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  • #16
    Originally posted by MotownDennis
    I wish they were good; I think it'd be fun to be the English. Their traits are so-so and the UU is obviously weak. They could be ok, but i could make a case for any other civ being better than them. That's why I say they're the weakest.
    Well. With conclusive, mighty evidence like THAT....
    Friedrich Psitalon
    Admin, Civ4Players Ladder
    Consultant, Firaxis Games

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    • #17
      My only issue with the English is their weak UU. Their traits put them near the top of the heap.
      Seemingly Benign
      Download Watercolor Terrain - New Conquests Watercolor Terrain

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      • #18
        It would be good to allow a second GA for civs, but only if their power has re-raised after they had fallen a lot (i.e after a long bad time comes new hope) This would seldom render a second GA, only if a civ mannages to survive a major fallback, and then somehow (probably through diplomacy) mannages to rerise to it's former size (or make great step towards it).

        It should maybe also be a second GA if, after a long time of non or very slow growth the growth speeds up extremely for ome turns. However, I think that a second GA from UU-victory is too mush. Analysing the histograph is better way to produce a second GA. (But as it would most likely be more work the allowing a second GA in another way we'll most likely not see it)
        Creator of the Civ3MultiTool

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        • #19
          I think England would be better if the combat values of naval units were more realistic.
          To us, it is the BEAST.

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          • #20
            Well. With conclusive, mighty evidence like THAT....
            You're right; I didn't do some in-depth scientific analysis. It's just that my personal hierarchy of the civ traits goes like this:

            1) Industrious
            2) Religious
            3) Scientific
            4) Militaristic
            5) Commercial
            6) Expansionist

            Since England has my two least favorite traits and a useless UU, guess where they end up on my list of civs?

            I think maybe I'll play my next game as the English just to see for myself.
            "Got the rock from Detroit, soul from Motown"
            - Kid Rock "American Badass"

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            • #21
              I personally seldom use UUs. I'm more interested in the traits of civs since UUs can become obselete pretty fast.
              "When we begin to regulate, there is naming,
              but when there has been naming
              we should also know when to stop.
              Only by knowing when to stop can we avoid danger." - Lao-zi, the "Dao-de-jing"

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              • #22
                See that's where we differ. Expansionistic is by far my favorite trait.
                Seemingly Benign
                Download Watercolor Terrain - New Conquests Watercolor Terrain

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                • #23
                  By far? It does give you an early advantage, but then what? It's useless after the first 30 or so turns. It's nice to get the lay of the land and the nice goody huts (along with the free tech and occasional free settler), but I'd rather have a trait that is useful for the entire game. Especially when playing harder levels, you just can't afford to only have one "working" trait after the ancient age. But, hey - whatever works I guess.
                  "Got the rock from Detroit, soul from Motown"
                  - Kid Rock "American Badass"

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                  • #24
                    Speaking of GA:s, when is the best time to get it? Personally I think it is somewhere during the industrial era, when you start building factories and hospitals, and there are some nice wonders to be built. Personally that´s usually also the time when I really start build up some military, in the early days I usually only have the most necessary defensive units.

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                    • #25
                      The best time to use the GA depends on the CIV, IMO. I like to play as the Germans usually. And coincidentally, I usually use the GA in one of two times: 1. When another Civ gets ready to build Newton's College (building it triggers German GA). 2. When I have Panzers poised to conquer the world. (I usually build up a monsterours army of Panzers, position them strategically, then roll over entire Civs in a few turns).
                      To us, it is the BEAST.

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                      • #26
                        Originally posted by MotownDennis
                        By far? It does give you an early advantage, but then what? It's useless after the first 30 or so turns.
                        Popping settler from goody hut, exp trait giving you advantage early = Any advantage you get in the beginning is exponential

                        This is gonna turn into trait thread, but oh well here it goes

                        My order:

                        exp
                        Ind
                        Mil
                        Rel
                        Com
                        Sci

                        Obviously I like the americans, but with UU, it would be china.
                        Last edited by Zero; April 6, 2003, 14:01.
                        :-p

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                        • #27
                          I understand that the effect of expansionist is exponential in the early game - I've just had too many times when I'm stuck by other expansionist civs who suck up the goody huts. I get a few huts then I have a useless trait for the rest of the game.
                          "Got the rock from Detroit, soul from Motown"
                          - Kid Rock "American Badass"

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                          • #28
                            Originally posted by MotownDennis
                            By far? It does give you an early advantage, but then what? It's useless after the first 30 or so turns. It's nice to get the lay of the land and the nice goody huts (along with the free tech and occasional free settler), but I'd rather have a trait that is useful for the entire game. Especially when playing harder levels, you just can't afford to only have one "working" trait after the ancient age. But, hey - whatever works I guess.
                            I use my head start to keep ahead for the rest of the game. In addition, you will have another trait that will give you another advantage. Expansionistic-Industrial is probably the strongest for my play style.
                            Seemingly Benign
                            Download Watercolor Terrain - New Conquests Watercolor Terrain

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                            • #29
                              I agree that it's nice to get off to the good start. The problem is this: What if you don't get ahead early? What if the goody huts aren't quite as "good" as you thought they'd be? In both SP and MP I've found that if I don't play expansionist and I sneak ahead of all the expansionist civs, it's GAME OVER. I'll have two "working" traits and you'll have one.
                              "Got the rock from Detroit, soul from Motown"
                              - Kid Rock "American Badass"

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