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  • #61
    BTW Trip, how was the map reconstruction done? Did you have to (more or less) do it by handm or can you rip all the map info out of the save? I'm just curious as to what the consequences are going to be for currently invisible strategic resources...

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    • #62
      Originally posted by notyoueither
      You have given up on finding the cause of the crash?
      No one has been able to get any response from Firaxis, or even an acknowledgment that they would be willing to look into the problem so I would guess this is our only remaining option.

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      • #63
        Originally posted by [DG]mav_son
        ....Is there any reward to gain? eg. 1 Mio GP? or evolution theorie?
        Or just special mention in the Chronicle.

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        • #64
          Originally posted by Shiber
          My guess is that you wrote your name in coast/sea tiles in the middle of the ocean.
          Me? Never.

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          • #65
            Originally posted by vulture
            BTW Trip, how was the map reconstruction done? Did you have to (more or less) do it by handm or can you rip all the map info out of the save? I'm just curious as to what the consequences are going to be for currently invisible strategic resources...
            I ripped the map info. I can give any and all techs to all the teams, so correct resource placement and visibility will not be an issue.

            It was fun seeing where all that uranium was though.

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            • #66
              Originally posted by GhengisFarb
              No one has been able to get any response from Firaxis, or even an acknowledgment that they would be willing to look into the problem so I would guess this is our only remaining option.
              I believe NYE said that someone from Firaxis was looking at it, but I'm not holding my breathe. It would probably take me longer to try and find the problem than to reconstruct the whole game...

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              • #67
                Originally posted by Trip
                Me? Never.
                Come to think about it, you could have also written your name in tundra tiles in the middle of the ocean. Then you could say that you "wrote your name in the snow" like a real man.
                "Close your eyes, for your eyes will only tell the truth,
                And the truth isn't what you want to see,
                Close your eyes, and let music set you free..."
                - Phantom of the Opera

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                • #68
                  I did some testing last night. I created a scenario with three civs and setup a hostseat game using that scenario with three human players. I just cycled through a lot of turns to see how things happen. This is what I found out.

                  If there are barbarians in the sight of the last civ to play the turn that civ would see the barbarians move after the turn was played.

                  Occasionally the greatest civs list would come up for the last civ. (NOTE: that means in our game Lego occasionally gets a tiny piece of intel no one else has ) This occurred after the turn was played and before the barbarians moved (hint, this fits with the time of the crash as described by Vondrack).

                  I did not duplicate the crash. I didn't really try either.

                  Based on this test and other things we know about the game here are some events that occur after a turn:
                  1. Scores are calculated and the histograph information is updated.
                  2. Occasionally a greatest civ list appears.
                  3. Massive barbarian uprising triggered so many turns after a new age is started (I don't remember the actual number of turns).
                  4. Barbarians move.

                  I am not 100% sure of the sequence of events. From my test we know the sequence of a couple and the other make sense to be in the positions I put them. There may be other things happening that we are not aware of or that I have not included because I don't know when it happens (such as when the victory checks are made).

                  Since we have gone many turns with the histograph working and the barbarians moving, and we know the crash happens before the barbarians move, my theory is the problem is in the greatest civ list or the massive barbarian uprising. Maybe someone can ask Firaxis (or if someone else knows the data structure in the real game file and not just the scenario file) if the data that determines when the greatest civ list occurs is in the game file, where the data is in the file, and where the turn for the massive barbarian uprising is in the file.

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                  • #69
                    HarryH, I guess you did an excellent job!

                    This is turn #100. It is VERY likely that the problem is with the game trying to display some kind of a list of the greatest civs! It does fit perfectly with the fact that the crash happens after we move all our units and before barbs move - and irrespective of what we do with our units and cities... and we have NEVER had such a list displayed before. Never ever.

                    nye, can you relay this hint to Firaxis? I believe HarryH may VERY well be right.

                    I am going to try looking into the files to see if there is something suspicious.

                    Once again - thumbs up, HarryH!

                    Note: it is not a massive uprising - those start when the second civ enters a new age (revealed by Soren long time ago).

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                    • #70
                      Just a sidenote: according to a comment in the Great Books.txt file:

                      Code:
                      This Popup should appear once every thousand years in the Ancient and Middle Ages 
                      then every 500 years thereafter.
                      I am quite positive we (Lego) have never had any listing displayed...

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                      • #71
                        An idea... a crazy one, but... asleepatwheel, would you be able to cycle through the game since Turn 1? A real drag, I know... but you would just "park" all the civs, so that they do not grow (adding workers to cities, set cities to no growth and wealth) and just keep cycling through the 100 turns...

                        I would send you our (Lego) Turn 1 outgoing save - if the game still crashed, we would know the problem is most likely with the data we (someone, that is) entered for the "personalization" of our civs. We could then try to use something different for that (shorter words or... dunno...) and see if the game still crashed... if not, it may be enough to edit this information in the savegame with Gramphos editor...?

                        It's just a stupid idea, I know... but I got quite excited about HarryH's findings, sorry... I feel he really found something out...

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                        • #72
                          BTW, is Firaxis even trying to help out, have we actually gotten a response from them? I mean, it's not fair that we (well Trip) had to make the whole scenario from scratch when those guys could have probably solved the issue in a jiffy.

                          ZargonX: go spray paint their offices!!!

                          Trip: where's the uranium and can GoW have some?
                          A true ally stabs you in the front.

                          Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

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                          • #73
                            Quote from NYE on the 5th in another thread:

                            Received response from Firaxis. They are very busy, but may be able to help. We should not wait up nights though. They are very busy (very) with a major show coming up soon and rumours of a major announcement at that show. I suspect they are already burning midnight oil getting ready.

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                            • #74
                              Is the personalization info for the civs located in one place here in the forums? I could try setting up another hotseat game using the same info and test tonight.

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                              • #75
                                MAJOR FIRAXIS ANNOUNCEMENT:

                                WE SOLVED THE APOLYTON PTWDG BUG!!!!

                                A true ally stabs you in the front.

                                Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

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