.

            I had no intention of this replacing the game we're working on, I simply thought this might be an interesting experiment to play with.

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            • #7
              you mean like a massive OCC?

              If it's that what you mean

              that certainly has great potential , I was hoping for this for PTW
              Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
              Then why call him God? - Epicurus

              Comment


              • #8
                Originally posted by alva848
                you mean like a massive OCC?

                If it's that what you mean

                that certainly has great potential , I was hoping for this for PTW
                What is "OCC"?

                Is there some tag that causes certain city improvements to not be transferrrable?

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                • #9
                  One City Challenge

                  (game mode, whereby you have to play with only building one city. Great diplo execise
                  Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                  Then why call him God? - Epicurus

                  Comment


                  • #10
                    Here's kinda what I've been thinking so far:

                    One Neutral Civ
                    Who you align your city to when you're neutral. No Order is allowed to attack or declare war on the Neutral Civ or its cities.

                    Five Order Civs
                    These are Military/Political Orders. Each one has its own specific units, ie its own Knight, Swordsman, etc. When you align with this order you may immediately begin building units and you are in command of these units. However, in order to join the order, you must agree to the terms the order gives you and its rules. For example, the order may require your first two builds be a Knight and Swordsmen and those two units be given to the order. Of course, when you leave the order, all of your units would become the order's property.

                    This is going to take some Modding. The map can stay random, but the civs will have to be custom built/tweaked to support this. A LOT of wonders will need to introduced if they are allowed to survive city trade overs. I'm thinking Shrines and Temples that give special benefits. Like the Temple of Neptune which would give bonuses in water squares, etc.

                    And the civs themselves would have to have wonders giving the basic improvements (granary, temple, etc) to all their member states.


                    Heck, we could even make the Military Orders site oriented with the Knights of Apolyton and the CivFanatics.

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                    • #11
                      Here's an update, not sure if anyone cares, but I'm going to make a Citystates mod with some new improvements:

                      Manor- does the same as a Granary, Marketplace, Temple (+2 Happy instead of +1), and Courthouse.

                      Castle- does the same as a Barracks, Temple, Couthouse, and Walls (75% bonus instead of 50%)

                      Chateau- does the same as a Marketplace, Temple, and Courthouse.

                      Villa- does the same as a Temple, Library, and Courthouse.

                      The Neutral civ will have a Wonder giving all its cities Manors, two Militant Orders will have Wonders giving all of their cities Castles, two Enlightened Orders will have Wonders giving all of their cities Villas, and one Noble Order will have a Wonder giving all of its cities Chateaus.

                      Will take Courthouse out as it won't be needed and may tweak some of the other early improvements somewhat.

                      Any ideas/suggstions?

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                      • #12
                        you're right Ghengis this is a really stupid idea!

                        Seriously though I'm really just joking with you.

                        I like the idea alot, and your ideas for mod's are really fascinating, pretty simple too which makes the idea that much easier to understand.
                        Former Supreme Military Commander of the Democratic Apolyton States, Term 8
                        Former Chairman of Apolyton Labor Party

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                        • #13
                          The loss of cultural improvements and any other improvements (?) would simply be the cost one would have to consider when deciding to switch civs... that might not be so bad, making a disincentive to switch unless it's really worth it...
                          Long-time poster on Apolyton and WePlayCiv
                          Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
                          7th President of Apolyton in the 1st Civ3 Democracy Game

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                          • #14
                            Why don't we do that now. And make citystates! And of course:
                            Give me my own city now, where I can be a horrifying Count,
                            known as Dracula...
                            My words are backed with hard coconuts.

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                            • #15
                              I like 6 human, 2AI at diety, it makes the game more intersting and allows more teams. and the Manor,Chateau,and Villa.

                              Palace should cost 100, so as to prevent prebuilding.

                              "Safe civs" -no, a the game would become unbalanced too fast, and it would fun to have all 6 civs.

                              The victor should get the spoils, war should often be a worthwhile option civs should get tresuries, and buildings.

                              Trading units- how do you keep the humans from buying out the AI?

                              OCC-no, because many players have no idea on the strategy.

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